My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Wizard Witch Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Guards
Giant Snowball
Spear Goblins Guards Witch Lumberjack
Zap
Spear Goblins Guards Witch
Barbarian Barrel
Spear Goblins Wizard Guards Witch Electro Wizard Lumberjack
The Log
Spear Goblins Guards Witch Lumberjack
Earthquake
Spear Goblins Guards Witch
Arrows
Spear Goblins Guards Witch
Royal Delivery
Spear Goblins Wizard Guards Witch Electro Wizard Lumberjack
Fireball
Wizard Witch Electro Wizard Lumberjack
Poison
Spear Goblins Wizard Guards Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard Lumberjack
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Guards Fireball Electro Wizard Lumberjack Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Guards Fireball Electro Wizard

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Lumberjack Mega Knight
Fireball
Electro Wizard Mega Knight
Wizard
Lumberjack Mega Knight
Guards
Lumberjack
Witch
Lumberjack Mega Knight
Electro Wizard
Fireball Lumberjack Mega Knight
Lumberjack
Spear Goblins Wizard Guards Witch Electro Wizard Mega Knight
Mega Knight
Spear Goblins Fireball Wizard Witch Electro Wizard Lumberjack

Defense Synergies 0 19

Spear Goblins
Guards Electro Wizard Lumberjack Mega Knight
Fireball
Electro Wizard Lumberjack Mega Knight
Wizard
Guards Electro Wizard Lumberjack Mega Knight
Guards
Spear Goblins Wizard Witch Electro Wizard Lumberjack
Witch
Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard
Spear Goblins Fireball Wizard Guards Witch Lumberjack Mega Knight
Lumberjack
Spear Goblins Fireball Wizard Guards Witch Electro Wizard
Mega Knight
Spear Goblins Fireball Wizard Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Wizard Electro Wizard
Lumberjack Witch Electro Wizard Mega Knight
Witch Lumberjack Mega Knight Electro Wizard
Witch Lumberjack Guards Electro Wizard Mega Knight
Fireball Lumberjack Mega Knight
Fireball Spear Goblins Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard Spear Goblins Fireball Wizard Witch
Fireball Electro Wizard Mega Knight
Witch Lumberjack
Guards Spear Goblins Electro Wizard Lumberjack Mega Knight
Guards Witch Electro Wizard Spear Goblins Fireball Wizard Lumberjack Mega Knight
Spear Goblins Fireball Wizard Witch Electro Wizard
Lumberjack Mega Knight Fireball Wizard Guards Witch Electro Wizard
Fireball Wizard Mega Knight Guards Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Fireball Electro Wizard Lumberjack Mega Knight
Wizard Mega Knight Fireball Witch Electro Wizard Lumberjack
Fireball Mega Knight Spear Goblins Wizard Guards Witch Electro Wizard Lumberjack
Wizard Witch Spear Goblins Fireball Guards Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack
Wizard Mega Knight Spear Goblins Fireball Guards Witch Electro Wizard Lumberjack
Guards Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Spear Goblins Fireball Witch Electro Wizard
Fireball Electro Wizard Wizard Lumberjack Mega Knight
Guards Lumberjack Mega Knight Spear Goblins Witch Electro Wizard
Guards Lumberjack Mega Knight Fireball Electro Wizard
Guards Witch Lumberjack Mega Knight
Fireball Wizard Witch Electro Wizard
Guards Spear Goblins Fireball Witch Electro Wizard Lumberjack
Mega Knight Lumberjack
Electro Wizard Mega Knight Spear Goblins Fireball Witch
Witch Guards
Mega Knight Guards Witch Lumberjack
Mega Knight Fireball Guards Electro Wizard
Mega Knight Fireball Wizard Guards Witch Lumberjack
Wizard Fireball Witch Mega Knight
Guards Witch Electro Wizard Spear Goblins Fireball Lumberjack
Mega Knight Fireball Wizard Witch Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Electro Wizard
Fireball
Fireball Guards
Fireball Wizard Mega Knight
Fireball Wizard Spear Goblins Witch
Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball Guards Electro Wizard Lumberjack
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Spear Goblins Fireball Wizard Witch
Fireball Wizard Mega Knight
Fireball
Fireball Wizard Electro Wizard Mega Knight
Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Fireball Wizard
Fireball
Fireball Wizard Witch Mega Knight
Witch
Fireball Wizard Witch Electro Wizard
Fireball Wizard Witch Mega Knight
Fireball
Fireball Wizard Witch Electro Wizard
Electro Wizard Fireball Wizard Guards Witch
Fireball
Fireball Wizard Mega Knight
Fireball Electro Wizard
Mega Knight
Fireball Wizard
Electro Wizard Spear Goblins Fireball Guards Witch
Fireball Wizard Witch Electro Wizard
Fireball
Fireball Wizard Electro Wizard Lumberjack Mega Knight
Fireball Wizard
Fireball
Mega Knight
Fireball Guards Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard Mega Knight
Fireball Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: