My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Wizard Ice Wizard Electro Wizard
The Log
Hog Rider
Earthquake
Hog Rider
Arrows
Royal Delivery
Hog Rider Wizard P.E.K.K.A Ice Wizard Electro Wizard
Fireball
Hog Rider Wizard Ice Wizard Electro Wizard
Poison
Wizard Ice Wizard Electro Wizard
Lightning
Wizard Ice Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Hog Rider Poison Electro Wizard Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Ice Wizard Hog Rider Poison

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Electro Wizard Poison Ice Wizard Mega Knight
Hog Rider
Zap Wizard Poison Electro Wizard Mega Knight
Wizard
Hog Rider P.E.K.K.A Mega Knight
Poison
P.E.K.K.A Zap Hog Rider Mega Knight
P.E.K.K.A
Zap Poison Electro Wizard Wizard Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Electro Wizard
Zap P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Zap Hog Rider Wizard Poison Electro Wizard

Defense Synergies 2 14

Zap
Electro Wizard Mega Knight Poison P.E.K.K.A Ice Wizard
Hog Rider
Wizard
P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Poison
Zap Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A
Zap Wizard Ice Wizard Electro Wizard
Ice Wizard
Zap Wizard Poison P.E.K.K.A Mega Knight
Electro Wizard
Zap Wizard Poison P.E.K.K.A Mega Knight
Mega Knight
Zap Wizard Poison Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard Electro Wizard
P.E.K.K.A Zap Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard Mega Knight
Poison P.E.K.K.A Mega Knight
Zap Ice Wizard Electro Wizard Mega Knight
Electro Wizard Zap Wizard Poison Ice Wizard
Zap Poison P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Ice Wizard
Ice Wizard Electro Wizard Mega Knight
Poison Ice Wizard Electro Wizard Zap Wizard Mega Knight
Zap Wizard Poison Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight Zap Wizard Ice Wizard Electro Wizard
Wizard Mega Knight Zap Poison P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Poison P.E.K.K.A Electro Wizard
Mega Knight Zap Wizard Ice Wizard Electro Wizard
Zap Wizard Poison Ice Wizard Electro Wizard Mega Knight
P.E.K.K.A Electro Wizard
Wizard Mega Knight Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Poison Electro Wizard Zap Wizard Mega Knight
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight
Wizard Poison Zap Ice Wizard Electro Wizard
P.E.K.K.A Ice Wizard Electro Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Wizard Mega Knight Poison
P.E.K.K.A
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Zap Poison Electro Wizard
P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Electro Wizard Zap Poison P.E.K.K.A
Poison Mega Knight Zap Wizard P.E.K.K.A Ice Wizard Electro Wizard
Zap Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Zap Ice Wizard Electro Wizard
Poison
Poison
Wizard Poison Zap Mega Knight
Wizard Poison Zap Ice Wizard
Wizard Poison
Poison Zap Wizard Ice Wizard
Poison Zap Wizard
Poison Electro Wizard
Poison Zap Wizard Electro Wizard
Poison Zap Wizard
Poison
Poison
Zap Poison
Zap Wizard Poison
Wizard Poison Mega Knight
Poison
Zap Wizard Poison Electro Wizard Mega Knight
Zap Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Zap Poison
Zap Poison Wizard Ice Wizard Mega Knight
Poison Zap Wizard Ice Wizard Electro Wizard
Zap Wizard Poison Mega Knight
Poison Zap
Poison Zap Wizard Ice Wizard Electro Wizard
Zap Electro Wizard Wizard Poison
Poison Zap Wizard Mega Knight
Zap Poison Electro Wizard
P.E.K.K.A Mega Knight
Wizard Poison
Zap Electro Wizard
Poison Zap Wizard Ice Wizard Electro Wizard
Poison Wizard Electro Wizard Mega Knight
Zap Wizard Poison
Zap Poison
P.E.K.K.A Mega Knight
Zap Poison Electro Wizard
Zap Poison Electro Wizard
Poison Zap Electro Wizard Mega Knight
P.E.K.K.A
Wizard Mega Knight

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