My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Skeleton Army Prince
Giant Snowball
Goblin Gang Skeleton Army Witch
Zap
Goblin Gang Skeleton Army Witch Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Skeleton Army Witch
The Log
Goblin Gang Elite Barbarians Skeleton Army Witch Prince
Earthquake
Goblin Gang Skeleton Army Witch
Arrows
Goblin Gang Skeleton Army Witch
Royal Delivery
Goblin Gang Elite Barbarians Skeleton Army Witch Prince
Fireball
Goblin Gang Elite Barbarians Skeleton Army Witch
Poison
Goblin Gang Skeleton Army Witch
Lightning
Elite Barbarians Witch Prince
Rocket
Elite Barbarians Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Skeleton Army Golden Knight Witch Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Skeleton Army Golden Knight

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Prince
Elite Barbarians
The Log Mega Knight Golden Knight
Skeleton Army
Witch
Prince Mega Knight
Prince
Mega Knight Goblin Gang Witch The Log
The Log
Elite Barbarians Prince Mega Knight
Mega Knight
Prince Elite Barbarians Witch The Log
Golden Knight
Elite Barbarians

Defense Synergies 1 13

Goblin Gang
Skeleton Army Prince The Log
Elite Barbarians
The Log Mega Knight Golden Knight
Skeleton Army
Goblin Gang Prince The Log
Witch
Prince The Log Mega Knight
Prince
The Log Goblin Gang Skeleton Army Witch
The Log
Prince Goblin Gang Elite Barbarians Skeleton Army Witch Mega Knight Golden Knight
Mega Knight
Elite Barbarians Witch The Log
Golden Knight
Elite Barbarians The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Golden Knight
Elite Barbarians Skeleton Army Goblin Gang Witch Prince The Log Mega Knight
Goblin Gang Skeleton Army Witch Prince Mega Knight Elite Barbarians
Elite Barbarians Skeleton Army Witch Prince Goblin Gang Mega Knight
Elite Barbarians Skeleton Army Prince The Log Mega Knight
Goblin Gang Skeleton Army The Log Mega Knight
Goblin Gang Witch
The Log Mega Knight Golden Knight
Witch Goblin Gang Elite Barbarians Skeleton Army Prince
Goblin Gang Elite Barbarians Skeleton Army Prince Mega Knight
Goblin Gang Skeleton Army Witch The Log Mega Knight
Goblin Gang Witch
Skeleton Army Prince Mega Knight Goblin Gang Elite Barbarians Witch The Log
Skeleton Army Mega Knight Goblin Gang Witch Prince The Log Golden Knight
Elite Barbarians Skeleton Army Goblin Gang Prince Mega Knight
Skeleton Army Goblin Gang Elite Barbarians Prince The Log Mega Knight
Mega Knight Goblin Gang Elite Barbarians Skeleton Army Witch Prince
Mega Knight Goblin Gang Elite Barbarians Skeleton Army Witch Prince The Log Golden Knight
Witch The Log Mega Knight
Elite Barbarians Prince
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Elite Barbarians Witch Prince
Goblin Gang Elite Barbarians Prince The Log Mega Knight
Goblin Gang Skeleton Army Mega Knight Elite Barbarians Witch Prince The Log Golden Knight
Goblin Gang Skeleton Army Prince Mega Knight Elite Barbarians The Log
Goblin Gang Elite Barbarians Skeleton Army Witch Prince Mega Knight
Goblin Gang Witch
Goblin Gang Skeleton Army Prince Elite Barbarians Witch
Mega Knight Elite Barbarians Skeleton Army Prince
Mega Knight Elite Barbarians Skeleton Army Witch Prince The Log
Witch Goblin Gang Skeleton Army
Mega Knight Elite Barbarians Witch Prince Golden Knight
Skeleton Army Mega Knight Elite Barbarians Prince The Log
Elite Barbarians Skeleton Army Prince Mega Knight Goblin Gang Witch Golden Knight
Skeleton Army Witch Mega Knight
Goblin Gang Elite Barbarians Skeleton Army Witch Prince The Log Golden Knight
Mega Knight Elite Barbarians Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Golden Knight
The Log Golden Knight
The Log
Prince The Log
The Log Mega Knight
Witch
Witch The Log
The Log
The Log Golden Knight
Goblin Gang Elite Barbarians Prince
Prince The Log Golden Knight
Elite Barbarians The Log Golden Knight
Elite Barbarians Prince The Log
Witch The Log Golden Knight
The Log Mega Knight
Prince The Log Mega Knight
Witch The Log Mega Knight Golden Knight
Prince The Log Mega Knight
Prince The Log
The Log
The Log Witch Mega Knight
Witch
The Log Witch Golden Knight
Witch Prince The Log Mega Knight Golden Knight
The Log Golden Knight
Elite Barbarians Witch
Witch
Elite Barbarians
The Log Mega Knight
Prince Mega Knight
The Log
Goblin Gang Skeleton Army Witch Prince
Witch
The Log
Goblin Gang Prince Mega Knight
The Log
Elite Barbarians Prince Mega Knight
Goblin Gang Elite Barbarians Witch The Log Golden Knight
Witch
Witch Prince The Log Mega Knight Golden Knight
Prince
Mega Knight

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