My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon X-Bow Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde Baby Dragon X-Bow Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Skeleton Army Ram Rider
Giant Snowball
Fire Spirit Minion Horde Skeleton Army Baby Dragon Ram Rider
Zap
Fire Spirit Minion Horde Skeleton Army X-Bow Ram Rider
Barbarian Barrel
Fire Spirit Skeleton Army X-Bow
The Log
Fire Spirit Skeleton Army X-Bow Ram Rider
Earthquake
Skeleton Army X-Bow
Arrows
Fire Spirit Minion Horde Skeleton Army
Royal Delivery
Fire Spirit Minion Horde Skeleton Army Baby Dragon Ram Rider
Fireball
Minion Horde Skeleton Army Baby Dragon X-Bow Ram Rider
Poison
Minion Horde Skeleton Army X-Bow
Lightning
Baby Dragon X-Bow Ram Rider
Rocket
Minion Horde X-Bow Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Skeleton Army Baby Dragon Minion Horde Ram Rider Lightning X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Fire Spirit Skeleton Army Baby Dragon Minion Horde

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Baby Dragon X-Bow Ram Rider
Minion Horde
Mega Knight
Skeleton Army
X-Bow
Baby Dragon
Fire Spirit Lightning Ram Rider Mega Knight
Lightning
Ram Rider Baby Dragon
X-Bow
Fire Spirit Skeleton Army
Ram Rider
Lightning Fire Spirit Baby Dragon Mega Knight
Mega Knight
Minion Horde Baby Dragon Ram Rider

Defense Synergies 0 2

Fire Spirit
Minion Horde
Skeleton Army
X-Bow
Baby Dragon
Mega Knight
Lightning
X-Bow
Skeleton Army
Ram Rider
Mega Knight
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Baby Dragon X-Bow Ram Rider
Minion Horde Skeleton Army X-Bow Ram Rider Mega Knight
Minion Horde Skeleton Army Ram Rider Mega Knight Fire Spirit Lightning
Minion Horde Skeleton Army Ram Rider Mega Knight
Lightning Skeleton Army X-Bow Mega Knight
Skeleton Army Fire Spirit Baby Dragon X-Bow Mega Knight
Minion Horde Lightning Ram Rider Fire Spirit Baby Dragon X-Bow
Lightning Baby Dragon X-Bow Ram Rider Mega Knight
Minion Horde Skeleton Army X-Bow
Skeleton Army Fire Spirit Minion Horde Mega Knight
Minion Horde Skeleton Army Baby Dragon X-Bow Ram Rider Mega Knight
Minion Horde Baby Dragon Ram Rider
Minion Horde Skeleton Army Mega Knight Fire Spirit Lightning X-Bow Ram Rider
Fire Spirit Skeleton Army Mega Knight Minion Horde Baby Dragon X-Bow
Skeleton Army Minion Horde X-Bow Ram Rider Mega Knight
Minion Horde Skeleton Army Lightning X-Bow Ram Rider Mega Knight
Minion Horde Mega Knight Skeleton Army X-Bow
Fire Spirit Mega Knight Minion Horde Skeleton Army Baby Dragon X-Bow Ram Rider
Baby Dragon Fire Spirit Ram Rider Mega Knight
Ram Rider
Skeleton Army Mega Knight Fire Spirit Minion Horde Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight X-Bow
Baby Dragon Lightning X-Bow Mega Knight
Skeleton Army Mega Knight Minion Horde Lightning Ram Rider
Skeleton Army Lightning Mega Knight Minion Horde X-Bow Ram Rider
Minion Horde Skeleton Army Ram Rider Mega Knight
Fire Spirit Minion Horde Baby Dragon Ram Rider
Skeleton Army Minion Horde Lightning Ram Rider
Mega Knight Minion Horde Skeleton Army
Minion Horde Lightning Mega Knight Skeleton Army Baby Dragon X-Bow
Minion Horde Skeleton Army
Mega Knight Minion Horde
Skeleton Army Lightning Mega Knight
Skeleton Army Lightning Mega Knight Minion Horde Ram Rider
Minion Horde Skeleton Army Baby Dragon Mega Knight
Skeleton Army Minion Horde Baby Dragon Lightning X-Bow
Mega Knight Minion Horde Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Minion Horde Baby Dragon X-Bow
Baby Dragon X-Bow Ram Rider
Lightning Minion Horde Baby Dragon X-Bow
Lightning
Fire Spirit Minion Horde Baby Dragon Mega Knight
Fire Spirit Minion Horde Baby Dragon Ram Rider
Fire Spirit Minion Horde Baby Dragon
X-Bow Fire Spirit Baby Dragon Lightning Ram Rider
Lightning X-Bow Ram Rider
Lightning Fire Spirit Minion Horde X-Bow
Lightning Minion Horde X-Bow Ram Rider
Lightning Fire Spirit Baby Dragon
Lightning Fire Spirit Baby Dragon
Lightning Minion Horde Baby Dragon X-Bow
Lightning Baby Dragon X-Bow
Lightning X-Bow Minion Horde Baby Dragon
Lightning Minion Horde Baby Dragon X-Bow Mega Knight
Lightning
Minion Horde Lightning
Lightning Fire Spirit Baby Dragon X-Bow Mega Knight
Lightning Fire Spirit Baby Dragon X-Bow Mega Knight
Lightning Minion Horde Baby Dragon X-Bow Mega Knight
Lightning
Lightning X-Bow
Lightning Minion Horde Baby Dragon X-Bow
Fire Spirit Baby Dragon Mega Knight
Minion Horde
X-Bow Baby Dragon Lightning Ram Rider
Lightning Baby Dragon X-Bow Ram Rider Mega Knight
Lightning Baby Dragon X-Bow
Lightning Fire Spirit Minion Horde Baby Dragon X-Bow
Lightning Minion Horde
Lightning Minion Horde
Lightning Minion Horde X-Bow Mega Knight
Lightning Minion Horde
Minion Horde Mega Knight
Lightning
Minion Horde Lightning Fire Spirit Skeleton Army X-Bow
Lightning Fire Spirit Baby Dragon Ram Rider
Lightning Minion Horde Baby Dragon Mega Knight
Baby Dragon Lightning
Lightning
Minion Horde Mega Knight
Minion Horde Baby Dragon Lightning
Lightning
Lightning Baby Dragon X-Bow Mega Knight
Lightning Mega Knight

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