My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Curse

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Inferno Tower Wizard Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Wizard Baby Dragon P.E.K.K.A Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblin Hut Baby Dragon
Zap
Goblin Hut Inferno Tower
Barbarian Barrel
Goblin Hut Inferno Tower Wizard Magic Archer
The Log
Goblin Hut
Earthquake
Goblin Hut Inferno Tower
Arrows
Goblin Hut
Royal Delivery
Goblin Hut Wizard Baby Dragon P.E.K.K.A Magic Archer
Fireball
Goblin Hut Inferno Tower Wizard Baby Dragon Magic Archer
Poison
Goblin Hut Inferno Tower Wizard Magic Archer
Lightning
Goblin Hut Inferno Tower Wizard Baby Dragon Magic Archer
Rocket
Goblin Hut Inferno Tower Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Baby Dragon P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Baby Dragon Magic Archer Goblin Hut Inferno Tower Wizard Lightning P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Baby Dragon Magic Archer Goblin Hut Inferno Tower

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Hut
Baby Dragon Magic Archer Mega Knight
Inferno Tower
Wizard
P.E.K.K.A Mega Knight
Baby Dragon
Goblin Hut Lightning P.E.K.K.A Mega Knight
Lightning
Baby Dragon
P.E.K.K.A
Magic Archer Wizard Baby Dragon
Magic Archer
P.E.K.K.A Goblin Hut Mega Knight
Mega Knight
Goblin Hut Wizard Baby Dragon Magic Archer

Defense Synergies 0 10

Goblin Hut
Inferno Tower Wizard Baby Dragon
Inferno Tower
Goblin Hut Baby Dragon Mega Knight
Wizard
Goblin Hut P.E.K.K.A Mega Knight
Baby Dragon
Goblin Hut Inferno Tower P.E.K.K.A Mega Knight
Lightning
P.E.K.K.A
Wizard Baby Dragon
Magic Archer
Mega Knight
Mega Knight
Inferno Tower Wizard Baby Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Goblin Hut Inferno Tower Wizard Baby Dragon Magic Archer
Inferno Tower P.E.K.K.A Goblin Hut Mega Knight
Goblin Hut Inferno Tower P.E.K.K.A Mega Knight Lightning
Goblin Hut Inferno Tower P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight
Baby Dragon Magic Archer Mega Knight
Inferno Tower Lightning Goblin Hut Wizard Baby Dragon Magic Archer
Lightning Inferno Tower Baby Dragon P.E.K.K.A Magic Archer Mega Knight
Inferno Tower P.E.K.K.A Goblin Hut
Inferno Tower Mega Knight
Goblin Hut Wizard Baby Dragon Magic Archer Mega Knight
Inferno Tower Goblin Hut Wizard Baby Dragon Magic Archer
Goblin Hut Inferno Tower P.E.K.K.A Mega Knight Wizard Lightning
Wizard Mega Knight Goblin Hut Baby Dragon P.E.K.K.A Magic Archer
Inferno Tower P.E.K.K.A Goblin Hut Mega Knight
Inferno Tower Goblin Hut Lightning P.E.K.K.A Mega Knight
Wizard Mega Knight Goblin Hut Inferno Tower P.E.K.K.A
Mega Knight Goblin Hut Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Goblin Hut Magic Archer Mega Knight
P.E.K.K.A Goblin Hut Inferno Tower
Wizard Mega Knight Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblin Hut Inferno Tower P.E.K.K.A
Wizard Baby Dragon Lightning Magic Archer Mega Knight
P.E.K.K.A Mega Knight Goblin Hut Inferno Tower Lightning
Lightning P.E.K.K.A Mega Knight Inferno Tower
Inferno Tower P.E.K.K.A Goblin Hut Mega Knight
Wizard Goblin Hut Baby Dragon Magic Archer
P.E.K.K.A Goblin Hut Inferno Tower Lightning
Inferno Tower P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Goblin Hut Inferno Tower Baby Dragon Magic Archer
Inferno Tower P.E.K.K.A Goblin Hut
P.E.K.K.A Mega Knight Goblin Hut Inferno Tower
Lightning P.E.K.K.A Mega Knight
Lightning P.E.K.K.A Mega Knight Inferno Tower Wizard
Wizard Baby Dragon Magic Archer Mega Knight
Goblin Hut Inferno Tower Baby Dragon Lightning P.E.K.K.A Magic Archer
Mega Knight Goblin Hut Inferno Tower Wizard Baby Dragon P.E.K.K.A Magic Archer
Goblin Hut Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer Baby Dragon
Baby Dragon Magic Archer
Lightning Goblin Hut Baby Dragon Magic Archer
Lightning
Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Lightning Magic Archer
Wizard Lightning
Lightning
Lightning Wizard Magic Archer
Lightning Wizard Baby Dragon Magic Archer
Lightning Goblin Hut Baby Dragon Magic Archer
Lightning Baby Dragon Magic Archer
Lightning Goblin Hut Baby Dragon Magic Archer
Lightning Goblin Hut Wizard Baby Dragon Magic Archer
Lightning Magic Archer Goblin Hut Wizard Baby Dragon Mega Knight
Lightning
Lightning
Lightning Wizard Baby Dragon Magic Archer Mega Knight
Lightning Wizard Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer Mega Knight
Lightning Wizard
Lightning
Lightning Baby Dragon
Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Lightning Magic Archer
Lightning Wizard Baby Dragon Magic Archer Mega Knight
Lightning Baby Dragon Magic Archer
Lightning Wizard Baby Dragon Magic Archer
Lightning Goblin Hut Wizard
Lightning
Lightning Wizard Magic Archer Mega Knight
Lightning Magic Archer
P.E.K.K.A Mega Knight
Wizard Lightning Magic Archer
Lightning Goblin Hut Magic Archer
Lightning Wizard Baby Dragon Magic Archer
Lightning Wizard Baby Dragon Magic Archer Mega Knight
Wizard Baby Dragon Lightning Magic Archer
Lightning
P.E.K.K.A Mega Knight
Baby Dragon Lightning Magic Archer
Lightning Magic Archer
Lightning Baby Dragon Magic Archer Mega Knight

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