My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Musketeer P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Musketeer
Zap
Archers Minions
Barbarian Barrel
Archers Tesla Musketeer
The Log
Archers Musketeer
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Minions Musketeer P.E.K.K.A
Fireball
Archers Minions Tesla Musketeer
Poison
Archers Minions Musketeer
Lightning
Tesla Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Minions Tesla Musketeer P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Minions

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Archers Minions Musketeer Mega Knight
Archers
Zap Arrows P.E.K.K.A Mega Knight
Arrows
Zap P.E.K.K.A Archers Mega Knight
Minions
Mega Knight Zap P.E.K.K.A
Tesla
Musketeer
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Archers Minions Musketeer
Mega Knight
Minions Zap Archers Arrows Musketeer

Defense Synergies 3 18

Zap
Mega Knight Archers Arrows Minions Tesla Musketeer P.E.K.K.A
Archers
Zap Minions Tesla P.E.K.K.A Mega Knight
Arrows
Mega Knight Zap Tesla P.E.K.K.A
Minions
Zap Archers Tesla Musketeer P.E.K.K.A Mega Knight
Tesla
Musketeer Zap Archers Arrows Minions
Musketeer
Tesla Zap Minions P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Archers Arrows Minions Musketeer
Mega Knight
Zap Arrows Archers Minions Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Musketeer
P.E.K.K.A Zap Minions Tesla Musketeer Mega Knight
Tesla P.E.K.K.A Mega Knight Archers Minions Musketeer
Tesla P.E.K.K.A Minions Musketeer Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Zap Archers Minions Tesla Musketeer Mega Knight
Minions Tesla Musketeer Zap Archers Arrows
Zap Arrows Tesla Musketeer P.E.K.K.A Mega Knight
Tesla P.E.K.K.A Minions Musketeer
Archers Tesla Musketeer Mega Knight
Archers Minions Zap Arrows Tesla Musketeer Mega Knight
Arrows Minions Tesla Musketeer Zap Archers
Tesla P.E.K.K.A Mega Knight Zap Minions Musketeer
Mega Knight Zap Arrows Minions Tesla P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Zap Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Arrows Minions Musketeer P.E.K.K.A
Arrows Tesla Mega Knight Zap Archers Minions Musketeer
Zap Arrows Archers Minions Tesla Musketeer Mega Knight
P.E.K.K.A Tesla Musketeer
Mega Knight Archers Arrows Minions Tesla Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Archers Tesla P.E.K.K.A
Zap Archers Arrows Tesla Musketeer Mega Knight
P.E.K.K.A Mega Knight Zap Minions Musketeer
P.E.K.K.A Mega Knight Zap Tesla Musketeer
P.E.K.K.A Tesla Musketeer Mega Knight
Arrows Zap Archers Minions Tesla Musketeer
P.E.K.K.A Archers Minions Tesla Musketeer
P.E.K.K.A Mega Knight Tesla
Zap P.E.K.K.A Mega Knight Minions
P.E.K.K.A Tesla Musketeer
P.E.K.K.A Mega Knight Minions Tesla Musketeer
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Tesla
Archers Tesla Musketeer Mega Knight
Tesla Zap Archers Minions Musketeer P.E.K.K.A
Arrows Minions Mega Knight Zap Archers Tesla Musketeer P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer
Arrows Zap Musketeer
Arrows
Arrows Musketeer
Zap Arrows Mega Knight
Arrows Zap Minions Musketeer
Archers Arrows Musketeer
Arrows Zap
Arrows Zap
Minions Musketeer
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Musketeer
Arrows Minions Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer
Arrows Musketeer Mega Knight
Arrows
Minions
Zap Archers Arrows Musketeer Mega Knight
Zap Arrows Mega Knight
Minions Musketeer Mega Knight
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows Mega Knight
Arrows Zap Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows Musketeer
Zap Archers Arrows Musketeer
Zap Minions Musketeer
Zap Arrows Musketeer Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Archers Minions Musketeer
Zap Archers Arrows Musketeer
Arrows
Musketeer Mega Knight
Arrows Zap Musketeer
Zap Arrows
Musketeer P.E.K.K.A Mega Knight
Zap Minions Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
P.E.K.K.A
Mega Knight

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