My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Inferno Dragon Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Inferno Dragon Ram Rider Sparky
Giant Snowball
Skeletons Fire Spirit Inferno Dragon Ram Rider
Zap
Skeletons Fire Spirit Inferno Dragon Ram Rider Sparky
Barbarian Barrel
Skeletons Fire Spirit Wizard Sparky
The Log
Skeletons Fire Spirit Ram Rider Sparky
Earthquake
Skeletons
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Wizard Inferno Dragon Ram Rider Sparky
Fireball
Wizard Inferno Dragon Ram Rider Sparky
Poison
Wizard Sparky
Lightning
Wizard Inferno Dragon Ram Rider Sparky
Rocket
Wizard Inferno Dragon Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard The Log Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Dragon Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Inferno Dragon Wizard Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Fire Spirit The Log Inferno Dragon

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Inferno Dragon Ram Rider Sparky
Wizard
Ram Rider Sparky Mega Knight
The Log
Ram Rider Sparky Mega Knight
Inferno Dragon
Mega Knight Fire Spirit
Ram Rider
Fire Spirit Wizard The Log Mega Knight
Sparky
Fire Spirit Wizard The Log
Mega Knight
Inferno Dragon Wizard The Log Ram Rider

Defense Synergies 0 15

Skeletons
Fire Spirit Wizard The Log Inferno Dragon Ram Rider Sparky
Fire Spirit
Skeletons The Log Sparky
Wizard
Skeletons The Log Mega Knight
The Log
Skeletons Fire Spirit Wizard Inferno Dragon Ram Rider Sparky Mega Knight
Inferno Dragon
Skeletons The Log Mega Knight
Ram Rider
Skeletons The Log
Sparky
Skeletons Fire Spirit The Log
Mega Knight
Wizard The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log Ram Rider Sparky
Inferno Dragon Sparky Skeletons The Log Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Skeletons Fire Spirit Inferno Dragon
Inferno Dragon Sparky Skeletons Ram Rider Mega Knight
The Log Sparky Mega Knight
The Log Skeletons Fire Spirit Mega Knight
Inferno Dragon Ram Rider Fire Spirit Wizard
The Log Ram Rider Sparky Mega Knight
Inferno Dragon Sparky Skeletons
Skeletons Fire Spirit Sparky Mega Knight
Skeletons Wizard The Log Ram Rider Mega Knight
Inferno Dragon Wizard Ram Rider
Sparky Mega Knight Skeletons Fire Spirit Wizard The Log Ram Rider
Fire Spirit Wizard Sparky Mega Knight The Log
Inferno Dragon Sparky Ram Rider Mega Knight
The Log Inferno Dragon Ram Rider Sparky Mega Knight
Wizard Sparky Mega Knight Skeletons
Fire Spirit Mega Knight Wizard The Log Ram Rider
Wizard The Log Fire Spirit Inferno Dragon Ram Rider Mega Knight
Sparky Inferno Dragon Ram Rider
Wizard Mega Knight Fire Spirit The Log Sparky
Inferno Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Sparky
Wizard The Log Inferno Dragon Mega Knight
Mega Knight Skeletons The Log Ram Rider Sparky
Mega Knight The Log Ram Rider Sparky
Skeletons Inferno Dragon Ram Rider Sparky Mega Knight
Fire Spirit Wizard Skeletons Ram Rider
Sparky Skeletons Ram Rider
Mega Knight Inferno Dragon Sparky
Mega Knight Skeletons The Log Inferno Dragon Sparky
Skeletons Inferno Dragon Sparky
Inferno Dragon Mega Knight Sparky
Mega Knight The Log
Mega Knight Skeletons Wizard Ram Rider Sparky
Wizard Sparky Mega Knight
Sparky Skeletons The Log Inferno Dragon
Mega Knight Wizard The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
The Log Ram Rider
The Log Sparky
The Log Sparky
Wizard Fire Spirit The Log Sparky Mega Knight
Wizard Fire Spirit Ram Rider
Fire Spirit Wizard The Log Sparky
The Log Fire Spirit Wizard Ram Rider
The Log Wizard Ram Rider
Fire Spirit Sparky
Wizard The Log Ram Rider Sparky
Fire Spirit Wizard
Fire Spirit The Log Sparky
The Log Sparky
Wizard The Log Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky
Fire Spirit Wizard The Log Sparky Mega Knight
Fire Spirit Wizard The Log Mega Knight
The Log Sparky Mega Knight
Wizard
The Log Sparky
The Log
The Log Fire Spirit Wizard Sparky Mega Knight
Inferno Dragon
The Log Wizard Ram Rider Sparky
Wizard The Log Ram Rider Sparky Mega Knight
The Log Sparky
Fire Spirit Wizard Sparky
Wizard
Sparky
Wizard The Log Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard The Log Sparky
Fire Spirit
Fire Spirit Wizard Ram Rider
The Log
Wizard Sparky Mega Knight
The Log Wizard
Sparky
Sparky Mega Knight
The Log Sparky
The Log Sparky Mega Knight
Inferno Dragon Sparky
Wizard Sparky Mega Knight

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