My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

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Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Electro Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Barbarians Hog Rider Wizard
Fireball
Barbarians Hog Rider Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Electro Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Hog Rider Barbarians Inferno Tower Wizard Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Arrows Fireball Hog Rider Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mega Knight
Barbarians
Hog Rider
Fireball
Arrows Hog Rider Mega Knight
Hog Rider
Arrows Fireball Barbarians Wizard Mega Knight
Inferno Tower
Wizard
Hog Rider Mega Knight
Electro Giant
Mega Knight
Arrows Fireball Hog Rider Wizard

Defense Synergies 1 7

Arrows
Mega Knight Barbarians Fireball Inferno Tower
Barbarians
Arrows
Fireball
Arrows Inferno Tower Mega Knight
Hog Rider
Inferno Tower
Arrows Fireball Mega Knight
Wizard
Mega Knight
Electro Giant
Mega Knight
Arrows Fireball Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Mega Knight
Arrows Barbarians Fireball Mega Knight
Arrows Fireball Mega Knight
Inferno Tower Arrows Fireball Wizard
Arrows Barbarians Fireball Inferno Tower Electro Giant Mega Knight
Barbarians Inferno Tower
Barbarians Inferno Tower Mega Knight
Barbarians Arrows Fireball Wizard Electro Giant Mega Knight
Arrows Inferno Tower Fireball Wizard
Barbarians Inferno Tower Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Arrows Barbarians
Barbarians Inferno Tower Mega Knight
Barbarians Inferno Tower Fireball Electro Giant Mega Knight
Barbarians Wizard Mega Knight Arrows Fireball Inferno Tower
Arrows Fireball Mega Knight Barbarians Wizard
Arrows Wizard Barbarians Fireball Mega Knight
Barbarians Inferno Tower
Wizard Mega Knight Arrows Barbarians Fireball Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Fireball Inferno Tower Electro Giant
Fireball Arrows Wizard Mega Knight
Barbarians Mega Knight Inferno Tower
Mega Knight Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Mega Knight
Arrows Fireball Wizard Electro Giant
Barbarians Fireball Inferno Tower
Inferno Tower Mega Knight Barbarians
Mega Knight Barbarians Fireball Inferno Tower
Inferno Tower Barbarians
Mega Knight Barbarians Inferno Tower
Mega Knight Arrows Barbarians Fireball Electro Giant
Barbarians Mega Knight Fireball Inferno Tower Wizard
Wizard Barbarians Fireball Electro Giant Mega Knight
Barbarians Inferno Tower Electro Giant Fireball
Arrows Mega Knight Barbarians Fireball Inferno Tower Wizard Electro Giant
Arrows Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Barbarians Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Electro Giant
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Electro Giant Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Barbarians Fireball
Arrows Electro Giant Fireball Wizard Mega Knight
Arrows Fireball Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Arrows Fireball Wizard Electro Giant
Fireball Wizard Electro Giant
Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Barbarians Fireball
Fireball Arrows Wizard
Arrows Fireball
Fireball Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball Electro Giant
Mega Knight
Electro Giant Fireball
Fireball
Fireball Electro Giant Mega Knight
Fireball Wizard Mega Knight

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