My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Executioner Giant Skeleton Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Prince Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Prince Giant Skeleton Inferno Dragon
Giant Snowball
Barbarians Skeleton Army Inferno Dragon
Zap
Skeleton Army Prince Inferno Dragon
Barbarian Barrel
Barbarians Wizard Skeleton Army Executioner Giant Skeleton
The Log
Barbarians Skeleton Army Prince Giant Skeleton
Earthquake
Barbarians Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Barbarians Wizard Skeleton Army Prince Executioner Giant Skeleton Inferno Dragon
Fireball
Barbarians Wizard Skeleton Army Executioner Inferno Dragon
Poison
Barbarians Wizard Skeleton Army Executioner
Lightning
Wizard Prince Executioner Inferno Dragon
Rocket
Barbarians Wizard Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Prince Executioner Giant Skeleton Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Inferno Dragon Barbarians Wizard Prince Executioner Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Skeleton Army Inferno Dragon Barbarians Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Wizard
Prince Giant Skeleton Mega Knight
Skeleton Army
Prince
Mega Knight Wizard
Executioner
Mega Knight
Giant Skeleton
Wizard
Inferno Dragon
Mega Knight
Mega Knight
Prince Inferno Dragon Wizard Executioner

Defense Synergies 0 13

Barbarians
Skeleton Army
Wizard
Skeleton Army Prince Giant Skeleton Mega Knight
Skeleton Army
Barbarians Wizard Prince Executioner Giant Skeleton Inferno Dragon
Prince
Wizard Skeleton Army Executioner
Executioner
Skeleton Army Prince Giant Skeleton Mega Knight
Giant Skeleton
Wizard Skeleton Army Executioner
Inferno Dragon
Skeleton Army Mega Knight
Mega Knight
Wizard Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner
Barbarians Skeleton Army Inferno Dragon Prince Executioner Mega Knight
Barbarians Skeleton Army Prince Mega Knight Executioner Giant Skeleton Inferno Dragon
Barbarians Skeleton Army Prince Inferno Dragon Mega Knight
Barbarians Skeleton Army Prince Giant Skeleton Mega Knight
Skeleton Army Executioner Mega Knight
Inferno Dragon Wizard Executioner
Barbarians Giant Skeleton Mega Knight
Barbarians Inferno Dragon Skeleton Army Prince
Skeleton Army Barbarians Prince Giant Skeleton Mega Knight
Barbarians Skeleton Army Executioner Wizard Giant Skeleton Mega Knight
Executioner Inferno Dragon Wizard
Barbarians Skeleton Army Prince Mega Knight Wizard Giant Skeleton
Wizard Skeleton Army Executioner Mega Knight Barbarians Prince
Barbarians Skeleton Army Inferno Dragon Prince Mega Knight
Barbarians Skeleton Army Prince Inferno Dragon Mega Knight
Barbarians Wizard Mega Knight Skeleton Army Prince Executioner
Mega Knight Barbarians Wizard Skeleton Army Prince Executioner
Wizard Executioner Barbarians Giant Skeleton Inferno Dragon Mega Knight
Barbarians Prince Inferno Dragon
Wizard Skeleton Army Mega Knight Barbarians Prince Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Mega Knight Prince Giant Skeleton
Wizard Prince Executioner Inferno Dragon Mega Knight
Barbarians Skeleton Army Giant Skeleton Mega Knight Prince
Skeleton Army Prince Giant Skeleton Mega Knight Barbarians
Barbarians Giant Skeleton Skeleton Army Prince Executioner Inferno Dragon Mega Knight
Wizard Executioner
Skeleton Army Prince Barbarians Giant Skeleton
Giant Skeleton Mega Knight Barbarians Skeleton Army Prince Inferno Dragon
Giant Skeleton Mega Knight Barbarians Skeleton Army Prince Inferno Dragon
Barbarians Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Barbarians Prince Giant Skeleton
Skeleton Army Mega Knight Barbarians Prince Giant Skeleton
Barbarians Skeleton Army Prince Giant Skeleton Mega Knight Wizard Executioner
Wizard Barbarians Skeleton Army Executioner Mega Knight
Barbarians Skeleton Army Prince Executioner Giant Skeleton Inferno Dragon
Executioner Mega Knight Barbarians Wizard Giant Skeleton Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton
Executioner
Giant Skeleton
Barbarians Prince Giant Skeleton
Wizard Executioner Mega Knight
Wizard Executioner
Wizard Executioner
Wizard Executioner
Wizard
Prince
Wizard Prince
Wizard Executioner
Executioner
Prince
Wizard Executioner
Wizard Executioner Mega Knight
Wizard Prince Executioner Mega Knight
Wizard Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Prince
Barbarians
Wizard Executioner Mega Knight
Inferno Dragon
Wizard Executioner
Wizard Prince Mega Knight
Wizard Executioner
Wizard
Wizard Mega Knight
Prince Giant Skeleton Mega Knight
Wizard
Barbarians Skeleton Army Prince
Wizard Executioner
Wizard Prince Executioner Mega Knight
Wizard Executioner
Giant Skeleton
Prince Executioner Mega Knight
Giant Skeleton
Executioner
Prince Executioner Giant Skeleton Mega Knight
Prince Inferno Dragon
Wizard Mega Knight

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