My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Zappies Mother Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Mother Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Dart Goblin Wall Breakers Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Ram Rider
Giant Snowball
Goblins Dart Goblin Zappies Wall Breakers Ram Rider
Zap
Goblins Dart Goblin Zappies Wall Breakers Ram Rider
Barbarian Barrel
Goblins Dart Goblin Zappies Wall Breakers
The Log
Goblins Dart Goblin Zappies Wall Breakers Ram Rider
Earthquake
Zappies
Arrows
Goblins Dart Goblin Zappies Wall Breakers
Royal Delivery
Goblins Dart Goblin Zappies Wall Breakers Mother Witch Ram Rider
Fireball
Dart Goblin Zappies Wall Breakers Mother Witch Ram Rider
Poison
Dart Goblin Zappies Mother Witch
Lightning
Mother Witch Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mother Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Wall Breakers Arrows Dart Goblin Zappies Mother Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Wall Breakers Arrows Dart Goblin

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Arrows
Wall Breakers Mother Witch Ram Rider Mega Knight
Dart Goblin
Wall Breakers Ram Rider Mega Knight
Zappies
Wall Breakers Ram Rider Mega Knight
Wall Breakers
Arrows Dart Goblin Zappies Mega Knight
Mother Witch
Arrows Ram Rider Mega Knight
Ram Rider
Arrows Dart Goblin Zappies Mother Witch Mega Knight
Mega Knight
Arrows Dart Goblin Zappies Wall Breakers Mother Witch Ram Rider

Defense Synergies 1 10

Goblins
Dart Goblin Zappies
Arrows
Mega Knight Mother Witch
Dart Goblin
Goblins Zappies Mother Witch Ram Rider Mega Knight
Zappies
Goblins Dart Goblin Mother Witch Mega Knight
Wall Breakers
Mother Witch
Arrows Dart Goblin Zappies Mega Knight
Ram Rider
Dart Goblin
Mega Knight
Arrows Dart Goblin Zappies Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Zappies Ram Rider
Goblins Dart Goblin Zappies Ram Rider Mega Knight
Ram Rider Mega Knight Goblins Dart Goblin Zappies
Goblins Dart Goblin Zappies Ram Rider Mega Knight
Arrows Mega Knight
Arrows Goblins Dart Goblin Zappies Mother Witch Mega Knight
Dart Goblin Ram Rider Arrows Zappies
Arrows Dart Goblin Ram Rider Mega Knight
Zappies Goblins
Goblins Dart Goblin Zappies Mega Knight
Goblins Dart Goblin Mother Witch Arrows Zappies Ram Rider Mega Knight
Arrows Dart Goblin Zappies Ram Rider
Mega Knight Zappies Ram Rider
Mega Knight Goblins Arrows Dart Goblin Zappies
Zappies Ram Rider Mega Knight
Zappies Ram Rider Mega Knight
Mega Knight Goblins Arrows Zappies
Arrows Mega Knight Goblins Dart Goblin Zappies Ram Rider
Arrows Dart Goblin Zappies Mother Witch Ram Rider Mega Knight
Dart Goblin Zappies Ram Rider
Mega Knight Goblins Arrows Dart Goblin Zappies Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Goblins Zappies
Arrows Mega Knight
Zappies Mega Knight Goblins Ram Rider
Mega Knight Zappies Ram Rider
Zappies Ram Rider Mega Knight
Arrows Mother Witch Dart Goblin Zappies Ram Rider
Goblins Dart Goblin Zappies Ram Rider
Mega Knight Zappies
Mega Knight Goblins Zappies
Dart Goblin Zappies
Mega Knight Dart Goblin Zappies
Mega Knight Arrows
Mega Knight Zappies Ram Rider
Dart Goblin Zappies Mega Knight
Zappies Goblins Dart Goblin
Arrows Mega Knight Dart Goblin Zappies Mother Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Mega Knight
Arrows Mother Witch Dart Goblin Ram Rider
Arrows Dart Goblin
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin Ram Rider
Goblins
Arrows Dart Goblin Ram Rider
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Arrows Dart Goblin Mega Knight
Arrows Dart Goblin Mother Witch Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mother Witch Mega Knight
Arrows Dart Goblin Ram Rider
Arrows Ram Rider Mega Knight
Arrows Dart Goblin
Arrows Dart Goblin Mother Witch
Dart Goblin Zappies
Arrows Dart Goblin Mega Knight
Arrows Zappies
Mega Knight
Arrows
Dart Goblin Zappies
Arrows Dart Goblin Zappies Ram Rider
Arrows
Dart Goblin Mega Knight
Arrows Dart Goblin
Arrows
Dart Goblin Mega Knight
Dart Goblin Zappies
Dart Goblin Zappies
Dart Goblin Mega Knight
Dart Goblin Mega Knight

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