My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Firecracker Tesla Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Goblin Barrel
Giant Snowball
Skeletons Bats Goblin Gang Goblin Barrel
Zap
Skeletons Bats Goblin Gang Firecracker Goblin Barrel
Barbarian Barrel
Skeletons Goblin Gang Firecracker Tesla Goblin Barrel
The Log
Skeletons Goblin Gang Firecracker Goblin Barrel
Earthquake
Skeletons Goblin Gang Firecracker Tesla Goblin Barrel
Arrows
Skeletons Bats Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Skeletons Bats Goblin Gang Firecracker Goblin Barrel
Fireball
Goblin Gang Firecracker Tesla Goblin Barrel
Poison
Bats Goblin Gang Firecracker
Lightning
Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats The Log Goblin Gang Firecracker Goblin Barrel Tesla Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats The Log Goblin Gang

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Mega Knight Firecracker Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker
Firecracker
Bats Goblin Gang Goblin Barrel Mega Knight
Tesla
Goblin Barrel
Goblin Gang Bats Firecracker Mega Knight
The Log
Mega Knight
Mega Knight
Bats Firecracker Goblin Barrel The Log

Defense Synergies 4 12

Skeletons
Tesla Bats Firecracker The Log
Bats
Skeletons Firecracker Tesla The Log Mega Knight
Goblin Gang
Tesla Firecracker The Log
Firecracker
The Log Skeletons Bats Goblin Gang Tesla Mega Knight
Tesla
Skeletons Goblin Gang The Log Bats Firecracker
Goblin Barrel
The Log
Firecracker Tesla Skeletons Bats Goblin Gang Mega Knight
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla The Log
Skeletons Bats Goblin Gang Firecracker Tesla The Log Mega Knight
Goblin Gang Tesla Mega Knight Skeletons Bats
Tesla Skeletons Bats Goblin Gang Firecracker Mega Knight
Firecracker The Log Mega Knight
Goblin Gang The Log Skeletons Bats Firecracker Tesla Mega Knight
Bats Tesla Goblin Gang Firecracker
Tesla The Log Mega Knight
Tesla Skeletons Goblin Gang
Goblin Gang Skeletons Firecracker Tesla Mega Knight
Bats Goblin Gang Skeletons Firecracker Tesla The Log Mega Knight
Tesla Bats Goblin Gang Firecracker
Tesla Mega Knight Skeletons Bats Goblin Gang The Log
Mega Knight Bats Goblin Gang Firecracker Tesla The Log
Goblin Gang Tesla Mega Knight
Goblin Gang Tesla The Log Mega Knight
Tesla Mega Knight Skeletons Bats Goblin Gang Firecracker
Tesla Mega Knight Bats Goblin Gang Firecracker The Log
The Log Bats Firecracker Tesla Mega Knight
Tesla
Goblin Gang Mega Knight Bats Firecracker Tesla The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Skeletons Tesla
Goblin Gang Firecracker Tesla The Log Mega Knight
Goblin Gang Mega Knight Skeletons Bats The Log
Goblin Gang Mega Knight Bats Tesla The Log
Skeletons Goblin Gang Tesla Mega Knight
Firecracker Skeletons Bats Goblin Gang Tesla
Goblin Gang Skeletons Bats Tesla
Mega Knight Tesla
Mega Knight Skeletons Bats Firecracker The Log
Skeletons Goblin Gang Tesla
Mega Knight Bats Tesla
Mega Knight The Log
Mega Knight Skeletons Goblin Gang Tesla
Firecracker Tesla Mega Knight
Goblin Gang Tesla Skeletons Bats Firecracker The Log
Bats Mega Knight Firecracker Tesla The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Bats
Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Goblin Gang
Firecracker
The Log
Goblin Gang Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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