My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Firecracker Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Skeleton Barrel Skeleton Army Sparky
Giant Snowball
Spear Goblins Bats Skeleton Barrel Skeleton Army
Zap
Spear Goblins Bats Skeleton Barrel Firecracker Skeleton Army Sparky
Barbarian Barrel
Spear Goblins Skeleton Barrel Firecracker Skeleton Army Sparky
The Log
Spear Goblins Skeleton Barrel Firecracker Skeleton Army Sparky
Earthquake
Spear Goblins Firecracker Skeleton Army
Arrows
Spear Goblins Bats Skeleton Barrel Firecracker Skeleton Army
Royal Delivery
Spear Goblins Bats Skeleton Barrel Firecracker Skeleton Army Sparky
Fireball
Skeleton Barrel Firecracker Skeleton Army Sparky
Poison
Spear Goblins Bats Skeleton Barrel Firecracker Skeleton Army Sparky
Lightning
Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Barrel Skeleton Army Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Skeleton Barrel Firecracker Skeleton Army Golden Knight Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Spear Goblins Bats Skeleton Barrel Firecracker

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Firecracker Sparky Mega Knight
Bats
Skeleton Barrel Mega Knight Firecracker Sparky
Skeleton Barrel
Spear Goblins Bats Firecracker Sparky Mega Knight Golden Knight
Firecracker
Skeleton Barrel Spear Goblins Bats Sparky Mega Knight
Skeleton Army
Sparky
Sparky
Spear Goblins Bats Skeleton Barrel Firecracker Skeleton Army Golden Knight
Mega Knight
Bats Spear Goblins Skeleton Barrel Firecracker
Golden Knight
Skeleton Barrel Sparky

Defense Synergies 0 15

Spear Goblins
Bats Firecracker Skeleton Army Mega Knight Golden Knight
Bats
Spear Goblins Firecracker Sparky Mega Knight Golden Knight
Skeleton Barrel
Mega Knight
Firecracker
Spear Goblins Bats Skeleton Army Mega Knight Golden Knight
Skeleton Army
Spear Goblins Firecracker Sparky
Sparky
Bats Skeleton Army Golden Knight
Mega Knight
Spear Goblins Bats Skeleton Barrel Firecracker
Golden Knight
Spear Goblins Bats Firecracker Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Skeleton Barrel Firecracker Sparky Golden Knight
Skeleton Army Sparky Bats Firecracker Mega Knight
Skeleton Army Sparky Mega Knight Bats
Skeleton Army Sparky Bats Firecracker Mega Knight
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Spear Goblins Bats Firecracker Mega Knight
Bats Spear Goblins Firecracker
Skeleton Barrel Sparky Mega Knight Golden Knight
Sparky Skeleton Army
Skeleton Army Spear Goblins Firecracker Sparky Mega Knight
Bats Skeleton Army Spear Goblins Firecracker Mega Knight
Spear Goblins Bats Firecracker
Skeleton Army Sparky Mega Knight Bats
Skeleton Army Sparky Mega Knight Bats Firecracker Golden Knight
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Sparky Mega Knight Bats Firecracker Skeleton Army
Mega Knight Spear Goblins Bats Firecracker Skeleton Army Golden Knight
Spear Goblins Bats Firecracker Mega Knight
Sparky
Skeleton Army Mega Knight Spear Goblins Bats Firecracker Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Spear Goblins Sparky
Skeleton Barrel Firecracker Mega Knight
Skeleton Army Mega Knight Spear Goblins Bats Sparky Golden Knight
Skeleton Army Mega Knight Bats Sparky
Skeleton Army Sparky Mega Knight
Firecracker Bats Skeleton Barrel
Skeleton Army Sparky Spear Goblins Bats
Mega Knight Skeleton Army Sparky
Mega Knight Spear Goblins Bats Firecracker Skeleton Army Sparky
Skeleton Army Sparky
Mega Knight Bats Sparky Golden Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Sparky Golden Knight
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Spear Goblins Bats Firecracker Golden Knight
Bats Mega Knight Firecracker Sparky Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Sparky Golden Knight
Firecracker Skeleton Barrel Golden Knight
Skeleton Barrel Sparky
Skeleton Barrel Firecracker Sparky
Firecracker Sparky Mega Knight
Firecracker Spear Goblins Bats Skeleton Barrel
Firecracker Sparky
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Golden Knight
Bats Sparky
Firecracker Skeleton Barrel Sparky Golden Knight
Firecracker
Skeleton Barrel Firecracker Sparky Golden Knight
Skeleton Barrel Firecracker
Skeleton Barrel Firecracker Sparky
Spear Goblins Skeleton Barrel Firecracker Sparky Golden Knight
Skeleton Barrel Firecracker Sparky Mega Knight
Sparky
Bats Sparky
Skeleton Barrel Firecracker Sparky Mega Knight
Skeleton Barrel Firecracker Mega Knight Golden Knight
Sparky Mega Knight
Sparky
Skeleton Barrel
Firecracker Sparky Mega Knight
Firecracker Skeleton Barrel Sparky Golden Knight
Skeleton Barrel Sparky Mega Knight Golden Knight
Skeleton Barrel Firecracker Sparky Golden Knight
Bats Firecracker Sparky
Bats Skeleton Barrel Firecracker
Sparky
Sparky Mega Knight
Firecracker Sparky
Sparky Mega Knight
Firecracker Sparky
Skeleton Barrel Spear Goblins Bats Skeleton Army
Firecracker
Firecracker Sparky Mega Knight
Skeleton Barrel Firecracker
Sparky
Firecracker Sparky Mega Knight
Bats Firecracker Sparky Golden Knight
Firecracker Bats
Skeleton Barrel Firecracker Sparky Mega Knight Golden Knight
Sparky
Firecracker Sparky Mega Knight

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