My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Inferno Dragon
Giant Snowball
Barbarians Skeleton Army Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Barbarians Valkyrie Wizard Skeleton Army
The Log
Barbarians Skeleton Army Prince
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Valkyrie Wizard Skeleton Army Prince Inferno Dragon
Fireball
Barbarians Wizard Skeleton Army Inferno Dragon
Poison
Barbarians Wizard Skeleton Army
Lightning
Valkyrie Wizard Prince Inferno Dragon
Rocket
Barbarians Valkyrie Wizard Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Prince Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Inferno Dragon Barbarians Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Valkyrie Inferno Dragon

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Valkyrie
Prince Wizard
Wizard
Valkyrie Prince Mega Knight
Skeleton Army
Prince
Valkyrie Mega Knight Wizard The Log
The Log
Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Wizard The Log

Defense Synergies 1 14

Barbarians
Skeleton Army
Valkyrie
Wizard Prince The Log
Wizard
Valkyrie Skeleton Army Prince The Log Mega Knight
Skeleton Army
Barbarians Wizard Prince The Log Inferno Dragon
Prince
The Log Valkyrie Wizard Skeleton Army
The Log
Prince Valkyrie Wizard Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Skeleton Army The Log Mega Knight
Mega Knight
Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Barbarians Skeleton Army Inferno Dragon Valkyrie Prince The Log Mega Knight
Barbarians Skeleton Army Prince Mega Knight Valkyrie Inferno Dragon
Barbarians Skeleton Army Prince Inferno Dragon Valkyrie Mega Knight
Barbarians Valkyrie Skeleton Army Prince The Log Mega Knight
Skeleton Army The Log Valkyrie Mega Knight
Inferno Dragon Wizard
Barbarians Valkyrie The Log Mega Knight
Barbarians Inferno Dragon Skeleton Army Prince
Skeleton Army Barbarians Valkyrie Prince Mega Knight
Barbarians Valkyrie Skeleton Army Wizard The Log Mega Knight
Inferno Dragon Wizard
Barbarians Skeleton Army Prince Mega Knight Valkyrie Wizard The Log
Valkyrie Wizard Skeleton Army Mega Knight Barbarians Prince The Log
Barbarians Skeleton Army Inferno Dragon Prince Mega Knight
Barbarians Skeleton Army Prince The Log Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Valkyrie Skeleton Army Prince
Mega Knight Barbarians Valkyrie Wizard Skeleton Army Prince The Log
Valkyrie Wizard The Log Barbarians Inferno Dragon Mega Knight
Barbarians Prince Inferno Dragon
Valkyrie Wizard Skeleton Army Mega Knight Barbarians Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Skeleton Army Mega Knight Prince
Valkyrie Wizard Prince The Log Inferno Dragon Mega Knight
Barbarians Skeleton Army Mega Knight Valkyrie Prince The Log
Valkyrie Skeleton Army Prince Mega Knight Barbarians The Log
Barbarians Valkyrie Skeleton Army Prince Inferno Dragon Mega Knight
Wizard
Skeleton Army Prince Barbarians Valkyrie
Mega Knight Barbarians Valkyrie Skeleton Army Prince Inferno Dragon
Mega Knight Barbarians Valkyrie Skeleton Army Prince The Log Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Barbarians Valkyrie Prince
Skeleton Army Mega Knight Barbarians Valkyrie Prince The Log
Barbarians Skeleton Army Prince Mega Knight Valkyrie Wizard
Wizard Barbarians Valkyrie Skeleton Army Mega Knight
Barbarians Skeleton Army Valkyrie Prince The Log Inferno Dragon
Valkyrie Mega Knight Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Barbarians Valkyrie Prince The Log
Wizard Valkyrie The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard
The Log Wizard
Prince
Valkyrie Wizard Prince The Log
Wizard
The Log
Prince The Log
Wizard The Log
Wizard The Log Mega Knight
Wizard Prince The Log Mega Knight
Valkyrie Wizard The Log Mega Knight
Prince The Log Mega Knight
Wizard
Prince The Log
Barbarians The Log
The Log Valkyrie Wizard Mega Knight
Inferno Dragon
The Log Wizard
Wizard Prince The Log Mega Knight
The Log
Wizard
Wizard
Wizard The Log Mega Knight
Prince Mega Knight
Wizard The Log
Barbarians Skeleton Army Prince
Wizard
The Log
Valkyrie Wizard Prince Mega Knight
The Log Wizard
Prince Mega Knight
The Log
Prince The Log Mega Knight
Prince Inferno Dragon
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: