My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Skeleton Army
Giant Snowball
Archers Hog Rider Skeleton Army
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Tesla Valkyrie Wizard Skeleton Army
The Log
Archers Hog Rider Skeleton Army
Earthquake
Archers Tesla Hog Rider Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Hog Rider Wizard Skeleton Army
Fireball
Archers Tesla Hog Rider Wizard Skeleton Army
Poison
Archers Wizard Skeleton Army
Lightning
Tesla Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Tesla Valkyrie Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Tesla

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Archers Valkyrie Mega Knight
Archers
Valkyrie Zap Hog Rider Mega Knight
Tesla
Valkyrie
Archers Hog Rider Zap Wizard
Hog Rider
Zap Valkyrie Archers Wizard Mega Knight
Wizard
Valkyrie Hog Rider Mega Knight
Skeleton Army
Mega Knight
Zap Archers Hog Rider Wizard

Defense Synergies 2 13

Zap
Mega Knight Archers Tesla Valkyrie Skeleton Army
Archers
Valkyrie Zap Tesla Skeleton Army Mega Knight
Tesla
Zap Archers Valkyrie Wizard Skeleton Army
Valkyrie
Archers Zap Tesla Wizard
Hog Rider
Wizard
Tesla Valkyrie Skeleton Army Mega Knight
Skeleton Army
Zap Archers Tesla Wizard
Mega Knight
Zap Archers Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Wizard
Skeleton Army Zap Tesla Valkyrie Mega Knight
Tesla Skeleton Army Mega Knight Archers Valkyrie
Tesla Skeleton Army Valkyrie Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Zap Archers Tesla Valkyrie Mega Knight
Tesla Zap Archers Wizard
Zap Tesla Valkyrie Mega Knight
Tesla Skeleton Army
Skeleton Army Archers Tesla Valkyrie Mega Knight
Archers Valkyrie Skeleton Army Zap Tesla Wizard Mega Knight
Tesla Zap Archers Wizard
Tesla Skeleton Army Mega Knight Zap Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Zap Tesla
Skeleton Army Tesla Mega Knight
Skeleton Army Zap Tesla Mega Knight
Tesla Wizard Mega Knight Valkyrie Skeleton Army
Tesla Mega Knight Zap Archers Valkyrie Wizard Skeleton Army
Zap Valkyrie Wizard Archers Tesla Mega Knight
Tesla
Valkyrie Wizard Skeleton Army Mega Knight Archers Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Zap Archers Tesla
Zap Archers Tesla Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Zap Valkyrie
Valkyrie Skeleton Army Mega Knight Zap Tesla
Tesla Valkyrie Skeleton Army Mega Knight
Wizard Zap Archers Tesla
Skeleton Army Archers Tesla Valkyrie
Mega Knight Tesla Valkyrie Skeleton Army
Zap Mega Knight Valkyrie Skeleton Army
Tesla Skeleton Army
Mega Knight Tesla Valkyrie
Skeleton Army Mega Knight Zap Valkyrie
Skeleton Army Mega Knight Tesla Valkyrie Wizard
Wizard Archers Tesla Valkyrie Skeleton Army Mega Knight
Tesla Skeleton Army Zap Archers Valkyrie
Valkyrie Mega Knight Zap Archers Tesla Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Zap
Archers Wizard
Zap Wizard
Zap Wizard
Zap Valkyrie Wizard
Zap Archers Wizard
Zap
Zap Wizard
Wizard Mega Knight
Zap Archers Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Zap
Zap Valkyrie Wizard Mega Knight
Zap Wizard
Zap Wizard Mega Knight
Zap
Zap Archers Wizard
Zap Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Archers Skeleton Army
Zap Archers Wizard
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap
Zap
Zap Mega Knight

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