My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Suspicious Bush Battle Ram Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Firecracker Battle Ram
Barbarian Barrel
Electro Spirit Firecracker Battle Ram
The Log
Electro Spirit Firecracker Suspicious Bush Battle Ram
Earthquake
Firecracker
Arrows
Electro Spirit Bats Firecracker Suspicious Bush
Royal Delivery
Electro Spirit Bats Firecracker Battle Ram Mother Witch
Fireball
Firecracker Suspicious Bush Battle Ram Mother Witch
Poison
Bats Firecracker Suspicious Bush Mother Witch
Lightning
Battle Ram Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Suspicious Bush Battle Ram Mother Witch Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Zap Suspicious Bush Firecracker Battle Ram Mother Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Zap Suspicious Bush

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram Mother Witch
Bats
Mega Knight Zap Firecracker Battle Ram
Zap
Firecracker Battle Ram Electro Spirit Bats Mother Witch Mega Knight
Firecracker
Zap Bats Battle Ram Mega Knight
Suspicious Bush
Battle Ram
Zap Electro Spirit Bats Firecracker Mother Witch
Mother Witch
Electro Spirit Zap Battle Ram Mega Knight
Mega Knight
Bats Zap Firecracker Mother Witch

Defense Synergies 1 8

Electro Spirit
Zap
Bats
Zap Firecracker Mega Knight
Zap
Mega Knight Electro Spirit Bats Firecracker Mother Witch
Firecracker
Bats Zap Mega Knight
Suspicious Bush
Battle Ram
Mother Witch
Zap Mega Knight
Mega Knight
Zap Bats Firecracker Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Bats Zap Firecracker Mega Knight
Mega Knight Bats
Bats Firecracker Mega Knight
Firecracker Mega Knight
Electro Spirit Bats Zap Firecracker Mother Witch Mega Knight
Bats Electro Spirit Zap Firecracker
Electro Spirit Zap Mega Knight
Firecracker Mega Knight
Bats Mother Witch Electro Spirit Zap Firecracker Mega Knight
Bats Zap Firecracker
Mega Knight Bats Zap
Mega Knight Electro Spirit Bats Zap Firecracker
Mega Knight
Zap Mega Knight
Mega Knight Bats Firecracker
Mega Knight Electro Spirit Bats Zap Firecracker
Zap Electro Spirit Bats Firecracker Mother Witch Mega Knight
Mega Knight Electro Spirit Bats Firecracker Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Firecracker Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap
Mega Knight
Firecracker Mother Witch Electro Spirit Bats Zap
Bats
Mega Knight
Zap Mega Knight Electro Spirit Bats Firecracker
Mega Knight Bats
Mega Knight Zap
Mega Knight
Firecracker Mega Knight
Electro Spirit Bats Zap Firecracker
Bats Mega Knight Electro Spirit Zap Firecracker Mother Witch
Electro Spirit Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker Mega Knight
Firecracker Mother Witch Electro Spirit Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mother Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Mother Witch Electro Spirit Mega Knight
Firecracker Zap
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Mother Witch
Zap Electro Spirit Bats Firecracker
Zap Mega Knight
Zap Electro Spirit Firecracker
Mega Knight
Firecracker
Zap Electro Spirit Bats
Zap Firecracker
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Electro Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
Firecracker Mega Knight

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