My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Wizard Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Elixir Golem Barbarian Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem
Giant Snowball
Skeletons Electro Dragon
Zap
Skeletons
Barbarian Barrel
Skeletons Electro Spirit Elixir Golem Wizard
The Log
Skeletons Electro Spirit Elixir Golem
Earthquake
Skeletons Elixir Golem
Arrows
Skeletons Electro Spirit
Royal Delivery
Skeletons Electro Spirit Elixir Golem Wizard Electro Dragon
Fireball
Elixir Golem Wizard Electro Dragon
Poison
Elixir Golem Wizard Electro Dragon
Lightning
Wizard Electro Dragon
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Wizard Barbarian Barrel Tornado Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Elixir Golem Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Barbarian Barrel Elixir Golem Tornado Wizard Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Barbarian Barrel Elixir Golem

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Elixir Golem
Wizard Barbarian Barrel Tornado Electro Dragon
Wizard
Tornado Elixir Golem Mega Knight
Barbarian Barrel
Elixir Golem Tornado Electro Dragon Mega Knight
Tornado
Wizard Elixir Golem Barbarian Barrel Electro Dragon Mega Knight
Electro Dragon
Elixir Golem Barbarian Barrel Tornado Mega Knight
Mega Knight
Wizard Barbarian Barrel Tornado Electro Dragon

Defense Synergies 1 12

Skeletons
Electro Spirit Wizard Barbarian Barrel Tornado Electro Dragon
Electro Spirit
Skeletons
Elixir Golem
Wizard
Tornado Skeletons Barbarian Barrel Mega Knight
Barbarian Barrel
Skeletons Wizard Tornado Electro Dragon Mega Knight
Tornado
Wizard Skeletons Barbarian Barrel Electro Dragon Mega Knight
Electro Dragon
Skeletons Barbarian Barrel Tornado
Mega Knight
Wizard Barbarian Barrel Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Barbarian Barrel Electro Dragon
Skeletons Electro Dragon Mega Knight
Tornado Mega Knight Skeletons Electro Dragon
Skeletons Electro Dragon Mega Knight
Barbarian Barrel Tornado Mega Knight
Barbarian Barrel Tornado Skeletons Electro Spirit Electro Dragon Mega Knight
Tornado Electro Spirit Wizard Electro Dragon
Electro Spirit Barbarian Barrel Electro Dragon Mega Knight
Skeletons Tornado
Tornado Skeletons Barbarian Barrel Mega Knight
Skeletons Electro Spirit Wizard Barbarian Barrel Tornado Electro Dragon Mega Knight
Wizard Tornado Electro Dragon
Mega Knight Skeletons Wizard Electro Dragon
Wizard Mega Knight Electro Spirit Barbarian Barrel Tornado Electro Dragon
Mega Knight
Tornado Mega Knight
Wizard Mega Knight Skeletons Tornado Electro Dragon
Mega Knight Electro Spirit Wizard Barbarian Barrel Tornado Electro Dragon
Wizard Barbarian Barrel Tornado Electro Spirit Electro Dragon Mega Knight
Tornado
Wizard Mega Knight Electro Spirit Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Barbarian Barrel
Wizard Barbarian Barrel Electro Dragon Mega Knight
Mega Knight Skeletons Electro Dragon
Mega Knight Barbarian Barrel Tornado
Skeletons Mega Knight
Wizard Skeletons Electro Spirit Tornado Electro Dragon
Skeletons
Mega Knight
Electro Dragon Mega Knight Skeletons Electro Spirit Barbarian Barrel Tornado
Skeletons
Mega Knight Electro Dragon
Mega Knight Tornado
Mega Knight Skeletons Wizard
Wizard Electro Dragon Mega Knight
Electro Dragon Skeletons Electro Spirit Barbarian Barrel Tornado
Mega Knight Electro Spirit Wizard Barbarian Barrel Electro Dragon
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarian Barrel Electro Dragon
Barbarian Barrel Tornado Electro Dragon
Barbarian Barrel Electro Dragon
Barbarian Barrel
Wizard Barbarian Barrel Mega Knight
Wizard Electro Spirit Tornado Electro Dragon
Wizard Tornado
Wizard Barbarian Barrel Tornado Electro Dragon
Wizard Tornado Electro Dragon
Tornado Electro Dragon
Wizard Barbarian Barrel Tornado Electro Dragon
Wizard Tornado Electro Dragon
Barbarian Barrel
Barbarian Barrel Electro Dragon
Barbarian Barrel
Wizard Barbarian Barrel Electro Dragon
Wizard Barbarian Barrel Electro Dragon Mega Knight
Barbarian Barrel Tornado
Wizard Barbarian Barrel Electro Dragon Mega Knight
Wizard Barbarian Barrel Tornado Electro Dragon Mega Knight
Mega Knight
Wizard Tornado
Tornado
Barbarian Barrel Electro Dragon
Tornado Electro Spirit Wizard Barbarian Barrel Electro Dragon Mega Knight
Wizard Barbarian Barrel Tornado Electro Dragon
Wizard Tornado Electro Dragon Mega Knight
Barbarian Barrel Tornado
Wizard Tornado Electro Dragon
Electro Dragon Electro Spirit Wizard
Wizard Electro Dragon Mega Knight
Electro Spirit Electro Dragon
Mega Knight
Wizard
Electro Spirit Barbarian Barrel Electro Dragon
Wizard Tornado Electro Dragon
Barbarian Barrel
Wizard Electro Dragon Mega Knight
Wizard Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Electro Spirit Tornado
Tornado Electro Dragon
Electro Dragon Barbarian Barrel Tornado Mega Knight
Wizard Electro Dragon Mega Knight

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