My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Prince P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Tesla Valkyrie Witch
The Log
Witch Prince
Earthquake
Tesla Witch
Arrows
Witch
Royal Delivery
Valkyrie Witch Prince P.E.K.K.A
Fireball
Tesla Witch
Poison
Witch
Lightning
Tesla Valkyrie Witch Prince
Rocket
Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tesla Fireball Valkyrie Witch Prince P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Tesla Fireball Valkyrie

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Prince P.E.K.K.A Valkyrie Witch Mega Knight
Tesla
Fireball
Zap Mega Knight
Valkyrie
Prince Zap Witch P.E.K.K.A
Witch
Zap Valkyrie Prince P.E.K.K.A Mega Knight
Prince
Zap Valkyrie Mega Knight Witch
P.E.K.K.A
Zap Valkyrie Witch
Mega Knight
Prince Zap Fireball Witch

Defense Synergies 2 15

Zap
Fireball Mega Knight Tesla Valkyrie Witch Prince P.E.K.K.A
Tesla
Zap Fireball Valkyrie Prince
Fireball
Zap Tesla Valkyrie Mega Knight
Valkyrie
Zap Tesla Fireball Witch Prince P.E.K.K.A
Witch
Zap Valkyrie Prince Mega Knight
Prince
Zap Tesla Valkyrie Witch
P.E.K.K.A
Zap Valkyrie
Mega Knight
Zap Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Fireball Valkyrie
P.E.K.K.A Zap Tesla Valkyrie Witch Prince Mega Knight
Tesla Witch Prince P.E.K.K.A Mega Knight Valkyrie
Tesla Witch Prince P.E.K.K.A Valkyrie Mega Knight
Fireball Valkyrie Prince P.E.K.K.A Mega Knight
Fireball Zap Tesla Valkyrie Mega Knight
Tesla Zap Fireball Witch
Zap Tesla Fireball Valkyrie P.E.K.K.A Mega Knight
Tesla Witch P.E.K.K.A Prince
Tesla Valkyrie Prince Mega Knight
Valkyrie Witch Zap Tesla Fireball Mega Knight
Tesla Zap Fireball Witch
Tesla Prince P.E.K.K.A Mega Knight Zap Fireball Valkyrie Witch
Fireball Valkyrie Mega Knight Zap Tesla Witch Prince P.E.K.K.A
P.E.K.K.A Tesla Prince Mega Knight
Zap Tesla Fireball Prince P.E.K.K.A Mega Knight
Tesla Mega Knight Fireball Valkyrie Witch Prince P.E.K.K.A
Tesla Fireball Valkyrie Mega Knight Zap Witch Prince
Zap Valkyrie Witch Tesla Fireball Mega Knight
P.E.K.K.A Tesla Prince
Valkyrie Mega Knight Tesla Fireball Witch Prince P.E.K.K.A
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla Fireball Witch Prince P.E.K.K.A
Fireball Zap Tesla Valkyrie Prince Mega Knight
P.E.K.K.A Mega Knight Zap Valkyrie Witch Prince
Valkyrie Prince P.E.K.K.A Mega Knight Zap Tesla Fireball
P.E.K.K.A Tesla Valkyrie Witch Prince Mega Knight
Fireball Zap Tesla Witch
Prince P.E.K.K.A Tesla Fireball Valkyrie Witch
P.E.K.K.A Mega Knight Tesla Valkyrie Prince
Zap P.E.K.K.A Mega Knight Fireball Valkyrie Witch Prince
Witch P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Tesla Valkyrie Witch Prince
P.E.K.K.A Mega Knight Zap Fireball Valkyrie Prince
Prince P.E.K.K.A Mega Knight Tesla Fireball Valkyrie Witch
Tesla Fireball Valkyrie Witch Mega Knight
Tesla Witch Zap Fireball Valkyrie Prince P.E.K.K.A
Valkyrie Mega Knight Zap Tesla Fireball Witch P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap
Fireball
Fireball Valkyrie Prince
Fireball Zap Valkyrie Mega Knight
Fireball Zap Witch
Witch
Fireball Zap
Fireball Zap
Fireball Prince
Zap Fireball Valkyrie Prince
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Witch
Fireball Mega Knight
Fireball
Zap Fireball Prince Mega Knight
Zap Fireball Valkyrie Witch Mega Knight
Fireball Prince Mega Knight
Fireball
Prince
Zap Fireball
Zap Fireball Valkyrie Witch Mega Knight
Witch
Fireball Zap Witch
Fireball Zap Witch Prince Mega Knight
Fireball Zap
Zap Fireball Witch
Zap Fireball Witch
Fireball
Zap Fireball Mega Knight
Zap Fireball
P.E.K.K.A Prince Mega Knight
Fireball
Zap Fireball Witch Prince
Fireball Zap Witch
Fireball
Fireball Valkyrie Prince Mega Knight
Zap Fireball
Zap Fireball
Prince P.E.K.K.A Mega Knight
Zap Fireball Witch
Zap Fireball Witch
Zap Fireball Witch Prince Mega Knight
Prince P.E.K.K.A
Fireball Mega Knight

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