My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Royal Giant Witch Lumberjack Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Lumberjack Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Mighty Miner
Giant Snowball
Witch Lumberjack Mighty Miner
Zap
Royal Giant Witch Mighty Miner
Barbarian Barrel
Tesla Witch Lumberjack
The Log
Royal Giant Witch Lumberjack
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Witch Lumberjack
Fireball
Tesla Witch Lumberjack Mighty Miner
Poison
Witch
Lightning
Tesla Witch Lumberjack Mighty Miner
Rocket
Witch Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rocket Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Tesla Lumberjack Mighty Miner Witch Royal Giant Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Tesla Lumberjack Mighty Miner

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Lumberjack Mega Knight Mighty Miner
Tesla
Royal Giant
Arrows Rocket Witch Lumberjack
Rocket
Royal Giant
Witch
Royal Giant Lumberjack Mega Knight
Lumberjack
Arrows Royal Giant Witch Mega Knight
Mega Knight
Arrows Witch Lumberjack
Mighty Miner
Arrows

Defense Synergies 1 4

Arrows
Mega Knight Tesla Lumberjack
Tesla
Arrows
Royal Giant
Rocket
Witch
Lumberjack Mega Knight
Lumberjack
Arrows Witch
Mega Knight
Arrows Witch
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tesla
Lumberjack Tesla Witch Mega Knight
Tesla Rocket Witch Lumberjack Mega Knight
Tesla Witch Lumberjack Mega Knight
Arrows Rocket Lumberjack Mega Knight
Arrows Tesla Lumberjack Mega Knight
Tesla Rocket Arrows Witch
Rocket Arrows Tesla Mega Knight
Tesla Witch Mighty Miner Lumberjack
Tesla Lumberjack Mega Knight
Witch Arrows Tesla Lumberjack Mega Knight
Arrows Tesla Witch
Tesla Lumberjack Mega Knight Rocket Witch
Rocket Mega Knight Arrows Tesla Witch Lumberjack
Tesla Lumberjack Mega Knight
Rocket Tesla Lumberjack Mega Knight
Tesla Mega Knight Arrows Witch Lumberjack
Arrows Tesla Mega Knight Witch Lumberjack
Arrows Witch Tesla Lumberjack Mega Knight
Tesla Lumberjack
Mega Knight Arrows Tesla Witch Lumberjack
Tesla Lumberjack Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Tesla Witch
Arrows Tesla Rocket Lumberjack Mega Knight
Lumberjack Mega Knight Rocket Witch
Rocket Lumberjack Mega Knight Tesla
Tesla Witch Lumberjack Mega Knight Mighty Miner
Arrows Rocket Tesla Witch
Rocket Tesla Witch Lumberjack
Mega Knight Mighty Miner Tesla Lumberjack
Rocket Mega Knight Witch
Witch Tesla
Mega Knight Tesla Witch Lumberjack
Rocket Mega Knight Arrows
Rocket Mega Knight Tesla Witch Lumberjack
Tesla Witch Mega Knight
Tesla Witch Rocket Lumberjack Mighty Miner
Arrows Mega Knight Tesla Witch Mighty Miner
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rocket
Arrows
Rocket Arrows
Arrows Rocket
Rocket Arrows Mega Knight
Arrows Rocket Witch
Arrows Witch
Arrows
Arrows
Rocket Lumberjack
Rocket Arrows
Arrows Rocket
Rocket
Arrows Rocket
Arrows
Rocket Arrows Witch
Arrows Rocket Mega Knight
Arrows Rocket
Rocket
Rocket Arrows Mega Knight
Rocket Arrows Witch Mega Knight
Rocket Mega Knight
Rocket Arrows
Rocket
Rocket Arrows
Arrows Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Rocket Arrows
Arrows Witch
Rocket Witch
Arrows Rocket Mega Knight
Rocket Arrows
Mighty Miner Mega Knight
Rocket Arrows
Rocket Witch
Rocket Arrows Witch
Arrows
Rocket Lumberjack Mega Knight
Arrows
Rocket Arrows
Mega Knight
Rocket Witch
Rocket Witch
Rocket Witch Mega Knight
Rocket Mega Knight

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