My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Barbarians Skeleton Army Witch
The Log
Barbarians Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Skeleton Army Witch
Fireball
Barbarians Skeleton Army Witch
Poison
Bats Barbarians Skeleton Army Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Skeleton Army Fireball Mini P.E.K.K.A Golden Knight Barbarians Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Skeleton Army Fireball Mini P.E.K.K.A

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Mini P.E.K.K.A
Barbarians
Fireball
Mega Knight Golden Knight
Mini P.E.K.K.A
Bats Mega Knight
Skeleton Army
Witch
Mega Knight
Mega Knight
Bats Fireball Mini P.E.K.K.A Witch
Golden Knight
Fireball

Defense Synergies 0 10

Bats
Mini P.E.K.K.A Mega Knight Golden Knight
Barbarians
Skeleton Army
Fireball
Mini P.E.K.K.A Mega Knight Golden Knight
Mini P.E.K.K.A
Bats Fireball Skeleton Army Witch
Skeleton Army
Barbarians Mini P.E.K.K.A
Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Fireball Witch
Golden Knight
Bats Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army Bats Witch Mega Knight
Barbarians Mini P.E.K.K.A Skeleton Army Witch Mega Knight Bats
Barbarians Mini P.E.K.K.A Skeleton Army Witch Bats Mega Knight
Barbarians Fireball Mini P.E.K.K.A Skeleton Army Mega Knight
Fireball Skeleton Army Bats Mega Knight
Bats Fireball Witch
Barbarians Fireball Mega Knight Golden Knight
Barbarians Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Barbarians Mini P.E.K.K.A Mega Knight
Bats Barbarians Skeleton Army Witch Fireball Mega Knight
Bats Fireball Witch
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Bats Fireball Witch
Fireball Skeleton Army Mega Knight Bats Barbarians Mini P.E.K.K.A Witch Golden Knight
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight
Barbarians Skeleton Army Fireball Mini P.E.K.K.A Mega Knight
Barbarians Mega Knight Bats Fireball Mini P.E.K.K.A Skeleton Army Witch
Fireball Mega Knight Bats Barbarians Skeleton Army Witch Golden Knight
Witch Bats Barbarians Fireball Mega Knight
Barbarians Mini P.E.K.K.A
Skeleton Army Mega Knight Bats Barbarians Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch
Fireball Mini P.E.K.K.A Mega Knight
Barbarians Skeleton Army Mega Knight Bats Mini P.E.K.K.A Witch Golden Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Bats Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Fireball Bats Witch
Mini P.E.K.K.A Skeleton Army Bats Barbarians Fireball Witch
Mini P.E.K.K.A Mega Knight Barbarians Skeleton Army
Mega Knight Bats Barbarians Fireball Mini P.E.K.K.A Skeleton Army Witch
Witch Barbarians Skeleton Army
Mega Knight Bats Barbarians Mini P.E.K.K.A Witch Golden Knight
Skeleton Army Mega Knight Barbarians Fireball
Barbarians Mini P.E.K.K.A Skeleton Army Mega Knight Fireball Witch Golden Knight
Barbarians Fireball Skeleton Army Witch Mega Knight
Barbarians Skeleton Army Witch Bats Fireball Mini P.E.K.K.A Golden Knight
Bats Mega Knight Barbarians Fireball Mini P.E.K.K.A Witch Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Golden Knight
Fireball Golden Knight
Fireball
Barbarians Fireball
Fireball Mega Knight
Fireball Bats Witch
Witch
Fireball
Fireball Golden Knight
Bats Fireball Mini P.E.K.K.A
Fireball Golden Knight
Fireball
Fireball Golden Knight
Fireball
Fireball
Fireball Witch Golden Knight
Fireball Mega Knight
Fireball
Bats Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Mega Knight
Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight
Fireball
Barbarians Fireball
Fireball Witch Mega Knight
Witch
Fireball Witch Golden Knight
Fireball Witch Mega Knight Golden Knight
Fireball Golden Knight
Bats Fireball Witch
Bats Fireball Witch
Fireball Mini P.E.K.K.A
Fireball Mega Knight
Fireball
Mega Knight
Fireball
Bats Barbarians Fireball Skeleton Army Witch
Fireball Witch
Fireball
Fireball Mini P.E.K.K.A Mega Knight
Fireball
Fireball
Mega Knight
Bats Fireball Witch Golden Knight
Bats Fireball Witch
Fireball Witch Mega Knight Golden Knight
Fireball Mega Knight

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