My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Dart Goblin
Barbarian Barrel
Dart Goblin Wizard
The Log
Dart Goblin Mini P.E.K.K.A Hog Rider
Earthquake
Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Hog Rider Wizard
Fireball
Dart Goblin Hog Rider Wizard
Poison
Bats Dart Goblin Wizard
Lightning
Mini P.E.K.K.A Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Dart Goblin Fireball Mini P.E.K.K.A Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Arrows Dart Goblin Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A Mega Knight
Dart Goblin
Hog Rider Mega Knight
Fireball
Arrows Hog Rider Mega Knight
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard Mega Knight
Hog Rider
Bats Arrows Fireball Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Mega Knight
Bats Arrows Dart Goblin Fireball Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 1 11

Bats
Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Fireball Mini P.E.K.K.A
Dart Goblin
Bats Mini P.E.K.K.A Mega Knight
Fireball
Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Dart Goblin Fireball Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Dart Goblin Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Fireball Wizard
Mini P.E.K.K.A Bats Dart Goblin Mega Knight
Mini P.E.K.K.A Mega Knight Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Bats Dart Goblin Mega Knight
Bats Dart Goblin Arrows Fireball Wizard
Arrows Dart Goblin Fireball Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Mega Knight
Bats Dart Goblin Arrows Fireball Wizard Mega Knight
Arrows Bats Dart Goblin Fireball Wizard
Mini P.E.K.K.A Mega Knight Bats Fireball Wizard
Fireball Wizard Mega Knight Bats Arrows Dart Goblin Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight Bats Dart Goblin Wizard
Arrows Wizard Bats Dart Goblin Fireball Mega Knight
Mini P.E.K.K.A Dart Goblin
Wizard Mega Knight Bats Arrows Dart Goblin Fireball Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball
Fireball Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Fireball
Mini P.E.K.K.A Mega Knight
Arrows Fireball Wizard Bats Dart Goblin
Mini P.E.K.K.A Bats Dart Goblin Fireball
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A
Dart Goblin
Mega Knight Bats Dart Goblin Mini P.E.K.K.A
Mega Knight Arrows Fireball
Mini P.E.K.K.A Mega Knight Fireball Wizard
Wizard Dart Goblin Fireball Mega Knight
Bats Dart Goblin Fireball Mini P.E.K.K.A
Bats Arrows Mega Knight Dart Goblin Fireball Mini P.E.K.K.A Wizard
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Dart Goblin
Arrows Fireball Dart Goblin
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Bats Dart Goblin
Arrows Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Arrows Fireball Dart Goblin Wizard
Bats Fireball Mini P.E.K.K.A
Arrows Dart Goblin Fireball Wizard
Fireball Arrows Dart Goblin Wizard
Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball
Arrows Dart Goblin Fireball Wizard
Arrows Dart Goblin Fireball Wizard Mega Knight
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Dart Goblin Fireball Mini P.E.K.K.A Wizard Mega Knight
Arrows Dart Goblin Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Dart Goblin Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows Dart Goblin
Bats Arrows Dart Goblin Fireball Wizard
Bats Dart Goblin Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Dart Goblin Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Bats Dart Goblin Fireball
Fireball Arrows Dart Goblin Wizard
Arrows Fireball
Fireball Dart Goblin Mini P.E.K.K.A Wizard Mega Knight
Arrows Dart Goblin Fireball Wizard
Arrows Fireball
Dart Goblin Mega Knight
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball Mega Knight
Fireball Dart Goblin Wizard Mega Knight

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