My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Dart Goblin Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Valkyrie Furnace Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang
Giant Snowball
Bomber Bats Goblin Gang Dart Goblin Furnace
Zap
Bomber Bats Goblin Gang Firecracker Dart Goblin Furnace
Barbarian Barrel
Bomber Goblin Gang Firecracker Dart Goblin Valkyrie Furnace
The Log
Bomber Goblin Gang Firecracker Dart Goblin Furnace
Earthquake
Bomber Goblin Gang Firecracker Furnace
Arrows
Bomber Bats Goblin Gang Firecracker Dart Goblin Furnace
Royal Delivery
Bomber Bats Goblin Gang Firecracker Dart Goblin Valkyrie
Fireball
Bomber Goblin Gang Firecracker Dart Goblin Furnace
Poison
Bomber Bats Goblin Gang Firecracker Dart Goblin Furnace
Lightning
Valkyrie Furnace
Rocket
Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Valkyrie Furnace Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Goblin Gang Firecracker Dart Goblin Valkyrie Furnace Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Goblin Gang Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Mega Knight
Bats
Valkyrie Mega Knight Bomber Firecracker
Goblin Gang
Firecracker Dart Goblin Valkyrie
Firecracker
Bats Goblin Gang Dart Goblin Valkyrie Mega Knight
Dart Goblin
Valkyrie Goblin Gang Firecracker Mega Knight
Valkyrie
Bats Dart Goblin Bomber Goblin Gang Firecracker Furnace
Furnace
Valkyrie
Mega Knight
Bats Bomber Firecracker Dart Goblin

Defense Synergies 1 16

Bomber
Bats Valkyrie
Bats
Bomber Firecracker Dart Goblin Valkyrie Mega Knight
Goblin Gang
Firecracker Dart Goblin Valkyrie Furnace
Firecracker
Valkyrie Bats Goblin Gang Dart Goblin Mega Knight
Dart Goblin
Bats Goblin Gang Firecracker Valkyrie Furnace Mega Knight
Valkyrie
Firecracker Bomber Bats Goblin Gang Dart Goblin Furnace
Furnace
Goblin Gang Dart Goblin Valkyrie
Mega Knight
Bats Firecracker Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Dart Goblin Valkyrie
Bats Goblin Gang Firecracker Dart Goblin Valkyrie Furnace Mega Knight
Goblin Gang Furnace Mega Knight Bomber Bats Dart Goblin Valkyrie
Bats Goblin Gang Firecracker Dart Goblin Valkyrie Furnace Mega Knight
Bomber Firecracker Valkyrie Mega Knight
Goblin Gang Bomber Bats Firecracker Dart Goblin Valkyrie Furnace Mega Knight
Bats Dart Goblin Furnace Goblin Gang Firecracker
Dart Goblin Valkyrie Mega Knight
Goblin Gang Furnace
Goblin Gang Bomber Firecracker Dart Goblin Valkyrie Mega Knight
Bats Goblin Gang Dart Goblin Valkyrie Bomber Firecracker Furnace Mega Knight
Bats Goblin Gang Firecracker Dart Goblin Furnace
Furnace Mega Knight Bomber Bats Goblin Gang Valkyrie
Bomber Valkyrie Mega Knight Bats Goblin Gang Firecracker Dart Goblin Furnace
Goblin Gang Furnace Mega Knight
Goblin Gang Furnace Mega Knight
Mega Knight Bomber Bats Goblin Gang Firecracker Valkyrie Furnace
Valkyrie Mega Knight Bomber Bats Goblin Gang Firecracker Dart Goblin Furnace
Valkyrie Furnace Bomber Bats Firecracker Dart Goblin Mega Knight
Dart Goblin
Bomber Goblin Gang Valkyrie Mega Knight Bats Firecracker Dart Goblin Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Furnace
Bomber Goblin Gang Firecracker Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Valkyrie Furnace
Goblin Gang Valkyrie Mega Knight Bats
Goblin Gang Valkyrie Mega Knight
Firecracker Furnace Bats Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Valkyrie Furnace
Mega Knight Valkyrie
Mega Knight Bats Firecracker Valkyrie
Goblin Gang Dart Goblin
Mega Knight Bats Dart Goblin Valkyrie
Mega Knight Valkyrie
Mega Knight Goblin Gang Valkyrie
Bomber Firecracker Dart Goblin Valkyrie Furnace Mega Knight
Goblin Gang Bomber Bats Firecracker Dart Goblin Valkyrie Furnace
Bats Valkyrie Mega Knight Bomber Firecracker Dart Goblin
Bomber Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Dart Goblin
Firecracker Dart Goblin Valkyrie
Bomber Firecracker Valkyrie Furnace Mega Knight
Firecracker Bats Dart Goblin Furnace
Bomber Firecracker Dart Goblin Furnace
Firecracker Dart Goblin
Firecracker Dart Goblin
Bats Goblin Gang
Firecracker Dart Goblin Valkyrie
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin
Firecracker Dart Goblin Furnace
Bomber Firecracker Dart Goblin Furnace
Firecracker Dart Goblin Furnace Mega Knight
Bomber Bats
Bomber Firecracker Dart Goblin Mega Knight
Bomber Firecracker Dart Goblin Valkyrie Mega Knight
Mega Knight
Firecracker Bomber Valkyrie Furnace Mega Knight
Firecracker Dart Goblin
Mega Knight
Firecracker Dart Goblin
Bats Firecracker Dart Goblin Furnace
Bats Firecracker Dart Goblin
Bomber Dart Goblin Mega Knight
Firecracker
Mega Knight
Firecracker
Bats Goblin Gang Dart Goblin
Firecracker Dart Goblin
Goblin Gang Firecracker Dart Goblin Valkyrie Mega Knight
Bomber Firecracker Dart Goblin
Firecracker Dart Goblin Mega Knight
Bats Goblin Gang Firecracker Dart Goblin
Firecracker Bats Dart Goblin
Firecracker Dart Goblin Mega Knight
Firecracker Dart Goblin Mega Knight

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