My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Prince Executioner Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Firecracker Inferno Tower Prince Inferno Dragon
Barbarian Barrel
Firecracker Elixir Golem Inferno Tower Wizard Executioner
The Log
Firecracker Elixir Golem Prince
Earthquake
Firecracker Elixir Golem Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Wizard Prince Executioner Inferno Dragon
Fireball
Firecracker Elixir Golem Inferno Tower Wizard Executioner Inferno Dragon
Poison
Firecracker Elixir Golem Inferno Tower Wizard Executioner
Lightning
Inferno Tower Wizard Prince Executioner Inferno Dragon
Rocket
Inferno Tower Wizard Prince Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower Prince Executioner Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Elixir Golem Inferno Dragon Inferno Tower Wizard Prince Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Elixir Golem Inferno Dragon Inferno Tower

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Prince Inferno Dragon Mega Knight
Elixir Golem
Firecracker Wizard Executioner Inferno Dragon
Inferno Tower
Wizard
Elixir Golem Prince Mega Knight
Prince
Mega Knight Firecracker Wizard
Executioner
Elixir Golem Mega Knight
Inferno Dragon
Mega Knight Firecracker Elixir Golem
Mega Knight
Prince Inferno Dragon Firecracker Wizard Executioner

Defense Synergies 0 10

Firecracker
Inferno Tower Prince Mega Knight
Elixir Golem
Inferno Tower
Firecracker Prince Mega Knight
Wizard
Prince Mega Knight
Prince
Firecracker Inferno Tower Wizard Executioner
Executioner
Prince Mega Knight
Inferno Dragon
Mega Knight
Mega Knight
Firecracker Inferno Tower Wizard Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Executioner
Inferno Tower Inferno Dragon Firecracker Prince Executioner Mega Knight
Inferno Tower Prince Mega Knight Executioner Inferno Dragon
Inferno Tower Prince Inferno Dragon Firecracker Mega Knight
Firecracker Prince Mega Knight
Firecracker Executioner Mega Knight
Inferno Tower Inferno Dragon Firecracker Wizard Executioner
Inferno Tower Mega Knight
Inferno Tower Inferno Dragon Prince
Firecracker Inferno Tower Prince Mega Knight
Executioner Firecracker Wizard Mega Knight
Inferno Tower Executioner Inferno Dragon Firecracker Wizard
Inferno Tower Prince Mega Knight Wizard
Wizard Executioner Mega Knight Firecracker Prince
Inferno Tower Inferno Dragon Prince Mega Knight
Inferno Tower Prince Inferno Dragon Mega Knight
Wizard Mega Knight Firecracker Inferno Tower Prince Executioner
Mega Knight Firecracker Wizard Prince Executioner
Wizard Executioner Firecracker Inferno Dragon Mega Knight
Inferno Tower Prince Inferno Dragon
Wizard Mega Knight Firecracker Prince Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Prince
Firecracker Wizard Prince Executioner Inferno Dragon Mega Knight
Mega Knight Inferno Tower Prince
Prince Mega Knight Inferno Tower
Inferno Tower Prince Executioner Inferno Dragon Mega Knight
Firecracker Wizard Executioner
Prince Inferno Tower
Inferno Tower Mega Knight Prince Inferno Dragon
Mega Knight Firecracker Inferno Tower Prince Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower Prince
Mega Knight Prince
Prince Mega Knight Inferno Tower Wizard Executioner
Wizard Firecracker Executioner Mega Knight
Inferno Tower Firecracker Prince Executioner Inferno Dragon
Executioner Mega Knight Firecracker Inferno Tower Wizard Inferno Dragon
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Executioner
Firecracker Prince
Wizard Executioner Firecracker Mega Knight
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard Executioner
Firecracker Wizard
Prince
Firecracker Wizard Prince
Firecracker Wizard Executioner
Firecracker Executioner
Firecracker
Firecracker Prince
Firecracker Wizard Executioner
Firecracker Wizard Executioner Mega Knight
Firecracker Wizard Prince Executioner Mega Knight
Firecracker Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Firecracker Wizard Executioner Mega Knight
Inferno Dragon
Firecracker Wizard Executioner
Wizard Prince Mega Knight
Firecracker
Firecracker Wizard Executioner
Firecracker Wizard
Wizard Mega Knight
Firecracker
Prince Mega Knight
Firecracker Wizard
Prince
Firecracker Wizard Executioner
Firecracker Wizard Prince Executioner Mega Knight
Firecracker Wizard Executioner
Firecracker Prince Executioner Mega Knight
Firecracker
Firecracker Executioner
Firecracker Prince Executioner Mega Knight
Prince Inferno Dragon
Firecracker Wizard Mega Knight

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