My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Wizard Night Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Night Witch
Giant Snowball
Hog Rider Night Witch
Zap
Firecracker Night Witch
Barbarian Barrel
Firecracker Elixir Golem Wizard Night Witch
The Log
Firecracker Elixir Golem Hog Rider
Earthquake
Firecracker Elixir Golem Hog Rider
Arrows
Firecracker Night Witch
Royal Delivery
Firecracker Elixir Golem Hog Rider Wizard Night Witch
Fireball
Firecracker Elixir Golem Hog Rider Wizard Night Witch
Poison
Firecracker Elixir Golem Wizard Night Witch
Lightning
Wizard Night Witch
Rocket
Hog Rider Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Tornado Night Witch Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Elixir Golem Tornado Hog Rider Night Witch Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Firecracker Elixir Golem Tornado

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Elixir Golem Night Witch Mega Knight
Firecracker
Elixir Golem Hog Rider Tornado Mega Knight
Elixir Golem
Firecracker Night Witch Arrows Hog Rider Wizard Tornado
Hog Rider
Arrows Firecracker Elixir Golem Wizard Tornado Mega Knight
Wizard
Tornado Elixir Golem Hog Rider Mega Knight
Tornado
Wizard Firecracker Elixir Golem Hog Rider Night Witch Mega Knight
Night Witch
Elixir Golem Arrows Tornado Mega Knight
Mega Knight
Arrows Firecracker Hog Rider Wizard Tornado Night Witch

Defense Synergies 2 7

Arrows
Mega Knight Tornado
Firecracker
Tornado Night Witch Mega Knight
Elixir Golem
Hog Rider
Wizard
Tornado Mega Knight
Tornado
Wizard Arrows Firecracker Mega Knight
Night Witch
Firecracker Mega Knight
Mega Knight
Arrows Firecracker Wizard Tornado Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard
Firecracker Night Witch Mega Knight
Tornado Mega Knight Night Witch
Night Witch Firecracker Mega Knight
Arrows Firecracker Tornado Mega Knight
Arrows Tornado Firecracker Night Witch Mega Knight
Tornado Arrows Firecracker Wizard Night Witch
Arrows Mega Knight
Tornado Night Witch
Tornado Firecracker Night Witch Mega Knight
Arrows Firecracker Wizard Tornado Night Witch Mega Knight
Arrows Firecracker Wizard Tornado Night Witch
Night Witch Mega Knight Wizard
Wizard Mega Knight Arrows Firecracker Tornado Night Witch
Mega Knight
Tornado Mega Knight
Wizard Mega Knight Arrows Firecracker Tornado Night Witch
Arrows Mega Knight Firecracker Wizard Tornado Night Witch
Arrows Wizard Tornado Firecracker Mega Knight
Tornado
Wizard Mega Knight Arrows Firecracker Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Mega Knight Tornado Night Witch
Night Witch Mega Knight
Arrows Firecracker Wizard Tornado
Night Witch
Mega Knight
Mega Knight Firecracker Tornado
Mega Knight
Mega Knight Arrows Tornado
Mega Knight Wizard Night Witch
Wizard Firecracker Mega Knight
Firecracker Tornado Night Witch
Arrows Mega Knight Firecracker Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Tornado
Arrows
Arrows Firecracker
Wizard Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Arrows Firecracker Wizard Tornado
Tornado Night Witch
Firecracker Arrows Wizard Tornado
Arrows Firecracker Wizard Tornado
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard
Arrows Firecracker Wizard Mega Knight
Arrows Tornado
Night Witch
Arrows Firecracker Wizard Mega Knight
Arrows Firecracker Wizard Tornado Mega Knight
Night Witch Mega Knight
Arrows Wizard Tornado
Tornado
Arrows
Arrows Firecracker Tornado Wizard Mega Knight
Arrows Firecracker Wizard Tornado
Arrows Wizard Tornado Mega Knight
Arrows Firecracker Tornado
Arrows Firecracker Wizard Tornado Night Witch
Firecracker Wizard
Night Witch
Arrows Wizard Night Witch Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Night Witch
Arrows Firecracker Wizard Tornado
Arrows
Firecracker Wizard Mega Knight
Arrows Firecracker Wizard
Arrows Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight
Firecracker Wizard Mega Knight

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