My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Lumberjack
Zap
Minions
Barbarian Barrel
Wizard Lumberjack
The Log
Lumberjack
Earthquake
Arrows
Minions
Royal Delivery
Minions Wizard P.E.K.K.A Lumberjack
Fireball
Minions Wizard Lumberjack
Poison
Minions Wizard
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Rage Arrows Minions Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Rage Arrows Minions

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows P.E.K.K.A Minions Lumberjack Mega Knight
Arrows
Zap P.E.K.K.A Lumberjack Mega Knight
Minions
Rage Mega Knight Zap P.E.K.K.A Lumberjack
Wizard
Rage P.E.K.K.A Lumberjack Mega Knight
Rage
Minions Wizard
P.E.K.K.A
Zap Arrows Minions Wizard Lumberjack
Lumberjack
Zap Arrows Minions Wizard P.E.K.K.A Mega Knight
Mega Knight
Minions Zap Arrows Wizard Lumberjack

Defense Synergies 2 12

Zap
Mega Knight Arrows Minions P.E.K.K.A Lumberjack
Arrows
Mega Knight Zap P.E.K.K.A Lumberjack
Minions
Zap P.E.K.K.A Lumberjack Mega Knight
Wizard
P.E.K.K.A Lumberjack Mega Knight
Rage
P.E.K.K.A
Zap Arrows Minions Wizard
Lumberjack
Zap Arrows Minions Wizard
Mega Knight
Zap Arrows Minions Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Wizard
P.E.K.K.A Lumberjack Zap Minions Mega Knight
P.E.K.K.A Lumberjack Mega Knight Minions
P.E.K.K.A Lumberjack Minions Mega Knight
Arrows P.E.K.K.A Lumberjack Mega Knight
Arrows Zap Minions Lumberjack Mega Knight
Minions Zap Arrows Wizard
Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Minions Lumberjack
Lumberjack Mega Knight
Minions Zap Arrows Wizard Lumberjack Mega Knight
Arrows Minions Zap Wizard
P.E.K.K.A Lumberjack Mega Knight Zap Minions Wizard
Wizard Mega Knight Zap Arrows Minions P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
Zap P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Arrows Minions P.E.K.K.A Lumberjack
Arrows Mega Knight Zap Minions Wizard Lumberjack
Zap Arrows Wizard Minions Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Mega Knight Arrows Minions P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap P.E.K.K.A
Zap Arrows Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap Minions
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight
Arrows Wizard Zap Minions
P.E.K.K.A Minions Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Zap P.E.K.K.A Mega Knight Minions
P.E.K.K.A
P.E.K.K.A Mega Knight Minions Lumberjack
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Wizard Lumberjack
Wizard Mega Knight
Zap Minions P.E.K.K.A Lumberjack
Arrows Minions Mega Knight Zap Wizard P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Zap Minions
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minions Lumberjack
Zap Arrows Wizard
Zap Arrows Wizard
Arrows Minions
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Minions
Zap Arrows Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Minions Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Zap Arrows Wizard
Zap Minions Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows Wizard
Zap Minions
Zap Arrows Wizard
Arrows
Wizard Lumberjack Mega Knight
Arrows Zap Wizard
Zap Arrows
P.E.K.K.A Mega Knight
Zap Minions
Zap
Zap Mega Knight
P.E.K.K.A
Wizard Mega Knight

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