My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Curse
Giant Snowball
Bats Goblin Curse Princess
Zap
Bats Goblin Curse Princess
Barbarian Barrel
Heal Spirit Wizard Goblin Curse Princess
The Log
Heal Spirit Goblin Curse Princess
Earthquake
Arrows
Bats Heal Spirit Goblin Curse Princess
Royal Delivery
Bats Heal Spirit Wizard Princess
Fireball
Wizard Princess
Poison
Bats Wizard Goblin Curse Princess
Lightning
Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Tornado Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Heal Spirit Goblin Curse Tornado Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Zap Goblin Curse Tornado Princess Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Zap Goblin Curse

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap
Zap
Goblin Curse Tornado Bats Heal Spirit Princess Mega Knight
Heal Spirit
Zap Wizard Mega Knight
Wizard
Tornado Heal Spirit Mega Knight
Goblin Curse
Zap
Tornado
Zap Wizard Princess Mega Knight
Princess
Zap Tornado Mega Knight
Mega Knight
Bats Zap Heal Spirit Wizard Tornado Princess

Defense Synergies 2 8

Bats
Zap Mega Knight
Zap
Mega Knight Bats Tornado Princess
Heal Spirit
Wizard
Tornado Mega Knight
Goblin Curse
Tornado
Wizard Zap Princess Mega Knight
Princess
Zap Tornado Mega Knight
Mega Knight
Zap Bats Wizard Tornado Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Bats Zap Goblin Curse Mega Knight
Tornado Mega Knight Bats Goblin Curse
Bats Goblin Curse Mega Knight
Tornado Princess Mega Knight
Tornado Bats Zap Mega Knight
Bats Tornado Zap Wizard Goblin Curse Princess
Zap Mega Knight
Goblin Curse Tornado Princess
Tornado Mega Knight
Bats Goblin Curse Zap Wizard Tornado Princess Mega Knight
Bats Zap Wizard Goblin Curse Tornado Princess
Mega Knight Bats Zap Wizard Goblin Curse
Wizard Mega Knight Bats Zap Goblin Curse Tornado Princess
Goblin Curse Mega Knight
Tornado Zap Goblin Curse Mega Knight
Wizard Mega Knight Bats Tornado
Mega Knight Bats Zap Wizard Tornado
Zap Wizard Tornado Bats Goblin Curse Princess Mega Knight
Goblin Curse Tornado
Wizard Mega Knight Bats Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Wizard Mega Knight
Mega Knight Bats Zap
Mega Knight Bats Zap Tornado
Goblin Curse Mega Knight
Wizard Bats Zap Goblin Curse Tornado Princess
Bats
Mega Knight Goblin Curse
Zap Mega Knight Bats Tornado
Goblin Curse
Mega Knight Bats
Mega Knight Zap Tornado
Mega Knight Wizard Goblin Curse
Wizard Goblin Curse Princess Mega Knight
Bats Zap Tornado
Bats Mega Knight Zap Wizard Goblin Curse Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Zap Goblin Curse Tornado Princess
Wizard Zap Goblin Curse Mega Knight
Wizard Bats Zap Goblin Curse Tornado Princess
Wizard Tornado Princess
Zap Wizard Goblin Curse Tornado Princess
Zap Wizard Tornado
Bats Tornado
Zap Wizard Tornado Princess
Zap Wizard Goblin Curse Tornado Princess
Princess
Princess
Princess Zap
Zap Wizard Princess
Wizard Princess Mega Knight
Tornado
Bats
Zap Wizard Princess Mega Knight
Zap Wizard Goblin Curse Tornado Princess Mega Knight
Mega Knight
Wizard Tornado Princess
Tornado
Zap
Zap Goblin Curse Tornado Wizard Princess Mega Knight
Zap Wizard Tornado Princess
Zap Wizard Tornado Princess Mega Knight
Zap Goblin Curse Tornado
Bats Zap Wizard Goblin Curse Tornado Princess
Zap Bats Wizard
Zap Wizard Mega Knight
Zap Princess
Mega Knight
Wizard Goblin Curse Princess
Zap Bats Princess
Zap Wizard Goblin Curse Tornado Princess
Wizard Princess Mega Knight
Zap Wizard Princess
Zap Tornado
Mega Knight
Zap Bats Tornado Princess
Bats Zap Tornado Princess
Zap Tornado Princess Mega Knight
Wizard Mega Knight

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