My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Dark Prince
Giant Snowball
Minions Skeleton Army Baby Dragon
Zap
Minions Skeleton Army Dark Prince
Barbarian Barrel
Knight Wizard Skeleton Army Dark Prince
The Log
Skeleton Army Dark Prince
Earthquake
Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Knight Minions Wizard Skeleton Army Baby Dragon Dark Prince
Fireball
Minions Wizard Skeleton Army Baby Dragon
Poison
Minions Wizard Skeleton Army
Lightning
Knight Wizard Baby Dragon Dark Prince
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Dark Prince The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Minions Skeleton Army Baby Dragon Dark Prince Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Minions Skeleton Army

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Baby Dragon Wizard The Log
Minions
Knight Mega Knight Baby Dragon Dark Prince
Wizard
Knight Dark Prince Mega Knight
Skeleton Army
Baby Dragon
Knight Minions Dark Prince Mega Knight
Dark Prince
Minions Wizard Baby Dragon
The Log
Knight Mega Knight
Mega Knight
Minions Wizard Baby Dragon The Log

Defense Synergies 1 18

Knight
Minions Wizard Skeleton Army Baby Dragon The Log
Minions
Knight Baby Dragon Dark Prince The Log Mega Knight
Wizard
Knight Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army
Knight Wizard The Log
Baby Dragon
Knight Minions Dark Prince The Log Mega Knight
Dark Prince
Minions Wizard Baby Dragon The Log
The Log
Knight Minions Wizard Skeleton Army Baby Dragon Dark Prince Mega Knight
Mega Knight
Minions Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Wizard Baby Dragon The Log
Skeleton Army Knight Minions Dark Prince The Log Mega Knight
Skeleton Army Mega Knight Knight Minions Dark Prince
Skeleton Army Knight Minions Dark Prince Mega Knight
Skeleton Army Dark Prince The Log Mega Knight
Skeleton Army The Log Minions Baby Dragon Dark Prince Mega Knight
Minions Wizard Baby Dragon
Baby Dragon The Log Mega Knight
Minions Skeleton Army
Knight Skeleton Army Dark Prince Mega Knight
Minions Skeleton Army Knight Wizard Baby Dragon Dark Prince The Log Mega Knight
Minions Wizard Baby Dragon
Skeleton Army Mega Knight Knight Minions Wizard Dark Prince The Log
Wizard Skeleton Army Mega Knight Minions Baby Dragon Dark Prince The Log
Skeleton Army Knight Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Knight Minions Skeleton Army Dark Prince
Mega Knight Knight Minions Wizard Skeleton Army Baby Dragon Dark Prince The Log
Wizard Baby Dragon The Log Knight Minions Dark Prince Mega Knight
Wizard Skeleton Army Dark Prince Mega Knight Knight Minions Baby Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Dark Prince
Knight Wizard Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Knight Minions Dark Prince The Log
Skeleton Army Dark Prince Mega Knight Knight The Log
Knight Skeleton Army Dark Prince Mega Knight
Wizard Minions Baby Dragon
Skeleton Army Dark Prince Knight Minions
Mega Knight Knight Skeleton Army Dark Prince
Mega Knight Knight Minions Skeleton Army Baby Dragon Dark Prince The Log
Skeleton Army
Mega Knight Knight Minions Dark Prince
Skeleton Army Mega Knight Dark Prince The Log
Skeleton Army Dark Prince Mega Knight Knight Wizard
Wizard Skeleton Army Baby Dragon Mega Knight
Skeleton Army Knight Minions Baby Dragon Dark Prince The Log
Minions Mega Knight Wizard Baby Dragon Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Knight Dark Prince The Log
Wizard Baby Dragon Dark Prince The Log Mega Knight
Wizard Minions Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Minions
Knight Wizard Dark Prince The Log
Wizard Baby Dragon
Knight Baby Dragon The Log
Minions Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Minions
Wizard Baby Dragon Dark Prince The Log Mega Knight
Wizard Baby Dragon The Log Mega Knight
Minions Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Dark Prince Mega Knight
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log
Wizard Baby Dragon
Minions Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Minions Skeleton Army Dark Prince
Wizard Baby Dragon
The Log
Knight Wizard Baby Dragon Dark Prince Mega Knight
The Log Wizard Baby Dragon
Dark Prince Mega Knight
Minions Baby Dragon The Log
Baby Dragon Dark Prince The Log Mega Knight
Wizard Mega Knight

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