My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Valkyrie Ice Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Guards
Giant Snowball
Bats Guards
Zap
Bats Guards
Barbarian Barrel
Elixir Golem Valkyrie Guards Ice Wizard
The Log
Elixir Golem Guards
Earthquake
Elixir Golem Guards
Arrows
Bats Guards
Royal Delivery
Bats Elixir Golem Valkyrie Guards Ice Wizard
Fireball
Elixir Golem Ice Wizard
Poison
Bats Elixir Golem Guards Ice Wizard
Lightning
Valkyrie Ice Wizard Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Golem Valkyrie Guards Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Elixir Golem Guards Ice Wizard Valkyrie Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Elixir Golem Guards

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Elixir Golem
Elixir Golem
Bats The Log Ice Wizard
Valkyrie
Bats
Guards
The Log
The Log
Elixir Golem Guards Mega Knight
Ice Wizard
Elixir Golem
Mega Knight
Bats The Log
Goblinstein

Defense Synergies 0 11

Bats
Valkyrie The Log Ice Wizard Mega Knight
Elixir Golem
Valkyrie
Bats The Log Ice Wizard
Guards
The Log Ice Wizard
The Log
Bats Valkyrie Guards Ice Wizard Mega Knight
Ice Wizard
Bats Valkyrie Guards The Log Mega Knight
Mega Knight
Bats The Log Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log
Bats Valkyrie The Log Ice Wizard Mega Knight
Mega Knight Bats Valkyrie Ice Wizard
Bats Valkyrie Guards Ice Wizard Mega Knight
Valkyrie The Log Mega Knight
The Log Bats Valkyrie Guards Ice Wizard Mega Knight
Bats Ice Wizard
Valkyrie The Log Mega Knight
Ice Wizard
Guards Valkyrie Ice Wizard Mega Knight
Bats Valkyrie Guards Ice Wizard The Log Mega Knight
Bats Ice Wizard
Mega Knight Bats Valkyrie Guards The Log Ice Wizard
Valkyrie Mega Knight Bats Guards The Log
Mega Knight
The Log Mega Knight
Mega Knight Bats Valkyrie
Valkyrie Mega Knight Bats Guards The Log Ice Wizard
Valkyrie The Log Bats Guards Ice Wizard Mega Knight
Valkyrie Mega Knight Bats Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight
Valkyrie The Log Mega Knight
Guards Mega Knight Bats Valkyrie The Log
Valkyrie Guards Mega Knight Bats The Log
Valkyrie Guards Mega Knight
Bats Ice Wizard
Guards Bats Valkyrie Ice Wizard
Mega Knight Valkyrie
Mega Knight Bats Valkyrie The Log
Guards
Mega Knight Bats Valkyrie Guards
Mega Knight Valkyrie Guards The Log
Mega Knight Valkyrie Guards
Valkyrie Mega Knight
Guards Bats Valkyrie The Log
Bats Valkyrie Mega Knight The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log Ice Wizard
The Log
Valkyrie Guards The Log
Valkyrie The Log Mega Knight
Bats Ice Wizard
The Log
The Log Ice Wizard
The Log
Bats Guards
Valkyrie The Log
The Log
The Log
The Log
The Log Mega Knight
Bats
The Log Mega Knight
Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Valkyrie Ice Wizard Mega Knight
The Log Ice Wizard
The Log Mega Knight
The Log
Bats Ice Wizard
Bats Guards
The Log Mega Knight
Mega Knight
The Log
Bats Guards
Ice Wizard
The Log
Valkyrie Mega Knight
The Log
Mega Knight
Bats Guards The Log
Bats
The Log Mega Knight
Mega Knight

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