My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Valkyrie Wizard Skeleton Army
The Log
Royal Giant Hog Rider Skeleton Army
Earthquake
Hog Rider Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Hog Rider Wizard Skeleton Army
Poison
Wizard Skeleton Army
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Valkyrie Hog Rider Wizard Royal Giant Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Valkyrie Hog Rider

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Lightning Hog Rider Wizard The Log
Valkyrie
Hog Rider Wizard
Hog Rider
Valkyrie Lightning The Log Royal Giant Wizard Mega Knight
Wizard
Royal Giant Valkyrie Hog Rider Mega Knight
Skeleton Army
Lightning
Royal Giant Hog Rider
The Log
Hog Rider Royal Giant Mega Knight
Mega Knight
Hog Rider Wizard The Log

Defense Synergies 0 8

Royal Giant
Valkyrie
Wizard The Log
Hog Rider
Wizard
Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army
Wizard The Log
Lightning
The Log
The Log
Valkyrie Wizard Skeleton Army Lightning Mega Knight
Mega Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Valkyrie Wizard The Log
Skeleton Army Valkyrie The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Lightning
Skeleton Army Valkyrie Mega Knight
Lightning Valkyrie Skeleton Army The Log Mega Knight
Skeleton Army The Log Valkyrie Mega Knight
Lightning Wizard
Lightning Valkyrie The Log Mega Knight
Skeleton Army
Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Wizard The Log Mega Knight
Wizard
Skeleton Army Mega Knight Valkyrie Wizard Lightning The Log
Valkyrie Wizard Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight
Skeleton Army Lightning The Log Mega Knight
Wizard Mega Knight Valkyrie Skeleton Army
Valkyrie Mega Knight Wizard Skeleton Army The Log
Valkyrie Wizard The Log Mega Knight
Valkyrie Wizard Skeleton Army Mega Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight
Valkyrie Wizard Lightning The Log Mega Knight
Skeleton Army Mega Knight Valkyrie Lightning The Log
Valkyrie Skeleton Army Lightning Mega Knight The Log
Valkyrie Skeleton Army Mega Knight
Wizard
Skeleton Army Valkyrie Lightning
Mega Knight Valkyrie Skeleton Army
Lightning Mega Knight Valkyrie Skeleton Army The Log
Skeleton Army
Mega Knight Valkyrie
Skeleton Army Lightning Mega Knight Valkyrie The Log
Skeleton Army Lightning Mega Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Lightning The Log
Valkyrie Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Valkyrie The Log
The Log
Lightning The Log
Lightning Valkyrie The Log
Wizard Valkyrie The Log Mega Knight
Wizard
Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning
Lightning Valkyrie Wizard The Log
Lightning Wizard
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log Mega Knight
Lightning
Lightning
Lightning Wizard The Log Mega Knight
Lightning Valkyrie Wizard The Log Mega Knight
Lightning The Log Mega Knight
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Valkyrie Wizard Mega Knight
The Log Wizard Lightning
Lightning Wizard The Log Mega Knight
Lightning The Log
Lightning Wizard
Lightning Wizard
Lightning
Lightning Wizard The Log Mega Knight
Lightning
Mega Knight
Wizard Lightning The Log
Lightning Skeleton Army
Lightning Wizard
The Log
Lightning Valkyrie Wizard Mega Knight
The Log Wizard Lightning
Lightning
Mega Knight
Lightning The Log
Lightning
Lightning The Log Mega Knight
Lightning Wizard Mega Knight

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