My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel
Giant Snowball
Bomber Goblin Barrel Witch
Zap
Bomber Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Bomber Inferno Tower Wizard Goblin Barrel Witch Electro Wizard
The Log
Bomber Goblin Barrel Witch
Earthquake
Bomber Inferno Tower Goblin Barrel Witch
Arrows
Bomber Goblin Barrel Witch
Royal Delivery
Bomber Wizard Goblin Barrel Witch Electro Wizard
Fireball
Bomber Inferno Tower Wizard Goblin Barrel Witch Electro Wizard
Poison
Bomber Inferno Tower Wizard Witch Electro Wizard
Lightning
Inferno Tower Wizard Witch Electro Wizard
Rocket
Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Rage Goblin Barrel Electro Wizard Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Rage Goblin Barrel Electro Wizard

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mega Knight
Inferno Tower
Wizard
Rage Mega Knight
Rage
Witch Wizard Electro Wizard
Goblin Barrel
Mega Knight
Witch
Rage Mega Knight
Electro Wizard
Rage Mega Knight
Mega Knight
Bomber Wizard Goblin Barrel Witch Electro Wizard

Defense Synergies 1 7

Bomber
Electro Wizard
Inferno Tower
Electro Wizard Mega Knight
Wizard
Electro Wizard Mega Knight
Rage
Goblin Barrel
Witch
Electro Wizard Mega Knight
Electro Wizard
Inferno Tower Bomber Wizard Witch Mega Knight
Mega Knight
Inferno Tower Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower Wizard Electro Wizard
Inferno Tower Witch Electro Wizard Mega Knight
Inferno Tower Witch Mega Knight Bomber Electro Wizard
Inferno Tower Witch Electro Wizard Mega Knight
Bomber Mega Knight
Bomber Electro Wizard Mega Knight
Inferno Tower Electro Wizard Wizard Witch
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Witch
Bomber Inferno Tower Electro Wizard Mega Knight
Witch Electro Wizard Bomber Wizard Mega Knight
Inferno Tower Wizard Witch Electro Wizard
Inferno Tower Mega Knight Bomber Wizard Witch Electro Wizard
Bomber Wizard Mega Knight Witch Electro Wizard
Inferno Tower Electro Wizard Mega Knight
Inferno Tower Electro Wizard Mega Knight
Wizard Mega Knight Bomber Inferno Tower Witch Electro Wizard
Mega Knight Bomber Wizard Witch Electro Wizard
Wizard Witch Bomber Electro Wizard Mega Knight
Inferno Tower Electro Wizard
Bomber Wizard Mega Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Witch Electro Wizard
Electro Wizard Bomber Wizard Mega Knight
Mega Knight Inferno Tower Witch Electro Wizard
Mega Knight Inferno Tower Electro Wizard
Inferno Tower Witch Mega Knight
Wizard Witch Electro Wizard
Inferno Tower Witch Electro Wizard
Inferno Tower Mega Knight
Electro Wizard Mega Knight Inferno Tower Witch
Inferno Tower Witch
Mega Knight Inferno Tower Witch
Mega Knight Electro Wizard
Mega Knight Inferno Tower Wizard Witch
Wizard Bomber Witch Mega Knight
Inferno Tower Witch Electro Wizard Bomber
Mega Knight Bomber Inferno Tower Wizard Witch Electro Wizard
Bomber Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Bomber Wizard Mega Knight
Wizard Witch
Bomber Wizard Witch
Wizard
Wizard
Electro Wizard
Wizard Electro Wizard
Wizard
Bomber Wizard Witch
Wizard Mega Knight
Bomber
Bomber Wizard Electro Wizard Mega Knight
Bomber Wizard Witch Mega Knight
Mega Knight
Wizard
Bomber Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Bomber Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Witch
Wizard Witch Electro Wizard
Wizard Electro Wizard Mega Knight
Bomber Wizard
Mega Knight
Witch Electro Wizard
Witch Electro Wizard
Witch Electro Wizard Mega Knight
Wizard Mega Knight

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