My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Baby Dragon Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Baby Dragon
Zap
Guards
Barbarian Barrel
Tesla Valkyrie Guards
The Log
Guards
Earthquake
Tesla Guards
Arrows
Guards
Royal Delivery
Valkyrie Guards Baby Dragon
Fireball
Tesla Baby Dragon
Poison
Guards
Lightning
Tesla Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Baby Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Guards Tesla Valkyrie Baby Dragon Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Guards Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Guards Baby Dragon The Log Mega Knight
Tesla
Valkyrie
Zap Baby Dragon
Guards
Zap The Log
Baby Dragon
Zap Valkyrie Mega Knight
The Log
Zap Guards Mega Knight
Mega Knight
Zap Baby Dragon The Log
Golden Knight

Defense Synergies 2 17

Zap
Mega Knight Tesla Valkyrie Guards Baby Dragon The Log Golden Knight
Tesla
The Log Zap Valkyrie Guards Baby Dragon
Valkyrie
Zap Tesla Baby Dragon The Log
Guards
Zap Tesla Baby Dragon The Log
Baby Dragon
Zap Tesla Valkyrie Guards The Log Mega Knight
The Log
Tesla Zap Valkyrie Guards Baby Dragon Mega Knight Golden Knight
Mega Knight
Zap Baby Dragon The Log
Golden Knight
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Valkyrie Baby Dragon The Log Golden Knight
Zap Tesla Valkyrie The Log Mega Knight
Tesla Mega Knight Valkyrie
Tesla Valkyrie Guards Mega Knight
Valkyrie The Log Mega Knight
The Log Zap Tesla Valkyrie Guards Baby Dragon Mega Knight
Tesla Zap Baby Dragon
Zap Tesla Valkyrie Baby Dragon The Log Mega Knight Golden Knight
Tesla
Guards Tesla Valkyrie Mega Knight
Valkyrie Guards Zap Tesla Baby Dragon The Log Mega Knight
Tesla Zap Baby Dragon
Tesla Mega Knight Zap Valkyrie Guards The Log
Valkyrie Mega Knight Zap Tesla Guards Baby Dragon The Log Golden Knight
Tesla Mega Knight
Zap Tesla The Log Mega Knight
Tesla Mega Knight Valkyrie
Tesla Valkyrie Mega Knight Zap Guards Baby Dragon The Log Golden Knight
Zap Valkyrie Baby Dragon The Log Tesla Guards Mega Knight
Tesla
Valkyrie Mega Knight Tesla Guards Baby Dragon The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap Tesla
Zap Tesla Valkyrie Baby Dragon The Log Mega Knight
Guards Mega Knight Zap Valkyrie The Log Golden Knight
Valkyrie Guards Mega Knight Zap Tesla The Log
Tesla Valkyrie Guards Mega Knight
Zap Tesla Baby Dragon
Guards Tesla Valkyrie
Mega Knight Tesla Valkyrie
Zap Mega Knight Valkyrie Baby Dragon The Log
Tesla Guards
Mega Knight Tesla Valkyrie Guards Golden Knight
Mega Knight Zap Valkyrie Guards The Log
Mega Knight Tesla Valkyrie Guards Golden Knight
Tesla Valkyrie Baby Dragon Mega Knight
Tesla Guards Zap Valkyrie Baby Dragon The Log Golden Knight
Valkyrie Mega Knight Zap Tesla Baby Dragon The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon The Log Golden Knight
Zap Baby Dragon The Log Golden Knight
Baby Dragon The Log
Valkyrie Guards The Log
Zap Valkyrie Baby Dragon The Log Mega Knight
Zap Baby Dragon
Baby Dragon The Log
The Log Zap Baby Dragon
The Log Zap Golden Knight
Guards
Zap Valkyrie The Log Golden Knight
Zap Baby Dragon
Baby Dragon The Log Golden Knight
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log Golden Knight
Baby Dragon The Log Mega Knight
Zap Baby Dragon The Log Mega Knight
Zap Valkyrie Baby Dragon The Log Mega Knight Golden Knight
Baby Dragon The Log Mega Knight
The Log
Zap Baby Dragon The Log
Zap The Log Valkyrie Baby Dragon Mega Knight
The Log Zap Baby Dragon Golden Knight
Zap Baby Dragon The Log Mega Knight Golden Knight
Zap Baby Dragon The Log Golden Knight
Zap Baby Dragon
Zap Guards
Zap The Log Mega Knight
Zap
Mega Knight
The Log
Zap Guards
Zap Baby Dragon
The Log
Valkyrie Baby Dragon Mega Knight
The Log Zap Baby Dragon
Zap
Mega Knight
Zap Guards Baby Dragon The Log Golden Knight
Zap
Zap Baby Dragon The Log Mega Knight Golden Knight
Mega Knight

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