My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Collector Bowler Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Firecracker Executioner
The Log
Firecracker
Earthquake
Firecracker Elixir Collector
Arrows
Firecracker
Royal Delivery
Firecracker Bowler Executioner
Fireball
Firecracker Elixir Collector Bowler Executioner
Poison
Firecracker Elixir Collector Executioner
Lightning
Elixir Collector Bowler Executioner
Rocket
Elixir Collector Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Freeze Bowler Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Collector Rage Tornado Freeze Bowler Executioner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Tornado Freeze Bowler Executioner Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Tornado Freeze

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Bowler Mega Knight
Elixir Collector
Rage
Tornado
Executioner Firecracker Freeze Bowler Mega Knight
Freeze
Tornado
Bowler
Firecracker Tornado Executioner
Executioner
Tornado Bowler Mega Knight
Mega Knight
Firecracker Tornado Executioner

Defense Synergies 2 5

Firecracker
Tornado Mega Knight
Elixir Collector
Rage
Tornado
Bowler Executioner Firecracker Mega Knight
Freeze
Mega Knight
Bowler
Tornado
Executioner
Tornado Mega Knight
Mega Knight
Firecracker Tornado Freeze Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Executioner
Firecracker Executioner Mega Knight
Tornado Bowler Mega Knight Freeze Executioner
Firecracker Bowler Mega Knight
Firecracker Tornado Bowler Mega Knight
Tornado Freeze Bowler Firecracker Executioner Mega Knight
Tornado Firecracker Freeze Executioner
Bowler Mega Knight
Tornado
Tornado Firecracker Bowler Mega Knight
Executioner Firecracker Tornado Freeze Bowler Mega Knight
Executioner Firecracker Tornado
Bowler Mega Knight Freeze
Bowler Executioner Mega Knight Firecracker Tornado Freeze
Mega Knight
Tornado Freeze Bowler Mega Knight
Mega Knight Firecracker Tornado Bowler Executioner
Mega Knight Firecracker Tornado Bowler Executioner
Tornado Freeze Executioner Firecracker Bowler Mega Knight
Tornado
Bowler Mega Knight Firecracker Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bowler
Firecracker Bowler Executioner Mega Knight
Mega Knight Bowler
Bowler Mega Knight Tornado
Bowler Executioner Mega Knight
Firecracker Executioner Tornado Freeze
Bowler
Mega Knight
Freeze Mega Knight Firecracker Tornado
Mega Knight Bowler
Mega Knight Tornado Bowler
Bowler Mega Knight Executioner
Firecracker Bowler Executioner Mega Knight
Firecracker Tornado Freeze Bowler Executioner
Bowler Executioner Mega Knight Firecracker Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Tornado Bowler Executioner
Firecracker Freeze
Executioner Firecracker Bowler Mega Knight
Firecracker Executioner Tornado Freeze
Firecracker Tornado Bowler Executioner
Firecracker Tornado Freeze Bowler Executioner
Firecracker Tornado
Tornado Bowler
Firecracker Tornado Bowler
Firecracker Tornado Executioner
Firecracker Bowler Executioner
Firecracker Freeze
Firecracker
Firecracker Bowler Executioner
Firecracker Bowler Executioner Mega Knight
Tornado Freeze
Firecracker Bowler Executioner Mega Knight
Firecracker Tornado Bowler Mega Knight
Bowler Mega Knight
Tornado
Tornado Bowler
Firecracker Tornado Freeze Bowler Executioner Mega Knight
Firecracker Tornado Bowler Executioner
Tornado Bowler Mega Knight
Firecracker Tornado
Firecracker Tornado Executioner
Firecracker Freeze
Bowler
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker Bowler
Freeze
Firecracker Tornado Executioner
Freeze
Firecracker Bowler Executioner Mega Knight
Firecracker Bowler Executioner
Tornado
Firecracker Executioner Mega Knight
Firecracker Tornado Freeze Bowler
Firecracker Tornado Executioner
Firecracker Tornado Freeze Bowler Executioner Mega Knight
Firecracker Bowler Mega Knight

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