My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince P.E.K.K.A Phoenix Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince P.E.K.K.A Phoenix Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Prince Phoenix
Giant Snowball
Bats Little Prince
Zap
Bats Prince Little Prince
Barbarian Barrel
Little Prince
The Log
Prince Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Prince P.E.K.K.A Little Prince
Fireball
Little Prince
Poison
Bats Phoenix Little Prince
Lightning
Prince Phoenix Little Prince
Rocket
Prince Phoenix Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Little Prince Phoenix Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Little Prince

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Prince P.E.K.K.A
Zap
Prince P.E.K.K.A Bats The Log Phoenix Mega Knight Little Prince
Prince
Zap Mega Knight Bats The Log Little Prince
P.E.K.K.A
Zap Bats The Log
The Log
Zap Prince P.E.K.K.A Mega Knight Little Prince
Phoenix
Zap
Mega Knight
Bats Prince Zap The Log
Little Prince
Zap Prince The Log

Defense Synergies 3 13

Bats
Zap Prince P.E.K.K.A The Log Mega Knight
Zap
Mega Knight Bats Prince P.E.K.K.A The Log Phoenix Little Prince
Prince
The Log Bats Zap
P.E.K.K.A
The Log Bats Zap
The Log
Prince P.E.K.K.A Bats Zap Mega Knight Little Prince
Phoenix
Zap Little Prince
Mega Knight
Zap Bats The Log
Little Prince
Zap The Log Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log
P.E.K.K.A Bats Zap Prince The Log Phoenix Mega Knight
Prince P.E.K.K.A Mega Knight Bats
Prince P.E.K.K.A Bats Phoenix Mega Knight
Prince P.E.K.K.A The Log Mega Knight
The Log Bats Zap Mega Knight
Bats Zap Phoenix Little Prince
Zap P.E.K.K.A The Log Phoenix Mega Knight
P.E.K.K.A Prince Phoenix
Prince Phoenix Mega Knight Little Prince
Bats Zap The Log Mega Knight
Bats Zap Phoenix
Prince P.E.K.K.A Mega Knight Bats Zap The Log
Mega Knight Bats Zap Prince P.E.K.K.A The Log
P.E.K.K.A Prince Phoenix Mega Knight
Zap Prince P.E.K.K.A The Log Mega Knight
Mega Knight Bats Prince P.E.K.K.A
Mega Knight Bats Zap Prince The Log Little Prince
Zap The Log Bats Mega Knight Little Prince
P.E.K.K.A Prince Phoenix
Mega Knight Bats Prince P.E.K.K.A The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince P.E.K.K.A
Zap Prince The Log Phoenix Mega Knight
P.E.K.K.A Mega Knight Bats Zap Prince The Log
Prince P.E.K.K.A Mega Knight Bats Zap The Log Phoenix
P.E.K.K.A Prince Phoenix Mega Knight
Bats Zap
Prince P.E.K.K.A Bats Phoenix
P.E.K.K.A Mega Knight Prince Phoenix
Zap P.E.K.K.A Mega Knight Bats Prince The Log Phoenix
P.E.K.K.A Phoenix
P.E.K.K.A Mega Knight Bats Prince Phoenix
P.E.K.K.A Mega Knight Zap Prince The Log Phoenix
Prince P.E.K.K.A Mega Knight
Mega Knight
Phoenix Bats Zap Prince P.E.K.K.A The Log Little Prince
Bats Mega Knight Zap P.E.K.K.A The Log Phoenix
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log
The Log
Prince The Log
Zap The Log Mega Knight
Bats Zap
The Log
The Log Zap
The Log Zap
Bats Prince
Zap Prince The Log
Zap
The Log
Zap Prince The Log
Zap The Log
The Log Mega Knight
Bats
Zap Prince The Log Mega Knight
Zap The Log Mega Knight Little Prince
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Mega Knight Little Prince
The Log Zap
Zap Prince The Log Mega Knight
Zap The Log
Bats Zap Little Prince
Zap Bats
Zap The Log Mega Knight
Zap
P.E.K.K.A Prince Mega Knight
The Log
Zap Bats Prince
Zap
The Log
Prince Mega Knight
The Log Zap
Zap
Prince P.E.K.K.A Mega Knight
Zap Bats The Log
Bats Zap
Zap Prince The Log Mega Knight Little Prince
Prince P.E.K.K.A
Mega Knight

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