My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Curse Graveyard Skeleton King
Giant Snowball
Skeletons Goblin Curse Graveyard Skeleton King
Zap
Skeletons Goblin Curse Graveyard Skeleton King
Barbarian Barrel
Skeletons Heal Spirit Wizard Goblin Curse Graveyard Skeleton King
The Log
Skeletons Heal Spirit Goblin Curse Graveyard Skeleton King
Earthquake
Skeletons Graveyard Skeleton King
Arrows
Skeletons Heal Spirit Goblin Curse Graveyard Skeleton King
Royal Delivery
Skeletons Heal Spirit Wizard Graveyard Skeleton King
Fireball
Wizard Skeleton King
Poison
Wizard Goblin Curse Graveyard Skeleton King
Lightning
Wizard Skeleton King
Rocket
Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Goblin Curse Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Heal Spirit Goblin Curse Void Skeleton King Wizard Graveyard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Heal Spirit Goblin Curse Void

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Heal Spirit
Wizard Graveyard Mega Knight
Wizard
Heal Spirit Mega Knight
Goblin Curse
Void
Graveyard
Skeleton King Heal Spirit Mega Knight
Mega Knight
Heal Spirit Wizard Graveyard
Skeleton King
Graveyard

Defense Synergies 0 3

Skeletons
Wizard
Heal Spirit
Wizard
Skeletons Mega Knight Skeleton King
Goblin Curse
Void
Graveyard
Mega Knight
Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void
Skeletons Goblin Curse Mega Knight
Mega Knight Skeletons Goblin Curse Void
Skeletons Goblin Curse Mega Knight Skeleton King
Mega Knight
Skeletons Mega Knight
Wizard Goblin Curse Void
Void Mega Knight
Skeletons Goblin Curse Skeleton King
Skeletons Mega Knight
Goblin Curse Skeletons Wizard Mega Knight Skeleton King
Wizard Goblin Curse
Mega Knight Skeletons Wizard Goblin Curse
Wizard Mega Knight Goblin Curse Skeleton King
Goblin Curse Mega Knight Skeleton King
Goblin Curse Mega Knight
Wizard Mega Knight Skeletons
Mega Knight Wizard
Wizard Goblin Curse Mega Knight
Goblin Curse
Wizard Mega Knight Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons Void
Void Wizard Mega Knight
Mega Knight Skeletons
Mega Knight
Skeletons Goblin Curse Mega Knight
Wizard Skeletons Goblin Curse
Skeletons Void
Mega Knight Goblin Curse
Void Mega Knight Skeletons
Skeletons Goblin Curse
Mega Knight
Mega Knight Void
Mega Knight Skeletons Wizard Goblin Curse Skeleton King
Wizard Goblin Curse Mega Knight
Skeletons Skeleton King
Mega Knight Wizard Goblin Curse Skeleton King
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void
Void Goblin Curse
Void
Void
Wizard Goblin Curse Mega Knight
Wizard Goblin Curse
Wizard
Wizard Goblin Curse
Void Wizard
Void
Void Wizard
Void Wizard Goblin Curse
Void
Void
Wizard
Wizard Mega Knight
Void Wizard Mega Knight
Wizard Goblin Curse Void Mega Knight
Void Mega Knight
Wizard Void
Void
Void
Goblin Curse Wizard Mega Knight
Void Wizard
Void Wizard Mega Knight
Void Goblin Curse
Wizard Goblin Curse Void
Wizard Void
Void
Void Wizard Mega Knight
Void
Mega Knight
Wizard Goblin Curse
Void
Wizard Goblin Curse
Void Wizard Mega Knight
Wizard Skeleton King
Void
Mega Knight
Skeleton King
Void
Void Mega Knight
Wizard Void Mega Knight
Void

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