My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Valkyrie Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Bats Archers Goblin Gang
Zap
Bats Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Tesla Valkyrie Electro Wizard
The Log
Archers Goblin Gang
Earthquake
Archers Goblin Gang Tesla
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Valkyrie Electro Wizard
Fireball
Archers Goblin Gang Tesla Electro Wizard
Poison
Bats Archers Goblin Gang Electro Wizard
Lightning
Tesla Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Goblin Gang Tesla Valkyrie Poison Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Goblin Gang Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight
Archers
Valkyrie Mega Knight
Goblin Gang
Valkyrie
Tesla
Valkyrie
Bats Archers Goblin Gang Electro Wizard
Poison
Mega Knight
Electro Wizard
Valkyrie Mega Knight
Mega Knight
Bats Archers Poison Electro Wizard

Defense Synergies 2 17

Bats
Tesla Valkyrie Electro Wizard Mega Knight
Archers
Valkyrie Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang
Tesla Archers Valkyrie Electro Wizard
Tesla
Goblin Gang Bats Archers Valkyrie Poison Electro Wizard
Valkyrie
Archers Bats Goblin Gang Tesla Electro Wizard
Poison
Tesla Electro Wizard Mega Knight
Electro Wizard
Bats Archers Goblin Gang Tesla Valkyrie Poison Mega Knight
Mega Knight
Bats Archers Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie Electro Wizard
Bats Goblin Gang Tesla Valkyrie Electro Wizard Mega Knight
Goblin Gang Tesla Mega Knight Bats Archers Valkyrie Electro Wizard
Tesla Bats Goblin Gang Valkyrie Electro Wizard Mega Knight
Valkyrie Poison Mega Knight
Goblin Gang Bats Archers Tesla Valkyrie Electro Wizard Mega Knight
Bats Tesla Electro Wizard Archers Goblin Gang Poison
Tesla Valkyrie Poison Electro Wizard Mega Knight
Tesla Goblin Gang
Goblin Gang Archers Tesla Valkyrie Electro Wizard Mega Knight
Bats Archers Goblin Gang Valkyrie Poison Electro Wizard Tesla Mega Knight
Tesla Bats Archers Goblin Gang Poison Electro Wizard
Tesla Mega Knight Bats Goblin Gang Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Goblin Gang Tesla Poison Electro Wizard
Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang Tesla Electro Wizard Mega Knight
Tesla Mega Knight Bats Goblin Gang Valkyrie Poison Electro Wizard
Tesla Valkyrie Mega Knight Bats Archers Goblin Gang Electro Wizard
Valkyrie Poison Bats Archers Tesla Electro Wizard Mega Knight
Tesla Electro Wizard
Goblin Gang Valkyrie Mega Knight Bats Archers Tesla Poison Electro Wizard
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Archers Tesla Electro Wizard
Poison Electro Wizard Archers Goblin Gang Tesla Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Bats Tesla Electro Wizard
Goblin Gang Tesla Valkyrie Mega Knight
Poison Bats Archers Goblin Gang Tesla Electro Wizard
Goblin Gang Bats Archers Tesla Valkyrie Electro Wizard
Mega Knight Tesla Valkyrie
Electro Wizard Mega Knight Bats Valkyrie Poison
Goblin Gang Tesla
Mega Knight Bats Tesla Valkyrie
Mega Knight Valkyrie Poison Electro Wizard
Mega Knight Goblin Gang Tesla Valkyrie
Archers Tesla Valkyrie Mega Knight
Goblin Gang Tesla Electro Wizard Bats Archers Valkyrie Poison
Bats Valkyrie Poison Mega Knight Archers Tesla Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Valkyrie
Poison Electro Wizard
Poison
Valkyrie Poison
Poison Valkyrie Mega Knight
Poison Bats
Archers Poison
Poison
Poison
Bats Goblin Gang Poison Electro Wizard
Poison Valkyrie Electro Wizard
Poison Archers
Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Bats
Archers Poison Electro Wizard Mega Knight
Valkyrie Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Valkyrie Mega Knight
Poison Electro Wizard
Poison Mega Knight
Poison
Poison Bats Archers Electro Wizard
Electro Wizard Bats Poison
Poison Mega Knight
Poison Electro Wizard
Mega Knight
Poison
Electro Wizard Bats Archers Goblin Gang
Poison Archers Electro Wizard
Poison Goblin Gang Valkyrie Electro Wizard Mega Knight
Poison
Poison
Mega Knight
Bats Goblin Gang Poison Electro Wizard
Bats Poison Electro Wizard
Poison Electro Wizard Mega Knight
Mega Knight

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