My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Valkyrie Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Skeletons Hog Rider Goblin Barrel Inferno Dragon
Zap
Skeletons Goblin Barrel Inferno Dragon
Barbarian Barrel
Skeletons Valkyrie Goblin Barrel Electro Wizard
The Log
Skeletons Hog Rider Goblin Barrel
Earthquake
Skeletons Hog Rider Goblin Barrel
Arrows
Skeletons Goblin Barrel
Royal Delivery
Skeletons Valkyrie Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Fireball
Hog Rider Goblin Barrel Electro Wizard Inferno Dragon
Poison
Electro Wizard
Lightning
Valkyrie Electro Wizard Inferno Dragon
Rocket
Valkyrie Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Barrel Valkyrie Hog Rider Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Barrel Valkyrie

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Valkyrie
Hog Rider Goblin Barrel Electro Wizard
Hog Rider
Valkyrie The Log Goblin Barrel Electro Wizard Mega Knight
Goblin Barrel
Valkyrie Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Inferno Dragon Hog Rider Goblin Barrel The Log Electro Wizard

Defense Synergies 0 11

Skeletons
The Log Electro Wizard Inferno Dragon
Valkyrie
The Log Electro Wizard
Hog Rider
Goblin Barrel
The Log
Skeletons Valkyrie Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Skeletons Valkyrie The Log Inferno Dragon Mega Knight
Inferno Dragon
Skeletons The Log Electro Wizard Mega Knight
Mega Knight
The Log Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Inferno Dragon Skeletons Valkyrie The Log Electro Wizard Mega Knight
Mega Knight Skeletons Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Valkyrie Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Skeletons Valkyrie Electro Wizard Mega Knight
Electro Wizard Inferno Dragon
Valkyrie The Log Electro Wizard Mega Knight
Inferno Dragon Skeletons
Skeletons Valkyrie Electro Wizard Mega Knight
Valkyrie Electro Wizard Skeletons The Log Mega Knight
Inferno Dragon Electro Wizard
Mega Knight Skeletons Valkyrie The Log Electro Wizard
Valkyrie Mega Knight The Log Electro Wizard
Inferno Dragon Electro Wizard Mega Knight
The Log Electro Wizard Inferno Dragon Mega Knight
Mega Knight Skeletons Valkyrie Electro Wizard
Mega Knight Valkyrie The Log Electro Wizard
Valkyrie The Log Electro Wizard Inferno Dragon Mega Knight
Electro Wizard Inferno Dragon
Valkyrie Mega Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Skeletons Electro Wizard
Electro Wizard Valkyrie The Log Inferno Dragon Mega Knight
Mega Knight Skeletons Valkyrie The Log Electro Wizard
Valkyrie Mega Knight The Log Electro Wizard
Skeletons Valkyrie Inferno Dragon Mega Knight
Skeletons Electro Wizard
Skeletons Valkyrie Electro Wizard
Mega Knight Valkyrie Inferno Dragon
Electro Wizard Mega Knight Skeletons Valkyrie The Log Inferno Dragon
Skeletons Inferno Dragon
Inferno Dragon Mega Knight Valkyrie
Mega Knight Valkyrie The Log Electro Wizard
Mega Knight Skeletons Valkyrie
Valkyrie Mega Knight
Electro Wizard Skeletons Valkyrie The Log Inferno Dragon
Valkyrie Mega Knight The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log Mega Knight
The Log
The Log
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
The Log
The Log
The Log
The Log Mega Knight
The Log Electro Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Mega Knight
Inferno Dragon
The Log Electro Wizard
The Log Mega Knight
The Log
Electro Wizard
Electro Wizard
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard
Electro Wizard
The Log
Valkyrie Electro Wizard Mega Knight
The Log
Mega Knight
The Log Electro Wizard
Electro Wizard
The Log Electro Wizard Mega Knight

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