My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins P.E.K.K.A Electro Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Guards
Zap
Spear Goblins Guards
Barbarian Barrel
Spear Goblins Guards Electro Wizard
The Log
Spear Goblins Guards
Earthquake
Spear Goblins Guards
Arrows
Spear Goblins Guards
Royal Delivery
Spear Goblins Guards P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Poison
Spear Goblins Guards Electro Wizard
Lightning
Electro Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Arrows Guards Tornado P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Arrows Guards Tornado Electro Wizard Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Spear Goblins Arrows Guards Tornado

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mega Knight
Arrows
P.E.K.K.A Mega Knight
Guards
Tornado
P.E.K.K.A Mega Knight
P.E.K.K.A
Arrows Tornado Electro Wizard
Electro Wizard
P.E.K.K.A Mega Knight
Mega Knight
Spear Goblins Arrows Tornado Electro Wizard
Goblinstein

Defense Synergies 2 12

Spear Goblins
Arrows Guards P.E.K.K.A Electro Wizard Mega Knight
Arrows
Mega Knight Spear Goblins Tornado P.E.K.K.A
Guards
Spear Goblins Electro Wizard
Tornado
P.E.K.K.A Arrows Electro Wizard Mega Knight
P.E.K.K.A
Tornado Spear Goblins Arrows Electro Wizard
Electro Wizard
Spear Goblins Guards Tornado P.E.K.K.A Mega Knight
Mega Knight
Arrows Spear Goblins Tornado Electro Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Tornado P.E.K.K.A Mega Knight Electro Wizard
P.E.K.K.A Guards Electro Wizard Mega Knight
Arrows Tornado P.E.K.K.A Mega Knight
Arrows Tornado Spear Goblins Guards Electro Wizard Mega Knight
Tornado Electro Wizard Spear Goblins Arrows
Arrows P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Tornado
Guards Tornado Spear Goblins Electro Wizard Mega Knight
Guards Electro Wizard Spear Goblins Arrows Tornado Mega Knight
Arrows Spear Goblins Tornado Electro Wizard
P.E.K.K.A Mega Knight Guards Electro Wizard
Mega Knight Arrows Guards Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Tornado P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Arrows Tornado P.E.K.K.A Electro Wizard
Arrows Mega Knight Spear Goblins Guards Tornado Electro Wizard
Arrows Tornado Spear Goblins Guards Electro Wizard Mega Knight
P.E.K.K.A Tornado Electro Wizard
Mega Knight Spear Goblins Arrows Guards P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Spear Goblins P.E.K.K.A Electro Wizard
Electro Wizard Arrows Mega Knight
Guards P.E.K.K.A Mega Knight Spear Goblins Electro Wizard
Guards P.E.K.K.A Mega Knight Tornado Electro Wizard
P.E.K.K.A Guards Mega Knight
Arrows Tornado Electro Wizard
Guards P.E.K.K.A Spear Goblins Electro Wizard
P.E.K.K.A Mega Knight
P.E.K.K.A Electro Wizard Mega Knight Spear Goblins Tornado
P.E.K.K.A Guards
P.E.K.K.A Mega Knight Guards
P.E.K.K.A Mega Knight Arrows Guards Tornado Electro Wizard
P.E.K.K.A Mega Knight Guards
Mega Knight
Guards Electro Wizard Spear Goblins Tornado P.E.K.K.A
Arrows Mega Knight P.E.K.K.A Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Tornado Electro Wizard
Arrows
Arrows Guards
Arrows Mega Knight
Arrows Spear Goblins Tornado
Arrows Tornado
Arrows Tornado
Arrows Tornado
Guards Tornado Electro Wizard
Arrows Tornado Electro Wizard
Arrows Tornado
Arrows
Arrows
Spear Goblins Arrows
Arrows Mega Knight
Arrows Tornado
Arrows Electro Wizard Mega Knight
Arrows Tornado Mega Knight
Mega Knight
Arrows Tornado
Tornado
Arrows
Arrows Tornado Mega Knight
Arrows Tornado Electro Wizard
Arrows Tornado Mega Knight
Arrows Tornado
Arrows Tornado Electro Wizard
Electro Wizard Guards
Arrows Mega Knight
Arrows Electro Wizard
P.E.K.K.A Mega Knight
Arrows
Electro Wizard Spear Goblins Guards
Arrows Tornado Electro Wizard
Arrows
Electro Wizard Mega Knight
Arrows
Arrows Tornado
P.E.K.K.A Mega Knight
Guards Tornado Electro Wizard
Tornado Electro Wizard
Tornado Electro Wizard Mega Knight
P.E.K.K.A
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: