My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Guards Prince
Giant Snowball
Battle Ram Guards Little Prince
Zap
Battle Ram Guards Prince Little Prince
Barbarian Barrel
Battle Ram Guards Little Prince
The Log
Mini P.E.K.K.A Battle Ram Guards Prince Little Prince
Earthquake
Guards
Arrows
Guards Little Prince
Royal Delivery
Mini P.E.K.K.A Battle Ram Guards Prince Little Prince
Fireball
Battle Ram Little Prince
Poison
Guards Little Prince
Lightning
Mini P.E.K.K.A Battle Ram Prince Little Prince
Rocket
Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Battle Ram Guards Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Guards Little Prince Mini P.E.K.K.A Battle Ram Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Arrows Guards Little Prince

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Battle Ram Prince Mini P.E.K.K.A Guards Mega Knight Little Prince
Arrows
Zap Mini P.E.K.K.A Battle Ram Prince Mega Knight
Mini P.E.K.K.A
Zap Arrows Mega Knight Little Prince
Battle Ram
Zap Arrows
Guards
Zap
Prince
Zap Mega Knight Arrows Little Prince
Mega Knight
Prince Zap Arrows Mini P.E.K.K.A
Little Prince
Zap Mini P.E.K.K.A Prince

Defense Synergies 3 9

Zap
Mini P.E.K.K.A Mega Knight Arrows Guards Prince Little Prince
Arrows
Mega Knight Zap Mini P.E.K.K.A Prince Little Prince
Mini P.E.K.K.A
Zap Arrows Guards
Battle Ram
Guards
Zap Mini P.E.K.K.A Prince
Prince
Zap Arrows Guards
Mega Knight
Zap Arrows
Little Prince
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Zap Prince Mega Knight
Mini P.E.K.K.A Prince Mega Knight
Mini P.E.K.K.A Prince Guards Mega Knight
Arrows Mini P.E.K.K.A Prince Mega Knight
Arrows Zap Guards Mega Knight
Zap Arrows Little Prince
Zap Arrows Mega Knight
Mini P.E.K.K.A Prince
Guards Mini P.E.K.K.A Prince Mega Knight Little Prince
Guards Zap Arrows Mega Knight
Arrows Zap
Mini P.E.K.K.A Prince Mega Knight Zap Guards
Mega Knight Zap Arrows Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Prince Mega Knight
Zap Mini P.E.K.K.A Prince Mega Knight
Mega Knight Arrows Mini P.E.K.K.A Prince
Arrows Mega Knight Zap Guards Prince Little Prince
Zap Arrows Guards Mega Knight Little Prince
Mini P.E.K.K.A Prince
Mega Knight Arrows Mini P.E.K.K.A Guards Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap Prince
Zap Arrows Mini P.E.K.K.A Prince Mega Knight
Guards Mega Knight Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Guards Prince Mega Knight Zap
Mini P.E.K.K.A Guards Prince Mega Knight
Arrows Zap
Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Mega Knight Prince
Zap Mega Knight Mini P.E.K.K.A Prince
Guards
Mega Knight Mini P.E.K.K.A Guards Prince
Mega Knight Zap Arrows Guards Prince
Mini P.E.K.K.A Prince Mega Knight Guards
Mega Knight
Guards Zap Mini P.E.K.K.A Prince Little Prince
Arrows Mega Knight Zap Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards Prince
Zap Arrows Mega Knight
Arrows Zap
Arrows
Arrows Zap
Arrows Zap
Mini P.E.K.K.A Guards Prince
Zap Arrows Prince
Zap Arrows
Arrows
Zap Arrows Prince
Zap Arrows
Arrows Mega Knight
Arrows
Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Prince Mega Knight
Zap Arrows Mega Knight Little Prince
Prince Mega Knight
Arrows
Prince
Zap Arrows
Zap Arrows Mega Knight Little Prince
Arrows Zap
Zap Arrows Prince Mega Knight
Zap Arrows
Zap Arrows Little Prince
Zap Guards
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Prince Mega Knight
Arrows
Zap Guards Prince
Zap Arrows
Arrows
Mini P.E.K.K.A Prince Mega Knight
Arrows Zap
Zap Arrows
Prince Mega Knight
Zap Guards
Zap
Zap Prince Mega Knight Little Prince
Prince
Mega Knight

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