My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Recruits Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Knight Royal Recruits Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Miner
Giant Snowball
Goblins Royal Recruits Witch Miner
Zap
Goblins Witch
Barbarian Barrel
Electro Spirit Goblins Knight Royal Recruits Witch
The Log
Electro Spirit Goblins Royal Recruits Witch
Earthquake
Witch
Arrows
Electro Spirit Goblins Royal Recruits Witch
Royal Delivery
Electro Spirit Goblins Knight Royal Recruits Witch Miner
Fireball
Witch
Poison
Royal Recruits Witch
Lightning
Knight Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Royal Recruits Poison Miner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Knight Miner Poison Witch Royal Recruits Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Knight Miner

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Miner
Goblins
Miner
Knight
Poison Witch Miner
Royal Recruits
Poison
Miner Knight Mega Knight
Witch
Knight Miner Mega Knight
Miner
Goblins Poison Electro Spirit Knight Witch Mega Knight
Mega Knight
Poison Witch Miner

Defense Synergies 0 7

Electro Spirit
Goblins
Knight Poison
Knight
Goblins Poison Witch
Royal Recruits
Poison
Goblins Knight Mega Knight
Witch
Knight Mega Knight
Miner
Mega Knight
Mega Knight
Poison Witch Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Royal Recruits
Goblins Knight Royal Recruits Witch Mega Knight
Witch Mega Knight Goblins Knight Royal Recruits
Royal Recruits Witch Goblins Knight Mega Knight
Royal Recruits Poison Mega Knight
Electro Spirit Goblins Mega Knight
Electro Spirit Poison Witch
Electro Spirit Royal Recruits Poison Mega Knight
Witch Goblins Royal Recruits
Knight Goblins Royal Recruits Miner Mega Knight
Goblins Poison Witch Electro Spirit Knight Royal Recruits Mega Knight
Poison Witch
Royal Recruits Mega Knight Knight Witch
Mega Knight Electro Spirit Goblins Royal Recruits Poison Witch
Royal Recruits Knight Mega Knight
Royal Recruits Mega Knight
Mega Knight Goblins Knight Royal Recruits Poison Witch
Mega Knight Electro Spirit Goblins Knight Royal Recruits Witch
Poison Witch Electro Spirit Knight Royal Recruits Mega Knight
Royal Recruits
Royal Recruits Mega Knight Electro Spirit Goblins Knight Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Recruits Mega Knight Goblins Witch
Poison Knight Miner Mega Knight
Royal Recruits Mega Knight Goblins Knight Witch
Royal Recruits Mega Knight Knight
Royal Recruits Knight Witch Mega Knight
Poison Electro Spirit Witch
Royal Recruits Goblins Knight Witch
Mega Knight Knight Royal Recruits
Royal Recruits Mega Knight Electro Spirit Goblins Knight Poison Witch
Royal Recruits Witch
Mega Knight Knight Royal Recruits Witch
Royal Recruits Mega Knight Poison
Royal Recruits Mega Knight Knight Witch
Royal Recruits Witch Mega Knight
Royal Recruits Witch Electro Spirit Goblins Knight Poison
Poison Mega Knight Electro Spirit Royal Recruits Witch
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Royal Recruits
Poison Miner
Poison Miner
Knight Royal Recruits Poison
Poison Mega Knight
Poison Electro Spirit Witch
Poison Witch
Poison
Poison Miner
Goblins Poison
Poison Miner Knight Royal Recruits
Poison
Poison Knight Miner
Poison
Poison
Poison Witch
Royal Recruits Poison Mega Knight
Poison
Poison Mega Knight
Poison Witch Miner Mega Knight
Poison Mega Knight
Poison
Royal Recruits Poison
Poison Electro Spirit Witch Mega Knight
Witch
Poison Miner Witch
Poison Witch Miner Mega Knight
Poison Miner
Poison Witch
Electro Spirit Poison Witch
Poison Miner Mega Knight
Electro Spirit Poison
Mega Knight
Poison
Electro Spirit Royal Recruits Witch
Poison Witch
Poison Miner Knight Mega Knight
Poison
Poison
Royal Recruits Mega Knight
Electro Spirit Royal Recruits Poison Witch
Poison Witch
Poison Royal Recruits Witch Miner Mega Knight
Mega Knight

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