My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Witch
Zap
Bats Witch
Barbarian Barrel
Wizard Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Wizard Witch
Fireball
Hog Rider Wizard Witch
Poison
Bats Wizard Witch
Lightning
Mini P.E.K.K.A Wizard Witch
Rocket
Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Fireball Mini P.E.K.K.A Hog Rider Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Arrows Fireball Mini P.E.K.K.A

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Mini P.E.K.K.A
Arrows
Fireball Hog Rider Mini P.E.K.K.A Mega Knight
Fireball
Arrows Hog Rider Mega Knight
Mini P.E.K.K.A
Bats Arrows Hog Rider Wizard Mega Knight
Hog Rider
Bats Arrows Fireball Mini P.E.K.K.A Wizard Witch Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Witch
Hog Rider Mega Knight
Mega Knight
Bats Arrows Fireball Mini P.E.K.K.A Hog Rider Wizard Witch

Defense Synergies 1 10

Bats
Mini P.E.K.K.A Mega Knight
Arrows
Mega Knight Fireball Mini P.E.K.K.A
Fireball
Arrows Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Bats Arrows Fireball Wizard Witch
Hog Rider
Wizard
Mini P.E.K.K.A Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Mega Knight
Arrows Bats Fireball Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard
Mini P.E.K.K.A Bats Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Bats
Mini P.E.K.K.A Witch Bats Mega Knight
Arrows Fireball Mini P.E.K.K.A Mega Knight
Arrows Fireball Bats Mega Knight
Bats Arrows Fireball Wizard Witch
Arrows Fireball Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Bats Witch Arrows Fireball Wizard Mega Knight
Arrows Bats Fireball Wizard Witch
Mini P.E.K.K.A Mega Knight Bats Fireball Wizard Witch
Fireball Wizard Mega Knight Bats Arrows Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Fireball Mini P.E.K.K.A Mega Knight
Wizard Mega Knight Bats Arrows Fireball Mini P.E.K.K.A Witch
Arrows Fireball Mega Knight Bats Wizard Witch
Arrows Wizard Witch Bats Fireball Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Bats Arrows Fireball Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Witch
Fireball Arrows Mini P.E.K.K.A Wizard Mega Knight
Mega Knight Bats Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight Bats Fireball
Mini P.E.K.K.A Witch Mega Knight
Arrows Fireball Wizard Bats Witch
Mini P.E.K.K.A Bats Fireball Witch
Mini P.E.K.K.A Mega Knight
Mega Knight Bats Fireball Mini P.E.K.K.A Witch
Witch
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Arrows Fireball
Mini P.E.K.K.A Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Bats Fireball Mini P.E.K.K.A
Bats Arrows Mega Knight Fireball Mini P.E.K.K.A Wizard Witch
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball
Fireball Wizard Arrows Mega Knight
Arrows Fireball Wizard Bats Witch
Arrows Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Bats Fireball Mini P.E.K.K.A
Arrows Fireball Wizard
Fireball Arrows Wizard
Fireball
Arrows Fireball
Arrows Fireball
Arrows Fireball Wizard Witch
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Bats Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Wizard Mega Knight
Arrows Fireball Wizard Witch Mega Knight
Fireball Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Arrows Fireball Wizard Witch Mega Knight
Witch
Arrows Fireball Wizard Witch
Fireball Arrows Wizard Witch Mega Knight
Fireball Arrows
Bats Arrows Fireball Wizard Witch
Bats Fireball Wizard Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Wizard Mega Knight
Arrows Fireball
Mega Knight
Arrows Fireball Wizard
Bats Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Wizard Mega Knight
Arrows Fireball Wizard
Arrows Fireball
Mega Knight
Bats Fireball Witch
Bats Fireball Witch
Fireball Witch Mega Knight
Fireball Wizard Mega Knight

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