My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard Executioner Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Recruits Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Hog Rider
Giant Snowball
Barbarians Royal Recruits Hog Rider Lumberjack
Zap
Barbarian Barrel
Barbarians Royal Recruits Wizard Executioner Lumberjack
The Log
Barbarians Royal Recruits Mini P.E.K.K.A Hog Rider Lumberjack
Earthquake
Barbarians Hog Rider
Arrows
Royal Recruits
Royal Delivery
Barbarians Royal Recruits Mini P.E.K.K.A Hog Rider Wizard Executioner Lumberjack
Fireball
Barbarians Hog Rider Wizard Executioner Lumberjack
Poison
Barbarians Royal Recruits Wizard Executioner
Lightning
Mini P.E.K.K.A Wizard Executioner Lumberjack
Rocket
Barbarians Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Mini P.E.K.K.A Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Hog Rider Lumberjack Barbarians Wizard Executioner Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Hog Rider Lumberjack Barbarians

Attack Synergies 0 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Royal Recruits
Hog Rider Lumberjack
Mini P.E.K.K.A
Hog Rider Wizard Lumberjack Mega Knight
Hog Rider
Barbarians Royal Recruits Mini P.E.K.K.A Wizard Executioner Lumberjack Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Lumberjack Mega Knight
Executioner
Hog Rider Mega Knight
Lumberjack
Royal Recruits Mini P.E.K.K.A Hog Rider Wizard Mega Knight
Mega Knight
Mini P.E.K.K.A Hog Rider Wizard Executioner Lumberjack

Defense Synergies 0 6

Barbarians
Royal Recruits
Mini P.E.K.K.A
Wizard Executioner
Hog Rider
Wizard
Mini P.E.K.K.A Lumberjack Mega Knight
Executioner
Mini P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Wizard Executioner
Mega Knight
Wizard Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard Executioner
Barbarians Mini P.E.K.K.A Lumberjack Royal Recruits Executioner Mega Knight
Barbarians Mini P.E.K.K.A Lumberjack Mega Knight Royal Recruits Executioner
Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack Mega Knight
Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack Mega Knight
Executioner Lumberjack Mega Knight
Wizard Executioner
Barbarians Royal Recruits Mega Knight
Barbarians Mini P.E.K.K.A Royal Recruits Lumberjack
Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack Mega Knight
Barbarians Executioner Royal Recruits Wizard Lumberjack Mega Knight
Executioner Wizard
Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack Mega Knight Wizard
Wizard Executioner Mega Knight Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack
Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack Mega Knight
Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack Mega Knight
Barbarians Wizard Mega Knight Royal Recruits Mini P.E.K.K.A Executioner Lumberjack
Mega Knight Barbarians Royal Recruits Wizard Executioner Lumberjack
Wizard Executioner Barbarians Royal Recruits Lumberjack Mega Knight
Barbarians Mini P.E.K.K.A Royal Recruits Lumberjack
Royal Recruits Wizard Mega Knight Barbarians Mini P.E.K.K.A Executioner Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack Mega Knight
Mini P.E.K.K.A Wizard Executioner Lumberjack Mega Knight
Barbarians Royal Recruits Lumberjack Mega Knight Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Lumberjack Mega Knight Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A Executioner Lumberjack Mega Knight
Wizard Executioner
Royal Recruits Mini P.E.K.K.A Barbarians Lumberjack
Mini P.E.K.K.A Mega Knight Barbarians Royal Recruits Lumberjack
Royal Recruits Mega Knight Barbarians Mini P.E.K.K.A
Royal Recruits Barbarians
Mega Knight Barbarians Royal Recruits Mini P.E.K.K.A Lumberjack
Royal Recruits Mega Knight Barbarians
Barbarians Royal Recruits Mini P.E.K.K.A Mega Knight Wizard Executioner Lumberjack
Royal Recruits Wizard Barbarians Executioner Mega Knight
Barbarians Royal Recruits Mini P.E.K.K.A Executioner Lumberjack
Executioner Mega Knight Barbarians Royal Recruits Mini P.E.K.K.A Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits
Executioner
Barbarians Royal Recruits
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Mini P.E.K.K.A Lumberjack
Royal Recruits Wizard
Wizard Executioner
Executioner
Wizard Executioner
Royal Recruits Wizard Executioner Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Executioner Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Barbarians Royal Recruits
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Mega Knight
Wizard Executioner
Wizard
Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Barbarians Royal Recruits
Wizard Executioner
Mini P.E.K.K.A Wizard Executioner Lumberjack Mega Knight
Wizard Executioner
Royal Recruits Executioner Mega Knight
Royal Recruits
Executioner
Royal Recruits Executioner Mega Knight
Wizard Mega Knight

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