My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Battle Ram Bandit Electro Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Battle Ram Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit Night Witch
Giant Snowball
Battle Ram Night Witch
Zap
Battle Ram Bandit Night Witch
Barbarian Barrel
Ice Spirit Battle Ram Bandit Electro Wizard Night Witch
The Log
Ice Spirit Battle Ram Bandit
Earthquake
Arrows
Ice Spirit Night Witch
Royal Delivery
Ice Spirit Battle Ram Bandit Electro Wizard Night Witch
Fireball
Battle Ram Bandit Electro Wizard Night Witch
Poison
Electro Wizard Night Witch
Lightning
Battle Ram Bandit Electro Wizard Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Battle Ram Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Bandit Fireball Battle Ram Electro Wizard Night Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit The Log Bandit Fireball

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Bandit Night Witch Mega Knight
Fireball
Battle Ram The Log Electro Wizard Mega Knight
Battle Ram
Ice Spirit The Log Bandit Fireball Electro Wizard
The Log
Battle Ram Fireball Bandit Mega Knight
Bandit
Battle Ram Ice Spirit The Log Electro Wizard Mega Knight
Electro Wizard
Fireball Battle Ram Bandit Mega Knight
Night Witch
Ice Spirit Mega Knight
Mega Knight
Ice Spirit Fireball The Log Bandit Electro Wizard Night Witch

Defense Synergies 1 18

Ice Spirit
Fireball The Log Bandit Electro Wizard Night Witch Mega Knight
Fireball
The Log Ice Spirit Bandit Electro Wizard Mega Knight
Battle Ram
The Log
Fireball Ice Spirit Bandit Electro Wizard Night Witch Mega Knight
Bandit
Ice Spirit Fireball The Log Electro Wizard Mega Knight
Electro Wizard
Ice Spirit Fireball The Log Bandit Night Witch Mega Knight
Night Witch
Ice Spirit The Log Electro Wizard Mega Knight
Mega Knight
Ice Spirit Fireball The Log Bandit Electro Wizard Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Ice Spirit The Log Bandit Electro Wizard Night Witch Mega Knight
Mega Knight Bandit Electro Wizard Night Witch
Night Witch Bandit Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bandit Electro Wizard Night Witch Mega Knight
Electro Wizard Ice Spirit Fireball Night Witch
Fireball The Log Bandit Electro Wizard Mega Knight
Night Witch
Ice Spirit Bandit Electro Wizard Night Witch Mega Knight
Electro Wizard Fireball The Log Bandit Night Witch Mega Knight
Fireball Electro Wizard Night Witch
Night Witch Mega Knight Ice Spirit Fireball The Log Bandit Electro Wizard
Fireball Mega Knight Ice Spirit The Log Electro Wizard Night Witch
Bandit Electro Wizard Mega Knight
Ice Spirit Fireball The Log Bandit Electro Wizard Mega Knight
Mega Knight Fireball Electro Wizard Night Witch
Ice Spirit Fireball Mega Knight The Log Bandit Electro Wizard Night Witch
The Log Ice Spirit Fireball Bandit Electro Wizard Mega Knight
Electro Wizard
Mega Knight Fireball The Log Bandit Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Bandit Electro Wizard
Fireball Bandit Electro Wizard The Log Mega Knight
Bandit Mega Knight Ice Spirit The Log Electro Wizard
Mega Knight Fireball The Log Bandit Electro Wizard Night Witch
Bandit Night Witch Mega Knight
Fireball Ice Spirit Electro Wizard
Fireball Bandit Electro Wizard Night Witch
Mega Knight
Electro Wizard Mega Knight Ice Spirit Fireball The Log Bandit
Mega Knight
Mega Knight Fireball The Log Electro Wizard
Mega Knight Fireball Bandit Night Witch
Fireball Mega Knight
Electro Wizard Ice Spirit Fireball The Log Night Witch
Mega Knight Fireball The Log Electro Wizard
Fireball Electro Wizard
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Bandit
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit
Fireball The Log
Fireball The Log Mega Knight
Fireball Ice Spirit
The Log
Fireball The Log Ice Spirit
Fireball The Log Bandit
Fireball Electro Wizard Night Witch
Fireball The Log Bandit Electro Wizard
Fireball
Fireball The Log Bandit
Fireball Bandit
Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit Mega Knight
Fireball
Night Witch
Fireball The Log Bandit Electro Wizard Mega Knight
Fireball The Log Mega Knight
Fireball The Log Night Witch Mega Knight
Fireball
The Log
Fireball The Log
The Log Ice Spirit Fireball Mega Knight
Fireball The Log Bandit Electro Wizard
Fireball The Log Bandit Mega Knight
Fireball The Log Bandit
Fireball Electro Wizard Night Witch
Electro Wizard Ice Spirit Fireball
Fireball Night Witch
Fireball The Log Bandit Night Witch Mega Knight
Ice Spirit Fireball Electro Wizard
Mega Knight
Fireball The Log
Electro Wizard Ice Spirit Fireball Bandit Night Witch
Fireball Electro Wizard
The Log Fireball
Fireball Electro Wizard Mega Knight
The Log Fireball
Fireball
Mega Knight
Ice Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Bandit Electro Wizard Mega Knight
Fireball Mega Knight

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