My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Witch Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Night Witch
Giant Snowball
Bats Dart Goblin Witch Night Witch
Zap
Bats Royal Giant Dart Goblin Witch Night Witch
Barbarian Barrel
Dart Goblin Witch Night Witch
The Log
Royal Giant Dart Goblin Witch
Earthquake
Witch
Arrows
Bats Dart Goblin Witch Night Witch
Royal Delivery
Bats Dart Goblin Witch Night Witch
Fireball
Dart Goblin Witch Night Witch
Poison
Bats Dart Goblin Witch Night Witch
Lightning
Witch Night Witch
Rocket
Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Fireball Night Witch Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Fireball

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight
Arrows
Royal Giant Fireball Night Witch Mega Knight
Royal Giant
Bats Arrows Dart Goblin Fireball Witch Night Witch
Dart Goblin
Royal Giant Mega Knight
Fireball
Arrows Royal Giant Mega Knight
Witch
Royal Giant Mega Knight
Night Witch
Arrows Royal Giant Mega Knight
Mega Knight
Bats Arrows Dart Goblin Fireball Witch Night Witch

Defense Synergies 1 8

Bats
Dart Goblin Mega Knight
Arrows
Mega Knight Fireball
Royal Giant
Dart Goblin
Bats Night Witch Mega Knight
Fireball
Arrows Mega Knight
Witch
Mega Knight
Night Witch
Dart Goblin Mega Knight
Mega Knight
Arrows Bats Dart Goblin Fireball Witch Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball
Bats Dart Goblin Witch Night Witch Mega Knight
Witch Mega Knight Bats Dart Goblin Night Witch
Witch Night Witch Bats Dart Goblin Mega Knight
Arrows Fireball Mega Knight
Arrows Fireball Bats Dart Goblin Night Witch Mega Knight
Bats Dart Goblin Arrows Fireball Witch Night Witch
Arrows Dart Goblin Fireball Mega Knight
Witch Night Witch
Dart Goblin Night Witch Mega Knight
Bats Dart Goblin Witch Arrows Fireball Night Witch Mega Knight
Arrows Bats Dart Goblin Fireball Witch Night Witch
Night Witch Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Arrows Dart Goblin Witch Night Witch
Mega Knight
Fireball Mega Knight
Mega Knight Bats Arrows Fireball Witch Night Witch
Arrows Fireball Mega Knight Bats Dart Goblin Witch Night Witch
Arrows Witch Bats Dart Goblin Fireball Mega Knight
Dart Goblin
Mega Knight Bats Arrows Dart Goblin Fireball Witch Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Witch
Fireball Arrows Mega Knight
Mega Knight Bats Witch
Mega Knight Bats Fireball Night Witch
Witch Night Witch Mega Knight
Arrows Fireball Bats Dart Goblin Witch
Bats Dart Goblin Fireball Witch Night Witch
Mega Knight
Mega Knight Bats Fireball Witch
Witch Dart Goblin
Mega Knight Bats Dart Goblin Witch
Mega Knight Arrows Fireball
Mega Knight Fireball Witch Night Witch
Dart Goblin Fireball Witch Mega Knight
Witch Bats Dart Goblin Fireball Night Witch
Bats Arrows Mega Knight Dart Goblin Fireball Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Arrows Mega Knight
Arrows Fireball Bats Dart Goblin Witch
Arrows Dart Goblin Witch
Arrows Fireball Dart Goblin
Arrows Fireball Dart Goblin
Bats Fireball Night Witch
Arrows Dart Goblin Fireball
Fireball Arrows Dart Goblin
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Witch
Arrows Dart Goblin Fireball Mega Knight
Arrows Fireball
Bats Night Witch
Arrows Dart Goblin Fireball Mega Knight
Arrows Dart Goblin Fireball Witch Mega Knight
Fireball Night Witch Mega Knight
Arrows Fireball
Arrows Fireball
Arrows Fireball Witch Mega Knight
Witch
Arrows Fireball Dart Goblin Witch
Fireball Arrows Witch Mega Knight
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball Witch Night Witch
Bats Dart Goblin Fireball Witch
Fireball Night Witch
Arrows Dart Goblin Fireball Night Witch Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball
Bats Dart Goblin Fireball Witch Night Witch
Fireball Arrows Dart Goblin Witch
Arrows Fireball
Fireball Dart Goblin Mega Knight
Arrows Dart Goblin Fireball
Arrows Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball Witch
Bats Dart Goblin Fireball Witch
Dart Goblin Fireball Witch Mega Knight
Fireball Dart Goblin Mega Knight

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