My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Wizard Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Wizard Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer
Zap
Firecracker
Barbarian Barrel
Firecracker Musketeer Wizard Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Musketeer
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Mini P.E.K.K.A Musketeer Wizard Electro Wizard Magic Archer
Fireball
Firecracker Musketeer Wizard Electro Wizard Magic Archer
Poison
Firecracker Musketeer Wizard Electro Wizard Magic Archer
Lightning
Mini P.E.K.K.A Musketeer Wizard Electro Wizard Magic Archer
Rocket
Musketeer Wizard Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard The Log Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Firecracker Mini P.E.K.K.A Musketeer Electro Wizard Magic Archer Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Firecracker Mini P.E.K.K.A Musketeer

Attack Synergies 0 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Firecracker Musketeer Wizard The Log Electro Wizard Magic Archer Mega Knight
Musketeer
Mini P.E.K.K.A The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
The Log
Mini P.E.K.K.A Musketeer Magic Archer Mega Knight
Electro Wizard
Mini P.E.K.K.A Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Mini P.E.K.K.A Musketeer Wizard The Log Electro Wizard Magic Archer

Defense Synergies 4 18

Firecracker
The Log Mini P.E.K.K.A Musketeer Electro Wizard Mega Knight
Mini P.E.K.K.A
The Log Electro Wizard Firecracker Musketeer Wizard Magic Archer
Musketeer
The Log Firecracker Mini P.E.K.K.A Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
The Log
Firecracker Mini P.E.K.K.A Musketeer Wizard Electro Wizard Magic Archer Mega Knight
Electro Wizard
Mini P.E.K.K.A Firecracker Musketeer Wizard The Log Magic Archer Mega Knight
Magic Archer
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight
Firecracker Musketeer Wizard The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer Wizard The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Firecracker Musketeer The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Musketeer Electro Wizard
Mini P.E.K.K.A Firecracker Musketeer Electro Wizard Mega Knight
Firecracker Mini P.E.K.K.A The Log Mega Knight
The Log Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Musketeer Electro Wizard Firecracker Wizard Magic Archer
Musketeer The Log Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Musketeer
Firecracker Mini P.E.K.K.A Musketeer Electro Wizard Mega Knight
Electro Wizard Firecracker Musketeer Wizard The Log Magic Archer Mega Knight
Musketeer Firecracker Wizard Electro Wizard Magic Archer
Mini P.E.K.K.A Mega Knight Musketeer Wizard The Log Electro Wizard
Wizard Mega Knight Firecracker Mini P.E.K.K.A The Log Electro Wizard Magic Archer
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Wizard Mega Knight Firecracker Mini P.E.K.K.A Musketeer Electro Wizard
Mega Knight Firecracker Musketeer Wizard The Log Electro Wizard Magic Archer
Wizard The Log Firecracker Musketeer Electro Wizard Magic Archer Mega Knight
Mini P.E.K.K.A Musketeer Electro Wizard
Wizard Mega Knight Firecracker Mini P.E.K.K.A Musketeer The Log Electro Wizard
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Musketeer Wizard The Log Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Musketeer The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Musketeer The Log Electro Wizard
Mini P.E.K.K.A Musketeer Mega Knight
Firecracker Wizard Musketeer Electro Wizard Magic Archer
Mini P.E.K.K.A Musketeer Electro Wizard
Mini P.E.K.K.A Mega Knight
Electro Wizard Mega Knight Firecracker Mini P.E.K.K.A The Log Magic Archer
Musketeer
Mega Knight Mini P.E.K.K.A Musketeer
Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Wizard
Wizard Firecracker Musketeer Magic Archer Mega Knight
Electro Wizard Firecracker Mini P.E.K.K.A Musketeer The Log Magic Archer
Mega Knight Firecracker Mini P.E.K.K.A Musketeer Wizard The Log Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Musketeer The Log
Firecracker Musketeer The Log Electro Wizard Magic Archer
The Log Magic Archer
Firecracker Musketeer The Log
Wizard Firecracker The Log Magic Archer Mega Knight
Firecracker Wizard Musketeer Magic Archer
Firecracker Musketeer Wizard The Log Magic Archer
The Log Firecracker Wizard Magic Archer
The Log Firecracker Wizard
Mini P.E.K.K.A Musketeer Electro Wizard
Firecracker Musketeer Wizard The Log Electro Wizard Magic Archer
Firecracker Musketeer Wizard Magic Archer
Firecracker Musketeer The Log Magic Archer
Firecracker Musketeer Magic Archer
Firecracker Musketeer The Log Magic Archer
Firecracker Musketeer Wizard The Log Magic Archer
Magic Archer Firecracker Musketeer Wizard The Log Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer Wizard The Log Electro Wizard Magic Archer Mega Knight
Firecracker Wizard The Log Magic Archer Mega Knight
Musketeer The Log Magic Archer Mega Knight
Wizard
Musketeer The Log
Musketeer The Log
Firecracker The Log Wizard Magic Archer Mega Knight
Firecracker The Log Musketeer Wizard Electro Wizard Magic Archer
Musketeer Wizard The Log Magic Archer Mega Knight
Firecracker Musketeer The Log Magic Archer
Firecracker Musketeer Wizard Electro Wizard Magic Archer
Electro Wizard Firecracker Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard The Log Magic Archer Mega Knight
Firecracker Electro Wizard Magic Archer
Mega Knight
Firecracker Wizard The Log Magic Archer
Electro Wizard Musketeer Magic Archer
Firecracker Musketeer Wizard Electro Wizard Magic Archer
The Log
Firecracker Mini P.E.K.K.A Musketeer Wizard Electro Wizard Magic Archer Mega Knight
The Log Firecracker Musketeer Wizard Magic Archer
Firecracker Musketeer Mega Knight
Firecracker Musketeer The Log Electro Wizard Magic Archer
Firecracker Musketeer Electro Wizard Magic Archer
Firecracker Musketeer The Log Electro Wizard Magic Archer Mega Knight
Firecracker Wizard Mega Knight

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