My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Missing cards in your collection

Mother Witch

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Hog Rider Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Royal Hogs
Giant Snowball
Goblins Bats Hog Rider Royal Hogs
Zap
Goblins Bats Royal Hogs
Barbarian Barrel
Goblins Knight Royal Hogs
The Log
Goblins Hog Rider Royal Hogs
Earthquake
Hog Rider Royal Hogs
Arrows
Goblins Bats Royal Hogs
Royal Delivery
Goblins Bats Knight Hog Rider Royal Hogs
Fireball
Hog Rider Royal Hogs
Poison
Bats Royal Hogs
Lightning
Knight
Rocket
Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Bats Giant Snowball Knight Void Hog Rider Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Bats Giant Snowball Knight

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider
Bats
Knight Hog Rider Mega Knight Royal Hogs
Giant Snowball
Hog Rider Royal Hogs Knight Mega Knight
Knight
Bats Hog Rider Giant Snowball Royal Hogs
Hog Rider
Goblins Bats Giant Snowball Knight Void Mega Knight
Royal Hogs
Giant Snowball Bats Knight Mega Knight
Void
Hog Rider
Mega Knight
Bats Giant Snowball Hog Rider Royal Hogs

Defense Synergies 2 5

Goblins
Giant Snowball Knight
Bats
Knight Giant Snowball Mega Knight
Giant Snowball
Mega Knight Goblins Bats Knight
Knight
Bats Goblins Giant Snowball
Hog Rider
Royal Hogs
Void
Mega Knight
Giant Snowball Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void
Goblins Bats Knight Mega Knight
Mega Knight Goblins Bats Giant Snowball Knight Void
Goblins Bats Knight Mega Knight
Mega Knight
Goblins Bats Giant Snowball Mega Knight
Bats Giant Snowball Void
Void Mega Knight
Goblins
Knight Goblins Giant Snowball Mega Knight
Goblins Bats Giant Snowball Knight Mega Knight
Bats Giant Snowball
Mega Knight Bats Giant Snowball Knight
Mega Knight Goblins Bats Giant Snowball
Knight Mega Knight
Giant Snowball Mega Knight
Mega Knight Goblins Bats Knight
Mega Knight Goblins Bats Giant Snowball Knight
Giant Snowball Bats Knight Mega Knight
Mega Knight Goblins Bats Giant Snowball Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Goblins Giant Snowball Void
Void Giant Snowball Knight Mega Knight
Mega Knight Goblins Bats Knight
Mega Knight Bats Knight
Knight Mega Knight
Bats Giant Snowball
Goblins Bats Knight Void
Mega Knight Knight
Void Mega Knight Goblins Bats Giant Snowball Knight
Mega Knight Bats Knight
Mega Knight Giant Snowball Void
Mega Knight Knight
Mega Knight
Goblins Bats Knight
Bats Mega Knight Giant Snowball
Giant Snowball Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight
Void Giant Snowball
Void
Knight Void
Giant Snowball Mega Knight
Bats Giant Snowball
Giant Snowball
Void Giant Snowball
Goblins Bats Giant Snowball Void
Void Knight
Void Giant Snowball
Giant Snowball Knight Void
Void
Giant Snowball
Giant Snowball
Mega Knight
Giant Snowball
Bats
Void Giant Snowball Mega Knight
Giant Snowball Void Mega Knight
Void Mega Knight
Giant Snowball Void
Void
Giant Snowball Void
Giant Snowball Mega Knight
Void Giant Snowball
Void Giant Snowball Mega Knight
Void
Bats Giant Snowball Void
Bats Giant Snowball Void
Giant Snowball Void
Void Giant Snowball Mega Knight
Void Giant Snowball
Mega Knight
Giant Snowball
Bats Void
Giant Snowball
Void Knight Mega Knight
Giant Snowball
Void Giant Snowball
Mega Knight
Bats Giant Snowball
Bats Giant Snowball Void
Void Giant Snowball Mega Knight
Void Mega Knight
Void

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