My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Missing cards in your collection

Rune Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Minion Horde Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Musketeer Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Barbarians Minion Horde Musketeer
Zap
Minion Horde
Barbarian Barrel
Tesla Barbarians Musketeer Wizard
The Log
Barbarians Musketeer
Earthquake
Tesla Barbarians
Arrows
Minion Horde
Royal Delivery
Barbarians Minion Horde Musketeer Wizard
Fireball
Tesla Barbarians Minion Horde Musketeer Wizard
Poison
Barbarians Minion Horde Musketeer Wizard
Lightning
Tesla Musketeer Wizard
Rocket
Barbarians Minion Horde Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Arrows Tesla Musketeer Barbarians Minion Horde Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Arrows Tesla Musketeer

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Minion Horde Musketeer Mega Knight
Arrows
Zap Mega Knight
Tesla
Barbarians
Minion Horde
Mega Knight Zap
Musketeer
Zap Mega Knight
Wizard
Mega Knight
Mega Knight
Minion Horde Zap Arrows Musketeer Wizard

Defense Synergies 3 11

Zap
Mega Knight Arrows Tesla Barbarians Minion Horde Musketeer
Arrows
Mega Knight Zap Tesla Barbarians
Tesla
Musketeer Zap Arrows Wizard
Barbarians
Zap Arrows Minion Horde
Minion Horde
Zap Barbarians
Musketeer
Tesla Zap Mega Knight
Wizard
Tesla Mega Knight
Mega Knight
Zap Arrows Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Minion Horde Musketeer Wizard
Barbarians Minion Horde Zap Tesla Musketeer Mega Knight
Tesla Barbarians Minion Horde Mega Knight Musketeer
Tesla Barbarians Minion Horde Musketeer Mega Knight
Arrows Barbarians Mega Knight
Arrows Zap Tesla Musketeer Mega Knight
Tesla Minion Horde Musketeer Zap Arrows Wizard
Zap Arrows Tesla Barbarians Musketeer Mega Knight
Tesla Barbarians Minion Horde Musketeer
Tesla Barbarians Minion Horde Musketeer Mega Knight
Barbarians Minion Horde Zap Arrows Tesla Musketeer Wizard Mega Knight
Arrows Tesla Minion Horde Musketeer Zap Wizard
Tesla Barbarians Minion Horde Mega Knight Zap Musketeer Wizard
Wizard Mega Knight Zap Arrows Tesla Barbarians Minion Horde
Barbarians Tesla Minion Horde Mega Knight
Barbarians Minion Horde Zap Tesla Mega Knight
Tesla Barbarians Minion Horde Wizard Mega Knight Arrows Musketeer
Arrows Tesla Mega Knight Zap Barbarians Minion Horde Musketeer Wizard
Zap Arrows Wizard Tesla Barbarians Musketeer Mega Knight
Barbarians Tesla Musketeer
Wizard Mega Knight Arrows Tesla Barbarians Minion Horde Musketeer
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Zap Tesla
Zap Arrows Tesla Musketeer Wizard Mega Knight
Barbarians Mega Knight Zap Minion Horde Musketeer
Mega Knight Zap Tesla Barbarians Minion Horde Musketeer
Barbarians Tesla Minion Horde Musketeer Mega Knight
Arrows Wizard Zap Tesla Minion Horde Musketeer
Tesla Barbarians Minion Horde Musketeer
Mega Knight Tesla Barbarians Minion Horde
Zap Minion Horde Mega Knight Barbarians
Tesla Barbarians Minion Horde Musketeer
Mega Knight Tesla Barbarians Minion Horde Musketeer
Mega Knight Zap Arrows Barbarians
Barbarians Mega Knight Tesla Minion Horde Wizard
Wizard Tesla Barbarians Minion Horde Musketeer Mega Knight
Tesla Barbarians Zap Minion Horde Musketeer
Arrows Mega Knight Zap Tesla Barbarians Minion Horde Musketeer Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Minion Horde Musketeer
Arrows Zap Musketeer
Arrows Minion Horde
Arrows Barbarians Musketeer
Wizard Zap Arrows Minion Horde Mega Knight
Arrows Wizard Zap Minion Horde Musketeer
Arrows Minion Horde Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Minion Horde Musketeer
Zap Arrows Minion Horde Musketeer Wizard
Zap Arrows Musketeer Wizard
Musketeer
Arrows Minion Horde Musketeer
Zap Arrows Musketeer
Zap Arrows Minion Horde Musketeer Wizard
Arrows Minion Horde Musketeer Wizard Mega Knight
Arrows
Minion Horde
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Minion Horde Musketeer Mega Knight
Arrows Wizard
Musketeer
Zap Arrows Barbarians Minion Horde Musketeer
Zap Arrows Wizard Mega Knight
Minion Horde
Arrows Zap Musketeer Wizard
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows Musketeer
Zap Arrows Minion Horde Musketeer Wizard
Zap Minion Horde Musketeer Wizard
Minion Horde
Zap Arrows Minion Horde Musketeer Wizard Mega Knight
Zap Arrows Minion Horde
Minion Horde Mega Knight
Arrows Wizard
Zap Minion Horde Barbarians Musketeer
Zap Arrows Musketeer Wizard
Arrows
Minion Horde Musketeer Wizard Mega Knight
Arrows Zap Musketeer Wizard
Zap Arrows
Minion Horde Musketeer Mega Knight
Zap Minion Horde Musketeer
Zap Musketeer
Zap Musketeer Mega Knight
Wizard Mega Knight

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