My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army
Zap
Bats Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Magic Archer
The Log
Royal Giant Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Magic Archer
Fireball
Goblin Barrel Skeleton Army Magic Archer
Poison
Bats Skeleton Army Magic Archer
Lightning
Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Goblin Barrel Skeleton Army Magic Archer Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Goblin Barrel

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Goblin Barrel
Arrows
Royal Giant Goblin Barrel Mega Knight
Royal Giant
Bats Arrows Goblin Barrel The Log Magic Archer
Goblin Barrel
Royal Giant Bats Arrows Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
The Log
Royal Giant Magic Archer Mega Knight
Magic Archer
Royal Giant The Log Mega Knight
Mega Knight
Bats Arrows Goblin Barrel The Log Magic Archer

Defense Synergies 1 7

Bats
The Log Mega Knight
Arrows
Mega Knight
Royal Giant
Goblin Barrel
Skeleton Army
The Log Magic Archer
The Log
Bats Skeleton Army Magic Archer Mega Knight
Magic Archer
Skeleton Army The Log Mega Knight
Mega Knight
Arrows Bats The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log Magic Archer
Skeleton Army Bats The Log Mega Knight
Skeleton Army Mega Knight Bats
Skeleton Army Bats Mega Knight
Arrows Skeleton Army The Log Mega Knight
Arrows Skeleton Army The Log Bats Magic Archer Mega Knight
Bats Arrows Magic Archer
Arrows The Log Magic Archer Mega Knight
Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Arrows The Log Magic Archer Mega Knight
Arrows Bats Magic Archer
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats Arrows The Log Magic Archer
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Mega Knight Bats Arrows Skeleton Army
Arrows Mega Knight Bats Skeleton Army The Log Magic Archer
Arrows The Log Bats Magic Archer Mega Knight
Skeleton Army Mega Knight Bats Arrows The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Arrows The Log Magic Archer Mega Knight
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight
Arrows Bats Magic Archer
Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Skeleton Army The Log Magic Archer
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Arrows The Log
Skeleton Army Mega Knight
Skeleton Army Magic Archer Mega Knight
Skeleton Army Bats The Log Magic Archer
Bats Arrows Mega Knight The Log Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows The Log
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Arrows The Log Magic Archer Mega Knight
Arrows Bats Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Arrows The Log
Bats
Arrows The Log Magic Archer
Arrows Magic Archer
The Log Magic Archer
Arrows Magic Archer
Arrows The Log Magic Archer
Arrows The Log Magic Archer
Magic Archer Arrows The Log Mega Knight
Arrows
Bats
Arrows The Log Magic Archer Mega Knight
Arrows The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
Arrows
The Log
Arrows The Log
Arrows The Log Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows The Log Magic Archer Mega Knight
Arrows The Log Magic Archer
Bats Arrows Magic Archer
Bats
Arrows The Log Magic Archer Mega Knight
Arrows Magic Archer
Mega Knight
Arrows The Log Magic Archer
Bats Skeleton Army Magic Archer
Arrows Magic Archer
Arrows The Log
Magic Archer Mega Knight
Arrows The Log Magic Archer
Arrows
Mega Knight
Bats The Log Magic Archer
Bats Magic Archer
The Log Magic Archer Mega Knight
Mega Knight

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