My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Witch Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Witch Electro Dragon
Zap
Witch
Barbarian Barrel
Tesla Elite Barbarians Witch
The Log
Elite Barbarians Witch
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Elite Barbarians Witch Electro Dragon
Fireball
Tesla Elite Barbarians Witch Electro Dragon
Poison
Witch Electro Dragon
Lightning
Tesla Elite Barbarians Witch Electro Dragon
Rocket
Elite Barbarians Witch Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Arrows Tesla Witch Electro Dragon Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Arrows Tesla

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Elite Barbarians Mirror Witch Electro Dragon Mega Knight
Arrows
Zap Elite Barbarians Mirror Mega Knight
Tesla
Elite Barbarians
Zap Arrows Mega Knight
Mirror
Zap Arrows
Witch
Zap Mega Knight
Electro Dragon
Zap Mega Knight
Mega Knight
Zap Arrows Elite Barbarians Witch Electro Dragon

Defense Synergies 5 11

Zap
Mirror Mega Knight Arrows Tesla Elite Barbarians Witch Electro Dragon
Arrows
Mirror Mega Knight Zap Tesla
Tesla
Mirror Zap Arrows
Elite Barbarians
Zap Mega Knight
Mirror
Zap Arrows Tesla Electro Dragon Mega Knight
Witch
Zap Electro Dragon Mega Knight
Electro Dragon
Zap Mirror Witch
Mega Knight
Zap Arrows Elite Barbarians Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Electro Dragon
Elite Barbarians Zap Tesla Witch Electro Dragon Mega Knight
Tesla Witch Mega Knight Elite Barbarians Electro Dragon
Tesla Elite Barbarians Witch Electro Dragon Mega Knight
Arrows Elite Barbarians Mega Knight
Arrows Zap Tesla Electro Dragon Mega Knight
Tesla Zap Arrows Witch Electro Dragon
Zap Arrows Tesla Electro Dragon Mega Knight
Tesla Witch Elite Barbarians
Elite Barbarians Tesla Mega Knight
Witch Zap Arrows Tesla Electro Dragon Mega Knight
Arrows Tesla Zap Witch Electro Dragon
Tesla Mega Knight Zap Elite Barbarians Witch Electro Dragon
Mega Knight Zap Arrows Tesla Witch Electro Dragon
Elite Barbarians Tesla Mega Knight
Zap Tesla Elite Barbarians Mega Knight
Tesla Mega Knight Arrows Elite Barbarians Witch Electro Dragon
Arrows Tesla Mega Knight Zap Elite Barbarians Witch Electro Dragon
Zap Arrows Witch Tesla Electro Dragon Mega Knight
Tesla Elite Barbarians
Mega Knight Arrows Tesla Elite Barbarians Witch Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla Elite Barbarians Witch
Zap Arrows Tesla Elite Barbarians Electro Dragon Mega Knight
Mega Knight Zap Elite Barbarians Witch Electro Dragon
Mega Knight Zap Tesla Elite Barbarians
Tesla Elite Barbarians Witch Mega Knight
Arrows Zap Tesla Witch Electro Dragon
Tesla Elite Barbarians Witch
Mega Knight Tesla Elite Barbarians
Zap Electro Dragon Mega Knight Elite Barbarians Witch
Witch Tesla
Mega Knight Tesla Elite Barbarians Witch Electro Dragon
Mega Knight Zap Arrows Elite Barbarians
Elite Barbarians Mega Knight Tesla Witch
Tesla Witch Electro Dragon Mega Knight
Tesla Elite Barbarians Witch Electro Dragon Zap
Arrows Mega Knight Zap Tesla Elite Barbarians Witch Electro Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows Mega Knight
Arrows Zap Witch Electro Dragon
Arrows Witch
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Elite Barbarians Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Zap Arrows Elite Barbarians
Zap Arrows Witch Electro Dragon
Arrows Electro Dragon Mega Knight
Arrows
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Witch Electro Dragon Mega Knight
Mega Knight
Arrows
Zap Arrows Electro Dragon
Zap Arrows Witch Electro Dragon Mega Knight
Witch
Arrows Zap Witch Electro Dragon
Zap Arrows Witch Electro Dragon Mega Knight
Zap Arrows
Elite Barbarians Zap Arrows Witch Electro Dragon
Zap Electro Dragon Witch
Elite Barbarians
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Electro Dragon
Mega Knight
Arrows
Zap Witch Electro Dragon
Zap Arrows Witch Electro Dragon
Arrows
Electro Dragon Mega Knight
Arrows Zap Electro Dragon
Zap Arrows
Elite Barbarians Electro Dragon Mega Knight
Zap Electro Dragon Elite Barbarians Witch
Zap Witch Electro Dragon
Electro Dragon Zap Witch Mega Knight
Electro Dragon Mega Knight

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