My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Skeleton Barrel Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Goblin Gang Skeleton Barrel Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Goblin Gang Skeleton Barrel
Giant Snowball
Spear Goblins Bats Cannon Goblin Gang Skeleton Barrel
Zap
Spear Goblins Bats Cannon Goblin Gang Skeleton Barrel
Barbarian Barrel
Spear Goblins Cannon Goblin Gang Skeleton Barrel Wizard
The Log
Spear Goblins Cannon Goblin Gang Skeleton Barrel
Earthquake
Spear Goblins Cannon Goblin Gang
Arrows
Spear Goblins Bats Goblin Gang Skeleton Barrel
Royal Delivery
Spear Goblins Bats Goblin Gang Skeleton Barrel Wizard
Fireball
Cannon Goblin Gang Skeleton Barrel Wizard
Poison
Spear Goblins Bats Cannon Goblin Gang Skeleton Barrel Wizard
Lightning
Cannon Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Skeleton Barrel Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Zap Cannon Goblin Gang Skeleton Barrel Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Bats Zap Cannon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Skeleton Barrel Zap Goblin Gang Mega Knight
Bats
Skeleton Barrel Mega Knight Zap
Zap
Spear Goblins Bats Skeleton Barrel Mega Knight
Cannon
Goblin Gang
Spear Goblins Skeleton Barrel
Skeleton Barrel
Spear Goblins Bats Zap Goblin Gang Mega Knight
Wizard
Mega Knight
Mega Knight
Bats Spear Goblins Zap Skeleton Barrel Wizard

Defense Synergies 2 14

Spear Goblins
Bats Zap Cannon Goblin Gang Mega Knight
Bats
Spear Goblins Zap Cannon Mega Knight
Zap
Cannon Mega Knight Spear Goblins Bats Goblin Gang Skeleton Barrel
Cannon
Zap Spear Goblins Bats Goblin Gang Wizard
Goblin Gang
Spear Goblins Zap Cannon
Skeleton Barrel
Zap Mega Knight
Wizard
Cannon Mega Knight
Mega Knight
Zap Spear Goblins Bats Skeleton Barrel Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Cannon Skeleton Barrel Wizard
Bats Zap Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight Bats
Cannon Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Spear Goblins Bats Zap Cannon Mega Knight
Bats Spear Goblins Zap Cannon Goblin Gang Wizard
Zap Cannon Skeleton Barrel Mega Knight
Cannon Goblin Gang
Goblin Gang Spear Goblins Cannon Mega Knight
Bats Goblin Gang Spear Goblins Zap Cannon Wizard Mega Knight
Spear Goblins Bats Zap Goblin Gang Wizard
Cannon Mega Knight Bats Zap Goblin Gang Wizard
Wizard Mega Knight Bats Zap Cannon Goblin Gang
Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Mega Knight
Wizard Mega Knight Bats Cannon Goblin Gang
Cannon Mega Knight Spear Goblins Bats Zap Goblin Gang Wizard
Zap Wizard Spear Goblins Bats Cannon Mega Knight
Cannon
Goblin Gang Wizard Mega Knight Spear Goblins Bats Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Spear Goblins Zap
Zap Goblin Gang Skeleton Barrel Wizard Mega Knight
Goblin Gang Mega Knight Spear Goblins Bats Zap
Goblin Gang Mega Knight Bats Zap
Cannon Goblin Gang Mega Knight
Wizard Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Spear Goblins Bats
Mega Knight
Zap Mega Knight Spear Goblins Bats
Cannon Goblin Gang
Mega Knight Bats
Mega Knight Zap
Mega Knight Cannon Goblin Gang Wizard
Wizard Cannon Mega Knight
Goblin Gang Spear Goblins Bats Zap
Bats Mega Knight Zap Cannon Wizard
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Wizard Zap Mega Knight
Wizard Spear Goblins Bats Zap Skeleton Barrel
Wizard
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard
Bats Goblin Gang
Zap Skeleton Barrel Wizard
Zap Wizard
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Spear Goblins Zap Skeleton Barrel Wizard
Skeleton Barrel Wizard Mega Knight
Bats
Zap Skeleton Barrel Wizard Mega Knight
Zap Skeleton Barrel Wizard Mega Knight
Mega Knight
Wizard
Zap Skeleton Barrel
Zap Wizard Mega Knight
Zap Skeleton Barrel Wizard
Zap Skeleton Barrel Wizard Mega Knight
Zap Skeleton Barrel
Bats Zap Wizard
Zap Bats Skeleton Barrel Wizard
Zap Wizard Mega Knight
Zap
Mega Knight
Wizard
Zap Skeleton Barrel Spear Goblins Bats Goblin Gang
Zap Wizard
Goblin Gang Wizard Mega Knight
Zap Skeleton Barrel Wizard
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Skeleton Barrel Mega Knight
Wizard Mega Knight

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