My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Prince Royal Ghost Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Prince Royal Ghost Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Zap
Inferno Tower Prince
Barbarian Barrel
Valkyrie Inferno Tower Wizard Royal Ghost Magic Archer
The Log
Prince
Earthquake
Inferno Tower
Arrows
Royal Delivery
Valkyrie Wizard Prince Royal Ghost Magic Archer
Fireball
Inferno Tower Wizard Magic Archer
Poison
Inferno Tower Wizard Magic Archer
Lightning
Valkyrie Inferno Tower Wizard Prince Magic Archer
Rocket
Valkyrie Inferno Tower Wizard Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage Prince Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Royal Ghost Valkyrie Magic Archer Inferno Tower Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Royal Ghost Valkyrie Magic Archer

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Prince Wizard Royal Ghost Magic Archer
Inferno Tower
Wizard
Valkyrie Rage Prince Royal Ghost Mega Knight
Rage
Wizard Prince
Prince
Valkyrie Mega Knight Wizard Rage Royal Ghost Magic Archer
Royal Ghost
Valkyrie Wizard Prince Magic Archer Mega Knight
Magic Archer
Valkyrie Prince Royal Ghost Mega Knight
Mega Knight
Prince Wizard Royal Ghost Magic Archer

Defense Synergies 0 13

Valkyrie
Inferno Tower Wizard Prince Magic Archer
Inferno Tower
Valkyrie Prince Royal Ghost Mega Knight
Wizard
Valkyrie Prince Royal Ghost Mega Knight
Rage
Prince
Valkyrie Inferno Tower Wizard Magic Archer
Royal Ghost
Inferno Tower Wizard Mega Knight
Magic Archer
Valkyrie Prince Mega Knight
Mega Knight
Inferno Tower Wizard Royal Ghost Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard Magic Archer
Inferno Tower Valkyrie Prince Mega Knight
Inferno Tower Prince Mega Knight Valkyrie
Inferno Tower Prince Valkyrie Mega Knight
Valkyrie Prince Mega Knight
Valkyrie Royal Ghost Magic Archer Mega Knight
Inferno Tower Wizard Magic Archer
Valkyrie Inferno Tower Magic Archer Mega Knight
Inferno Tower Prince
Valkyrie Inferno Tower Prince Royal Ghost Mega Knight
Valkyrie Wizard Royal Ghost Magic Archer Mega Knight
Inferno Tower Wizard Magic Archer
Inferno Tower Prince Mega Knight Valkyrie Wizard
Valkyrie Wizard Mega Knight Prince Royal Ghost Magic Archer
Inferno Tower Prince Mega Knight
Inferno Tower Prince Mega Knight
Wizard Mega Knight Valkyrie Inferno Tower Prince
Valkyrie Mega Knight Wizard Prince Royal Ghost Magic Archer
Valkyrie Wizard Royal Ghost Magic Archer Mega Knight
Inferno Tower Prince
Valkyrie Wizard Royal Ghost Mega Knight Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Inferno Tower Prince Royal Ghost
Valkyrie Wizard Prince Royal Ghost Magic Archer Mega Knight
Mega Knight Valkyrie Inferno Tower Prince
Valkyrie Prince Mega Knight Inferno Tower
Inferno Tower Valkyrie Prince Mega Knight
Wizard Magic Archer
Prince Valkyrie Inferno Tower
Inferno Tower Mega Knight Valkyrie Prince
Mega Knight Valkyrie Inferno Tower Prince Magic Archer
Inferno Tower
Mega Knight Valkyrie Inferno Tower Prince
Mega Knight Valkyrie Prince
Prince Mega Knight Valkyrie Inferno Tower Wizard
Wizard Valkyrie Magic Archer Mega Knight
Inferno Tower Valkyrie Prince Magic Archer
Valkyrie Mega Knight Inferno Tower Wizard Royal Ghost Magic Archer
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Royal Ghost
Royal Ghost Magic Archer
Magic Archer
Valkyrie Prince
Wizard Valkyrie Magic Archer Mega Knight
Wizard Magic Archer
Wizard Magic Archer
Wizard Magic Archer
Wizard
Prince
Valkyrie Wizard Prince Magic Archer
Wizard Magic Archer
Magic Archer
Magic Archer
Prince Magic Archer
Wizard Magic Archer
Magic Archer Wizard Mega Knight
Wizard Prince Magic Archer Mega Knight
Valkyrie Wizard Magic Archer Mega Knight
Prince Magic Archer Mega Knight
Wizard
Prince
Valkyrie Wizard Magic Archer Mega Knight
Wizard Royal Ghost Magic Archer
Wizard Prince Magic Archer Mega Knight
Magic Archer
Wizard Magic Archer
Wizard
Wizard Magic Archer Mega Knight
Magic Archer
Prince Mega Knight
Wizard Magic Archer
Prince Magic Archer
Wizard Magic Archer
Valkyrie Wizard Prince Magic Archer Mega Knight
Wizard Magic Archer
Prince Mega Knight
Magic Archer
Magic Archer
Prince Royal Ghost Magic Archer Mega Knight
Prince
Wizard Mega Knight

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