My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Inferno Tower Wizard Electro Wizard
The Log
Mini P.E.K.K.A
Earthquake
Inferno Tower
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard Balloon Electro Wizard
Fireball
Inferno Tower Wizard Balloon Electro Wizard
Poison
Inferno Tower Wizard Balloon Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Balloon Electro Wizard
Rocket
Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Electro Wizard Inferno Tower Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Electro Wizard

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Balloon Mini P.E.K.K.A Mega Knight
Fireball
Arrows Electro Wizard Mega Knight
Mini P.E.K.K.A
Arrows Wizard Electro Wizard Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Balloon Mega Knight
Balloon
Arrows Wizard Electro Wizard Mega Knight
Electro Wizard
Fireball Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Arrows Fireball Mini P.E.K.K.A Wizard Balloon Electro Wizard

Defense Synergies 3 12

Arrows
Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Fireball
Arrows Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Arrows Fireball Wizard
Inferno Tower
Electro Wizard Arrows Fireball Mega Knight
Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Balloon
Electro Wizard
Mini P.E.K.K.A Inferno Tower Fireball Wizard Mega Knight
Mega Knight
Arrows Fireball Inferno Tower Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Mega Knight Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Electro Wizard Mega Knight
Inferno Tower Electro Wizard Arrows Fireball Wizard
Arrows Fireball Inferno Tower Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Electro Wizard Arrows Fireball Wizard Mega Knight
Arrows Inferno Tower Fireball Wizard Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight Fireball Wizard Electro Wizard
Fireball Wizard Mega Knight Arrows Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard Mega Knight
Inferno Tower Fireball Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Arrows Fireball Mini P.E.K.K.A Inferno Tower Electro Wizard
Arrows Fireball Mega Knight Wizard Electro Wizard
Arrows Wizard Fireball Electro Wizard Mega Knight
Mini P.E.K.K.A Inferno Tower Electro Wizard
Wizard Mega Knight Arrows Fireball Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A Mega Knight
Arrows Fireball Wizard Electro Wizard
Mini P.E.K.K.A Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Mega Knight
Electro Wizard Mega Knight Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower
Mega Knight Mini P.E.K.K.A Inferno Tower
Mega Knight Arrows Fireball Electro Wizard
Mini P.E.K.K.A Mega Knight Fireball Inferno Tower Wizard
Wizard Fireball Mega Knight
Inferno Tower Electro Wizard Fireball Mini P.E.K.K.A
Arrows Mega Knight Fireball Mini P.E.K.K.A Inferno Tower Wizard Electro Wizard
Arrows Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball Electro Wizard
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard
Arrows Wizard
Arrows Fireball Wizard
Arrows Fireball Wizard
Fireball Mini P.E.K.K.A Electro Wizard
Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Fireball Wizard Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Mega Knight
Arrows Fireball Wizard Electro Wizard
Fireball Arrows Wizard Mega Knight
Fireball Arrows
Arrows Fireball Wizard Electro Wizard
Electro Wizard Fireball Wizard
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Mega Knight
Arrows Fireball Electro Wizard
Mega Knight
Arrows Fireball Wizard
Electro Wizard Fireball
Fireball Arrows Wizard Electro Wizard
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard Mega Knight
Fireball Wizard Mega Knight

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